Wednesday, 30 December 2020

Game Capture no 4K option

Hi All,

Does the Series S have the ability to capture footage in 4k hdr? The only options I’m seeing is 720 sdr and 1080 sdr.

Xbox recognises my 4k TV and it’s setup for 4k HDR.

Thanks



Submitted by New-Lettuce1522 | #Specialdealer Special Offer Online Shopping Store 2016

Tuesday, 29 December 2020

If I change how my wheel functions e.g. changing the steering from 720-360° on my laptop, would that be the same when I plug it into my xbox?

I havent got a pc or a laptop powerful enough for any racing games so I play on my xbox and im curious as to whether changing anything in the drivers on my laptop would change the way the wheel behaves in the games I have on xbox?



Submitted by mr__big__boy__pants | #Specialdealer Special Offer Online Shopping Store 2016

Monday, 28 December 2020

Having trouble with occlusion and ctd after purging Fallout 4

After completely starting from scratch in the hopes of solving an occlusion problem I believe to be the result of scrap everything, I eventually came to the conclusion of deleting fallout 4 in its entirety (uninstalling it on steam, removing everything in my documents and my common folder, etc.). After reinstalling it and the mods that I had previously, along with some additions I thought would be cool to the game, I ran into a different problem: the game now begins to crash upon leaving the vault and trying to enter sanctuary. I thought that this was initially a conflict between one of my mods and the startmeup mod, and so I deleted the startmeup mod in the hopes that this would solve the issue, but it is still occurring. I experimented a little and tried to venture out away from sanctuary in the hopes of seeing if this was just a sanctuary issue. After getting a little past the fence that surrounds the vault, the game still crashed, but right before it did, I noticed that one of the trees began to flicker, again like some of the textures had done in the past which makes me think my occlusion problem never really went away. If anyone has any suggestions or solutions, anything at all, it would be much appreciated.

Here is my most recent crash log:

Fallout 4 v1.10.163

Buffout 4 v1.19.0

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF66EC32783 Fallout4.exe+1D82783

SETTINGS:

\[Compatibility\] F4EE: false \[Fixes\] ActorIsHostileToActor: true CellInit: true EncounterZoneReset: true GreyMovies: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 

SYSTEM SPECS:

OS: Microsoft Windows 10 Home v10.0.19041 CPU: GenuineIntel Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz GPU #1: Nvidia TU104 \[GeForce RTX 2060\] GPU #2: Intel UHD Graphics 630 (Desktop) GPU #3: Microsoft Microsoft Basic Render Driver PHYSICAL MEMORY: 9.86 GB/31.87 GB 

PROBABLE CALL STACK:

\[ 0\] 0x7FF66EC32783 Fallout4.exe+1D82783 -> 1319829+0x33 \[ 1\] 0x7FF66EC31164 Fallout4.exe+1D81164 -> 358157+0x14 \[ 2\] 0x7FF66D264104 Fallout4.exe+03B4104 -> 1491658+0x4E4 \[ 3\] 0x7FF66D22181C Fallout4.exe+037181C -> 221966+0xDC \[ 4\] 0x7FF66D21CB8E Fallout4.exe+036CB8E -> 93205+0xE \[ 5\] 0x7FF66EB538C2 Fallout4.exe+1CA38C2 -> 1338062+0xF2 \[ 6\] 0x7FF66DBE9836 Fallout4.exe+0D39836 -> 868578+0x56 \[ 7\] 0x7FF66EA00F26 Fallout4.exe+1B50F26 -> 329005+0xC6 \[ 8\] 0x7FF66EA01432 Fallout4.exe+1B51432 -> 194800+0x202 \[ 9\] 0x7FF66EA03F67 Fallout4.exe+1B53F67 -> 1492866+0x67 \[10\] 0x7FF66E9CCFED Fallout4.exe+1B1CFED -> 1079791+0x3D \[11\] 0x7FFC959F7034 KERNEL32.DLL+0017034 \[12\] 0x7FFC9657D0D1 ntdll.dll+004D0D1 

REGISTERS:

RAX 0x0 (size\_t) RCX 0x2031E292E30 (void\*) RDX 0xF5A228F8B0 (void\*) RBX 0x0 (size\_t) RSP 0xF5A228F830 (void\*) RBP 0x203B0052B10 (NiTexture\*) Name: "DATA\\TEXTURES\\Landscape\\Plants\\HollyShrub01\_s.DDS" RSI 0x2031E292E30 (void\*) RDI 0x0 (size\_t) R8 0xF4 (size\_t) R9 0x8 (size\_t) R10 0xF5A228F920 (BSTArrayBase::IAllocatorFunctor\*) R11 0xF5A228F9E8 (void\*) R12 0xBBB2127F (size\_t) R13 0x20376481400 (TESObjectCELL\*) File: "Fo4FI\_FPS\_fix.esp" Flags: 0x0004000B Form ID: 0x0000DDA5 Form Type: 63 Full Name: "" R14 0x20361B6CF00 (bhkWorldM\*) R15 0x203B0052B10 (NiTexture\*) Name: "DATA\\TEXTURES\\Landscape\\Plants\\HollyShrub01\_s.DDS" 

STACK:

\[RSP+0 \] 0x20300000001 (void\*) \[RSP+8 \] 0x203D9577B00 (NiNode\*) Name: "0000DDA5\_Physics" \[RSP+10 \] 0xFF (size\_t) \[RSP+18 \] 0x202ECF5AE70 (void\*) \[RSP+20 \] 0x203D477ACA4 (void\*) \[RSP+28 \] 0xF5A228F969 (void\*) \[RSP+30 \] 0x203D47BBE40 (void\*) \[RSP+38 \] 0x7FF66EC31164 (void\* -> Fallout4.exe+1D81164) \[RSP+40 \] 0xF5A228F969 (void\*) \[RSP+48 \] 0xF5A228F8B0 (void\*) \[RSP+50 \] 0x203A1FDF820 (void\*) \[RSP+58 \] 0x203A1FDF820 (void\*) \[RSP+60 \] 0x203D47BBE40 (void\*) \[RSP+68 \] 0x7FF66D264104 (void\* -> Fallout4.exe+03B4104) \[RSP+70 \] 0x20300000000 (void\*) \[RSP+78 \] 0xF5A228F970 (void\*) \[RSP+80 \] 0xF5A228F900 (void\*) \[RSP+88 \] 0xFFFFFFFF00000000 (size\_t) \[RSP+90 \] 0x7 (size\_t) \[RSP+98 \] 0x0 (size\_t) \[RSP+A0 \] 0x0 (size\_t) \[RSP+A8 \] 0x203AFDFDD00 (void\*) \[RSP+B0 \] 0x203D4824680 (NiNode\*) Name: "" \[RSP+B8 \] 0x203D477ACA4 (void\*) \[RSP+C0 \] 0x20361B6CF00 (bhkWorldM\*) \[RSP+C8 \] 0x203D477ACA0 (void\*) \[RSP+D0 \] 0xE (size\_t) \[RSP+D8 \] 0x203AFDFE0A8 (void\*) \[RSP+E0 \] 0x202E24622B0 (void\*) \[RSP+E8 \] 0x7FF66D2185AC (void\* -> Fallout4.exe+03685AC) \[RSP+F0 \] 0x7FF66FAF96C8 (void\* -> Fallout4.exe+2C496C8) \[RSP+F8 \] 0x203D47BBE40 (void\*) \[RSP+100\] 0x7FF600000000 (size\_t) \[RSP+108\] 0x0 (size\_t) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x20300000000 (void\*) \[RSP+120\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+128\] 0x7FF66D219321 (void\* -> Fallout4.exe+0369321) \[RSP+130\] 0x203A1FDF820 (void\*) \[RSP+138\] 0x7FF66E9C093F (void\* -> Fallout4.exe+1B1093F) \[RSP+140\] 0x20376481400 (TESObjectCELL\*) File: "Fo4FI\_FPS\_fix.esp" Flags: 0x0004000B Form ID: 0x0000DDA5 Form Type: 63 Full Name: "" \[RSP+148\] 0x203BBB2127F (void\*) \[RSP+150\] 0xF5A228F904 (void\*) \[RSP+158\] 0xF5A228F8E0 (void\*) \[RSP+160\] 0x2034857EB00 (IOManager\*) \[RSP+168\] 0x202E24622B0 (void\*) \[RSP+170\] 0x38DB2AD518 (size\_t) \[RSP+178\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+180\] 0x0 (size\_t) \[RSP+188\] 0x20376481400 (TESObjectCELL\*) File: "Fo4FI\_FPS\_fix.esp" Flags: 0x0004000B Form ID: 0x0000DDA5 Form Type: 63 Full Name: "" \[RSP+190\] 0x1 (size\_t) \[RSP+198\] 0x7FF66D22181C (void\* -> Fallout4.exe+037181C) \[RSP+1A0\] 0x7FF672A98088 (void\* -> Fallout4.exe+5BE8088) \[RSP+1A8\] 0x7FF6FFE44F54 (size\_t) \[RSP+1B0\] 0x0 (size\_t) \[RSP+1B8\] 0xA6BE61EA (size\_t) \[RSP+1C0\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+1C8\] 0x7FF66D21CB8E (void\* -> Fallout4.exe+036CB8E) \[RSP+1D0\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+1D8\] 0x202E24622B0 (void\*) \[RSP+1E0\] 0x38DB2AD518 (size\_t) \[RSP+1E8\] 0x7FF672A98088 (void\* -> Fallout4.exe+5BE8088) \[RSP+1F0\] 0x2 (size\_t) \[RSP+1F8\] 0x7FF66EB538C2 (void\* -> Fallout4.exe+1CA38C2) \[RSP+200\] 0x2 (size\_t) \[RSP+208\] 0x1 (size\_t) \[RSP+210\] 0x2 (size\_t) \[RSP+218\] 0x0 (size\_t) \[RSP+220\] 0x7FF672A98080 (void\* -> Fallout4.exe+5BE8080) \[RSP+228\] 0x7FF672A98088 (void\* -> Fallout4.exe+5BE8088) \[RSP+230\] 0x202DC82DEC0 (void\*) \[RSP+238\] 0x7FF672A98084 (void\* -> Fallout4.exe+5BE8084) \[RSP+240\] 0x1 (size\_t) \[RSP+248\] 0xF5A228FB00 (void\*) \[RSP+250\] 0x7FF672A9A088 (void\* -> Fallout4.exe+5BEA088) \[RSP+258\] 0x7FF66DBE9836 (void\* -> Fallout4.exe+0D39836) \[RSP+260\] 0x0 (size\_t) \[RSP+268\] 0xF5A228FA70 (void\*) \[RSP+270\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+278\] 0xC350 (size\_t) \[RSP+280\] 0xF5A228FA30 (void\*) \[RSP+288\] 0xF5A228FB18 (void\*) \[RSP+290\] 0xF5A228FA38 (void\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FF672A98084 (void\* -> Fallout4.exe+5BE8084) \[RSP+2A8\] 0x1 (size\_t) \[RSP+2B0\] 0x7FF672A98080 (void\* -> Fallout4.exe+5BE8080) \[RSP+2B8\] 0x2038BD34F00 (Actor\*) Object Reference: File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00040008 Form ID: 0xAC019111 Form Type: 45 File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00400408 Form ID: 0xAC019283 Form Type: 65 \[RSP+2C0\] 0x20376482C00 (TESObjectCELL\*) File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x0004000B Form ID: 0x0000DD5F Form Type: 63 Full Name: "" \[RSP+2C8\] 0x203A7DCF040 (BSFadeNode\*) Name: "skeleton.nif" \[RSP+2D0\] 0x202E2462BD0 (ScrapHeap\*) \[RSP+2D8\] 0x0 (size\_t) \[RSP+2E0\] 0xF5A228FB08 (void\*) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0x0 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x0 (size\_t) \[RSP+318\] 0x0 (size\_t) \[RSP+320\] 0x3F7FE6CC3CB27600 (size\_t) \[RSP+328\] 0xBC8C9346 (size\_t) \[RSP+330\] 0x3C9003C3BC9D86C9 (size\_t) \[RSP+338\] 0x3F7FE9C1 (size\_t) \[RSP+340\] 0x2038BD34F00 (Actor\*) Object Reference: File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00040008 Form ID: 0xAC019111 Form Type: 45 File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00400408 Form ID: 0xAC019283 Form Type: 65 \[RSP+348\] 0x7FF66DDBD0CF (void\* -> Fallout4.exe+0F0D0CF) \[RSP+350\] 0x0 (size\_t) \[RSP+358\] 0x7FF66DB6D840 (void\* -> Fallout4.exe+0CBD840) \[RSP+360\] 0x0 (size\_t) \[RSP+368\] 0x203CFD218A8 (void\*) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FFC93D8A34E (void\* -> KERNELBASE.dll+001A34E) \[RSP+380\] 0x0 (size\_t) \[RSP+388\] 0x7FF66EA00F26 (void\* -> Fallout4.exe+1B50F26) \[RSP+390\] 0x7FF6002948C7 (size\_t) \[RSP+398\] 0x203CFD218A8 (void\*) \[RSP+3A0\] 0x20300000000 (void\*) \[RSP+3A8\] 0x202DC82DFA0 (void\*) \[RSP+3B0\] 0x0 (size\_t) \[RSP+3B8\] 0x0 (size\_t) \[RSP+3C0\] 0x7FF672AAD480 (void\* -> Fallout4.exe+5BFD480) \[RSP+3C8\] 0x0 (size\_t) \[RSP+3D0\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+3D8\] 0x7FF66EA01432 (void\* -> Fallout4.exe+1B51432) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0xF5A228FC80 (char\*) "lH" \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x7FF66EA03F67 (void\* -> Fallout4.exe+1B53F67) \[RSP+420\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+448\] 0x7FF66E9CCFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+450\] 0x486C (size\_t) \[RSP+458\] 0xF5A228FCA0 (void\*) \[RSP+460\] 0x202DC80BC90 (void\*) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x7FFC959F7034 (void\* -> KERNEL32.DLL+0017034) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x7FFC9657D0D1 (void\* -> ntdll.dll+004D0D1) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x817461D100000000 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x7FFC93E7C060 (void\* -> KERNELBASE.dll+010C060) \[RSP+510\] 0xF5A228E900 (void\*) \[RSP+518\] 0xD0D880003FFE0949 (size\_t) \[RSP+520\] 0x7FFC1293A1B1 (size\_t) \[RSP+528\] 0xF5A228E900 (void\*) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) 

MODULES:

XINPUT1\_3.dll 0x000000400000 X3DAudio1\_7.dll 0x00005B310000 steam\_api64.dll 0x00005B320000 d3d11.dll 0x000180000000 clbcatq.dll 0x0202F9000000 Fallout4.exe 0x7FF66CEB0000 D3DCOMPILER\_43.dll 0x7FFC3A890000 steamclient64.dll 0x7FFC3F270000 d3dcompiler\_46e.dll 0x7FFC454F0000 MSVCP140.dll 0x7FFC46050000 nvwgf2umx.dll 0x7FFC523D0000 gameoverlayrenderer64.dll 0x7FFC55090000 VCRUNTIME140.dll 0x7FFC56BB0000 DSOUND.DLL 0x7FFC5D600000 wsfw\_identifier.dll 0x7FFC5D6A0000 XAudio2\_7.dll 0x7FFC650E0000 survivalunlock.dll 0x7FFC65170000 Buffout4.dll 0x7FFC651C0000 mskeyprotect.dll 0x7FFC6F130000 ncryptsslp.dll 0x7FFC702F0000 place.dll 0x7FFC742C0000 mcm.dll 0x7FFC74340000 tier0\_s64.dll 0x7FFC743E0000 ClassicHolsteredWeapons.dll 0x7FFC74DE0000 tbbmalloc.dll 0x7FFC74E90000 flexRelease\_x64.dll 0x7FFC74F00000 f4se\_1\_10\_163.dll 0x7FFC77F30000 vstdlib\_s64.dll 0x7FFC7BB40000 cudart64\_75.dll 0x7FFC7BBC0000 GFSDK\_GodraysLib.x64.dll 0x7FFC7BC20000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC7BDA0000 MSVCR110.dll 0x7FFC7BE30000 MSVCP110.dll 0x7FFC7C050000 bink2w64.dll 0x7FFC7C100000 dbghelp.dll 0x7FFC7C9C0000 VCRUNTIME140\_1.dll 0x7FFC7CEC0000 Secur32.dll 0x7FFC7CED0000 achievements.dll 0x7FFC7D1A0000 d3dx11\_43.dll 0x7FFC7E620000 winmmbase.dll 0x7FFC7F450000 flexExtRelease\_x64.dll 0x7FFC7F980000 MSVCP140\_ATOMIC\_WAIT.dll 0x7FFC80100000 OneCoreCommonProxyStub.dll 0x7FFC82180000 COMCTL32.dll 0x7FFC82410000 nvapi64.dll 0x7FFC86210000 MpOav.dll 0x7FFC87380000 amsi.dll 0x7FFC87400000 fwpuclnt.dll 0x7FFC874F0000 webio.dll 0x7FFC879B0000 rasadhlp.dll 0x7FFC885F0000 wbemsvc.dll 0x7FFC88940000 fastprox.dll 0x7FFC88960000 wbemcomn.dll 0x7FFC890D0000 WINMM.dll 0x7FFC89320000 WINHTTP.dll 0x7FFC89500000 nvldumdx.dll 0x7FFC8B130000 textinputframework.dll 0x7FFC8B240000 InputHost.dll 0x7FFC8B340000 Windows.UI.dll 0x7FFC8B4A0000 dxcore.dll 0x7FFC8B970000 OneCoreUAPCommonProxyStub.dll 0x7FFC8C060000 wbemprox.dll 0x7FFC8D2B0000 MMDevApi.dll 0x7FFC8DB00000 AUDIOSES.DLL 0x7FFC8DB90000 cryptnet.dll 0x7FFC8DD20000 dhcpcsvc6.DLL 0x7FFC8DE90000 dhcpcsvc.DLL 0x7FFC8E190000 WINNSI.DLL 0x7FFC8E1E0000 WindowsCodecs.dll 0x7FFC8E2A0000 twinapi.appcore.dll 0x7FFC8E460000 WindowManagementAPI.dll 0x7FFC8E960000 VERSION.dll 0x7FFC8EA40000 avrt.dll 0x7FFC8EFD0000 f4se\_steam\_loader.dll 0x7FFC8F800000 nvToolsExt64\_1.dll 0x7FFC8F830000 PROPSYS.dll 0x7FFC8F8C0000 wintypes.dll 0x7FFC8FA40000 d3d11.dll 0x7FFC90700000 dcomp.dll 0x7FFC90970000 CoreUIComponents.dll 0x7FFC90EE0000 CoreMessaging.dll 0x7FFC91240000 uxtheme.dll 0x7FFC91720000 resourcepolicyclient.dll 0x7FFC91800000 dwmapi.dll 0x7FFC918F0000 kernel.appcore.dll 0x7FFC91BE0000 windows.storage.dll 0x7FFC91DE0000 HID.DLL 0x7FFC92580000 dxgi.dll 0x7FFC925C0000 ntmarta.dll 0x7FFC929B0000 schannel.DLL 0x7FFC92CA0000 rsaenh.dll 0x7FFC92D80000 DPAPI.DLL 0x7FFC92DC0000 UMPDC.dll 0x7FFC930E0000 IPHLPAPI.DLL 0x7FFC93100000 DNSAPI.dll 0x7FFC93140000 powrprof.dll 0x7FFC93210000 MSWSOCK.dll 0x7FFC93460000 CRYPTBASE.DLL 0x7FFC93630000 CRYPTSP.dll 0x7FFC93640000 Wldp.dll 0x7FFC936E0000 NTASN1.dll 0x7FFC93710000 ncrypt.dll 0x7FFC93750000 msasn1.dll 0x7FFC93860000 DEVOBJ.dll 0x7FFC93A20000 SSPICLI.DLL 0x7FFC93B20000 USERENV.dll 0x7FFC93B60000 profapi.dll 0x7FFC93BA0000 cfgmgr32.dll 0x7FFC93C70000 KERNELBASE.dll 0x7FFC93D70000 ucrtbase.dll 0x7FFC94040000 msvcp\_win.dll 0x7FFC94140000 bcrypt.dll 0x7FFC941E0000 WINTRUST.DLL 0x7FFC94210000 gdi32full.dll 0x7FFC94270000 CRYPT32.dll 0x7FFC94380000 win32u.dll 0x7FFC944E0000 bcryptPrimitives.dll 0x7FFC94510000 USER32.dll 0x7FFC94590000 OLEAUT32.dll 0x7FFC94730000 ole32.dll 0x7FFC94800000 shlwapi.dll 0x7FFC94930000 SETUPAPI.dll 0x7FFC94990000 ADVAPI32.dll 0x7FFC94EB0000 GDI32.dll 0x7FFC94F60000 RPCRT4.dll 0x7FFC95010000 SHCORE.dll 0x7FFC951D0000 MSCTF.dll 0x7FFC95350000 combase.dll 0x7FFC95680000 KERNEL32.DLL 0x7FFC959E0000 imagehlp.dll 0x7FFC95AA0000 NSI.dll 0x7FFC95AC0000 COMDLG32.dll 0x7FFC95AD0000 sechost.dll 0x7FFC95BB0000 SHELL32.dll 0x7FFC95C50000 PSAPI.DLL 0x7FFC963A0000 WS2\_32.dll 0x7FFC963B0000 msvcrt.dll 0x7FFC96420000 IMM32.DLL 0x7FFC964C0000 ntdll.dll 0x7FFC96530000 

PLUGINS:

\[00\] Fallout4.esm \[01\] DLCRobot.esm \[02\] DLCworkshop01.esm \[03\] DLCCoast.esm \[04\] DLCworkshop02.esm \[05\] DLCworkshop03.esm \[06\] DLCNukaWorld.esm \[07\] Unofficial Fallout 4 Patch.esp \[08\] ArmorKeywords.esm \[09\] HUDFramework.esm \[0A\] Homemaker.esm \[0B\] TrueStormsFO4.esm \[0C\] Overlays.esm \[0D\] Companion Infinite Ammo.esm \[0E\] JonsMod.esm \[0F\] WorkshopFramework.esm \[10\] SS2.esm \[11\] Loads.esm \[12\] Gunners Overhaul 1.1.esm \[13\] SomberMountain.esm \[14\] NewCalibers.esp \[15\] TheSewers.esm \[16\] TheMarshland.esm \[17\] TheForest.esm \[18\] Commonwealth\_Spartan\_Redux.esm \[19\] ProjectHelljumper.esm \[1A\] ResourcesExpanded.esm \[1B\] SKKCombatStalkers.esp \[1C\] 3dscopes.esp \[1D\] Loads of Ammo - Leveled Lists.esp \[1E\] LongerPowerLines3x.esp \[1F\] Homemaker - Streetlights Use Passive Power.esp \[20\] Homemaker - Unlocked Institute Objects.esp \[21\] SS2Extended.esp \[22\] SS2\_ruined\_simsettlement\_addonpack.esp \[23\] SS2-PraRandomAddon.esp \[24\] \[SS2 Addon\] SimSettlements SuperStructures.esp \[25\] SS2WastelandReconstructionKit.esp \[26\] SimSettlements2\_AddOnPack\_ApocalypticAdditions\_SirLach.esp \[27\] CBBE.esp \[28\] AzarPonytailHairstyles.esp \[29\] The Eyes Of Beauty.esp \[2A\] KSHairdos.esp \[2B\] ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp \[2C\] Fo4FI\_FPS\_fix.esp \[2D\] moreuniques.esp \[2E\] BTInteriors\_Project.esp \[2F\] 3DNPC\_FO4.esp \[30\] subwayrunnnerdynamiclighting.esp \[31\] BTInt\_Optimization.esp \[32\] MojaveImports.esp \[33\] OutcastsAndRemnants.esp \[34\] CrimeTown.esp \[35\] agnisnikacola01.esp \[36\] Depravity.esp \[37\] America Rising - A Tale of the Enclave.esp \[38\] AA FusionCityRising.esp \[39\] 3DNPC\_FO4\_DLC.esp \[3A\] RaiderOverhaul.esp \[3B\] EBW-Merged.esp \[3C\] Vivid Weathers - FO4.esp \[3D\] Vivid Weathers - FO4 - Quest.esp \[3E\] BasicMining.esp \[3F\] W.A.T.Minutemen.esp \[40\] DrunkenGnomes\_Gnomepocolypse.esp \[41\] WastelandEnergyShields.esp \[42\] CheatTerminal.esp \[43\] children of ug qualtoth - xbox.esp \[44\] Vivid Waters.esp \[45\] 3DNPC\_FO4Settler.esp \[46\] CROSS\_Cybernetics.esp \[47\] WestTekTacticalOptics.esp \[48\] ballisticweaver.esp \[49\] ConceptCentaur.esp \[4A\] EnclaveX02.esp \[4B\] TrueStormsFO4-FarHarbor.esp \[4C\] Vivid Weathers - FO4 - Far Harbor.esp \[4D\] TrueStormsFO4-NukaWorld-FH-Compat.esp \[4E\] Vivid Weathers - Nuka World.esp \[4F\] WeatherSynergy-VividPriority-N-x8.esp \[50\] TrueStormsFO4-GlowingSeaExtraRads.esp \[51\] WeatherSynergy-FarHarbor-x8.esp \[52\] TrueStormsFO4-FarHarborExtraRads.esp \[53\] WeatherSynergy-NukaWorld-FH-Compact.esp \[54\] dD-Enhanced Blood.esp \[55\] More Where That Came From Diamond City.esp \[56\] More Where That Came From - Classic.esp \[57\] VIS+ Wasteland Imports - AIO.esp \[58\] Vivid Fallout - All in One - Best Choice.esp \[59\] MK\_Agony.esp \[5A\] MK\_Agony\_VIS Patch.esp \[5B\] BetterJunkFences.esp \[5C\] LegendaryModification.esp \[5D\] LegendaryModification2LM.esp \[5E\] LegendaryModification2LMAKPatch.esp \[5F\] Live Dismemberment - Regular.esp \[60\] Mosin.esp \[61\] VeryRichMerchants.esp \[62\] Lots More Male Hairstyles.esp \[63\] AA 50 Ways To Die.esp \[64\] oldgoldradio.esp \[65\] mre.esp \[66\] Fishing.esp \[67\] DOOMMerged.esp \[68\] MA37.esp \[69\] MisriahArmory.esp \[6A\] ProjectValkyrie.esp \[6B\] ProjectHelljumper.esp \[6C\] Noble Team Companions.esp \[6D\] ohSIM\_Sim2\_Settlements\_Scrappers\_Addon.esp \[6E\] Rangergearnew.esp \[6F\] M1Garand.esp \[70\] LeeEnfieldNo4MkI.esp \[71\] RU556.esp \[72\] SS2WastelandVenturers.esp \[73\] EnclaveUniform.esp \[74\] M1Garand - AWKCR-VIS.esp \[75\] M1Garand-2xDMG.esp \[76\] DOOMMerged\_1911\_Engraving\_Add-On.esp \[77\] ONIEquipmentOverhaul.esp \[78\] Mark V\[B\] Armory.esp \[79\] Mark V\[B\] Armory - WES Patch.esp \[7A\] Noble Team companions - Mark V\[B\] Armory Patch.esp \[7B\] WES-VIS.esp \[7C\] DOOM1911.esp \[7D\] shoddymemone.esp \[7E\] AtomicRadio.esp \[7F\] Hellfirenew.esp \[80\] Smoke-able Cigars.esp \[81\] Lots More Facial Hair.esp \[82\] M60.esp \[83\] Famas.esp \[84\] wm chinese assault rifle - standalone.esp \[85\] AUG-A1.esp \[86\] MP40.esp \[87\] R91M.esp \[88\] CF\_AtomicWarlord.esp \[89\] Modern Armors.esp \[8A\] laundry day.esp \[8B\] junkwallstallonly\_more\_snaps.esp \[8C\] th1nkeyebot.esp \[8D\] Lever Action Reload Fix.esp \[8E\] NewCalibers\_LeverActionReload.esp \[8F\] PIP-Pad.esp \[90\] AlexSleevePatcher.esp \[91\] shipmentofeverything.esp \[92\] nb\_buildlimitremover.esp \[93\] SurvivalOptions.esp \[94\] BetterSettlersNoLollygagging.esp \[95\] EFF.esp \[96\] FO4FI\_BTI+3DNPC.esp \[97\] Modern Firearms.esp \[98\] NewCalibers\_ModernFirearms.esp \[99\] Armorsmith Extended.esp \[9A\] Crimsomrider's Accessories.esp \[9B\] Far West Minutemen.esp \[9C\] Synth Overhaul.esp \[9D\] Synth Overhaul - No level requirements Patch.esp \[9E\] Synth Overhaul - VIS Patch.esp \[9F\] Mercenary.esp \[A0\] WES-AE.esp \[A1\] Raider Overhaul - AE Patch.esp \[A2\] MercenaryCBBEPatch.esp \[A3\] Weaponsmith Extended 2.esp \[A4\] WE2MFCombine.esp \[A5\] Unique NPCs.esp \[A6\] Unique NPCs FarHarbor.esp \[A7\] Unique NPCs\_SpecialSettlers\_All.esp \[A8\] Unique NPCs Essential Pack.esp \[A9\] GunnerOverhaul\_UniqueNPCs.esp \[AA\] MilitarizedMinutemen.esp \[AB\] BLUE WATM-MilM Patch.esp \[AC\] Unique NPCs - Creatures and Monsters.esp \[AD\] Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp \[AE\] SuperMutantRedux.esp \[AF\] Unique\_NPCs\_SuperMutantRedux.esp \[B0\] Eli\_Armour\_Compendium.esp \[B1\] BetterSettlers.esp \[B2\] BetterSettlersCleanFacePack.esp \[B3\] Eli Armor Compendium AE VIS Patch.esp \[B4\] BetterSettlersCCAPack2.0.esp \[B5\] SuperMutantRedux\_AE-WSE-VIS-G-Insanity\_AIO\_Patch.esp \[B6\] Hard Legendary Giant Creatures.esp \[B7\] Respawnable Legendary Bosses.esp \[B8\] Unique NPCs - Creatures and Monsters\_SMR\_AE.esp \[B9\] FO4FI\_Eli.esp \[FE:000\] UNSCCrewpack.esl \[FE:001\] BasicMining.esl \[FE:002\] Commonwealth\_Spartan\_Redux\_AmmoInjection.esl \[FE:003\] Resources Expanded - Recipes.esl \[FE:004\] SombreMountainPatch.esl \[FE:005\] SS2-PraRandomAddon-VIS.esp \[FE:006\] SS2AOP\_VaultTecTools.esp \[FE:007\] UncappedSettlementSurplus.esp \[FE:008\] Centaur\_SMRedux\_Patch.esp 

Here is my current load order:

GameMode=Fallout4

Fallout4.esm=1

DLCRobot.esm=1

DLCworkshop01.esm=1

DLCCoast.esm=1

DLCworkshop02.esm=1

DLCworkshop03.esm=1

DLCNukaWorld.esm=1

Unofficial Fallout 4 Patch.esp=1

ArmorKeywords.esm=1

HUDFramework.esm=1

Homemaker.esm=1

TrueStormsFO4.esm=1

Overlays.esm=1

Companion Infinite Ammo.esm=1

JonsMod.esm=1

WorkshopFramework.esm=1

SS2.esm=1

Loads.esm=1

UNSCCrewpack.esl=1

Gunners Overhaul 1.1.esm=1

SomberMountain.esm=1

BasicMining.esl=1

NewCalibers.esp=1

TheSewers.esm=1

TheMarshland.esm=1

TheForest.esm=1

Commonwealth_Spartan_Redux.esm=1

Commonwealth_Spartan_Redux_AmmoInjection.esl=1

ProjectHelljumper.esm=1

ResourcesExpanded.esm=1

Resources Expanded - Recipes.esl=1

SombreMountainPatch.esl=1

SKKCombatStalkers.esp=1

3dscopes.esp=1

Loads of Ammo - Leveled Lists.esp=1

LongerPowerLines3x.esp=1

Homemaker - Streetlights Use Passive Power.esp=1

Homemaker - Unlocked Institute Objects.esp=1

SS2Extended.esp=1

SS2_ruined_simsettlement_addonpack.esp=1

SS2-PraRandomAddon.esp=1

SS2-PraRandomAddon-VIS.esp=1

SS2AOP_VaultTecTools.esp=1

[SS2 Addon] SimSettlements SuperStructures.esp=1

SS2WastelandReconstructionKit.esp=1

SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp=1

CBBE.esp=1

AzarPonytailHairstyles.esp=1

The Eyes Of Beauty.esp=1

KSHairdos.esp=1

ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1

Fo4FI_FPS_fix.esp=1

moreuniques.esp=1

BTInteriors_Project.esp=1

3DNPC_FO4.esp=1

subwayrunnnerdynamiclighting.esp=1

BTInt_Optimization.esp=1

MojaveImports.esp=1

OutcastsAndRemnants.esp=1

CrimeTown.esp=1

agnisnikacola01.esp=1

Depravity.esp=1

America Rising - A Tale of the Enclave.esp=1

AA FusionCityRising.esp=1

3DNPC_FO4_DLC.esp=1

RaiderOverhaul.esp=1

EBW-Merged.esp=1

Vivid Weathers - FO4.esp=1

Vivid Weathers - FO4 - Quest.esp=1

BasicMining.esp=1

W.A.T.Minutemen.esp=1

DrunkenGnomes_Gnomepocolypse.esp=1

WastelandEnergyShields.esp=1

CheatTerminal.esp=1

children of ug qualtoth - xbox.esp=1

Vivid Waters.esp=1

3DNPC_FO4Settler.esp=1

CROSS_Cybernetics.esp=1

WestTekTacticalOptics.esp=1

ballisticweaver.esp=1

ConceptCentaur.esp=1

EnclaveX02.esp=1

TrueStormsFO4-FarHarbor.esp=1

Vivid Weathers - FO4 - Far Harbor.esp=1

TrueStormsFO4-NukaWorld-FH-Compat.esp=1

Vivid Weathers - Nuka World.esp=1

WeatherSynergy-VividPriority-N-x8.esp=1

TrueStormsFO4-GlowingSeaExtraRads.esp=1

WeatherSynergy-FarHarbor-x8.esp=1

TrueStormsFO4-FarHarborExtraRads.esp=1

WeatherSynergy-NukaWorld-FH-Compact.esp=1

dD-Enhanced Blood.esp=1

More Where That Came From Diamond City.esp=1

More Where That Came From - Classic.esp=1

VIS+ Wasteland Imports - AIO.esp=1

Vivid Fallout - All in One - Best Choice.esp=1

MK_Agony.esp=1

MK_Agony_VIS Patch.esp=1

BetterJunkFences.esp=1

LegendaryModification.esp=1

LegendaryModification2LM.esp=1

LegendaryModification2LMAKPatch.esp=1

Live Dismemberment - Regular.esp=1

Mosin.esp=1

VeryRichMerchants.esp=1

Lots More Male Hairstyles.esp=1

AA 50 Ways To Die.esp=1

oldgoldradio.esp=1

mre.esp=1

Fishing.esp=1

DOOMMerged.esp=1

MA37.esp=1

MisriahArmory.esp=1

ProjectValkyrie.esp=1

ProjectHelljumper.esp=1

Noble Team Companions.esp=1

ohSIM_Sim2_Settlements_Scrappers_Addon.esp=1

Rangergearnew.esp=1

M1Garand.esp=1

LeeEnfieldNo4MkI.esp=1

RU556.esp=1

SS2WastelandVenturers.esp=1

EnclaveUniform.esp=1

M1Garand - AWKCR-VIS.esp=1

M1Garand-2xDMG.esp=1

DOOMMerged_1911_Engraving_Add-On.esp=1

ONIEquipmentOverhaul.esp=1

Mark V[B] Armory.esp=1

Mark V[B] Armory - WES Patch.esp=1

Noble Team companions - Mark V[B] Armory Patch.esp=1

WES-VIS.esp=1

DOOM1911.esp=1

shoddymemone.esp=1

AtomicRadio.esp=1

Hellfirenew.esp=1

Smoke-able Cigars.esp=1

Lots More Facial Hair.esp=1

M60.esp=1

Famas.esp=1

wm chinese assault rifle - standalone.esp=1

AUG-A1.esp=1

MP40.esp=1

R91M.esp=1

CF_AtomicWarlord.esp=1

Modern Armors.esp=1

laundry day.esp=1

junkwallstallonly_more_snaps.esp=1

th1nkeyebot.esp=1

Lever Action Reload Fix.esp=1

NewCalibers_LeverActionReload.esp=1

PIP-Pad.esp=1

AlexSleevePatcher.esp=1

shipmentofeverything.esp=1

UncappedSettlementSurplus.esp=1

nb_buildlimitremover.esp=1

SurvivalOptions.esp=1

BetterSettlersNoLollygagging.esp=1

EFF.esp=1

FO4FI_BTI+3DNPC.esp=1

Modern Firearms.esp=1

NewCalibers_ModernFirearms.esp=1

Armorsmith Extended.esp=1

Crimsomrider's Accessories.esp=1

Far West Minutemen.esp=1

Synth Overhaul.esp=1

Synth Overhaul - No level requirements Patch.esp=1

Synth Overhaul - VIS Patch.esp=1

Mercenary.esp=1

WES-AE.esp=1

Raider Overhaul - AE Patch.esp=1

MercenaryCBBEPatch.esp=1

Weaponsmith Extended 2.esp=1

WE2MFCombine.esp=1

Unique NPCs.esp=1

Unique NPCs FarHarbor.esp=1

Unique NPCs_SpecialSettlers_All.esp=1

Unique NPCs Essential Pack.esp=1

GunnerOverhaul_UniqueNPCs.esp=1

MilitarizedMinutemen.esp=1

BLUE WATM-MilM Patch.esp=1

Unique NPCs - Creatures and Monsters.esp=1

Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp=1

SuperMutantRedux.esp=1

Unique_NPCs_SuperMutantRedux.esp=1

Centaur_SMRedux_Patch.esp=1

Eli_Armour_Compendium.esp=1

BetterSettlers.esp=1

BetterSettlersCleanFacePack.esp=1

Eli Armor Compendium AE VIS Patch.esp=1

BetterSettlersCCAPack2.0.esp=1

SuperMutantRedux_AE-WSE-VIS-G-Insanity_AIO_Patch.esp=1

Hard Legendary Giant Creatures.esp=1

Respawnable Legendary Bosses.esp=1

Unique NPCs - Creatures and Monsters_SMR_AE.esp=1

Fixed flickering puddles.esp=1

FO4FI_Eli.esp=1



Submitted by Sensitive-Bed-6401 | #Specialdealer Special Offer Online Shopping Store 2016

[Fo4] Occlusion Problems and CTD after Purging Fallout 4

After completely starting from scratch in the hopes of solving an occlusion problem I believe to be the result of scrap everything, I eventually came to the conclusion of deleting fallout 4 in its entirety (uninstalling it on steam, removing everything in my documents and my common folder, etc.). After reinstalling it and the mods that I had previously, along with some additions I thought would be cool to the game, I ran into a different problem: the game now begins to crash upon leaving the vault and trying to enter sanctuary. I thought that this was initially a conflict between one of my mods and the startmeup mod, and so I deleted the startmeup mod in the hopes that this would solve the issue, but it is still occurring. I experimented a little and tried to venture out away from sanctuary in the hopes of seeing if this was just a sanctuary issue. After getting a little past the fence that surrounds the vault, the game still crashed, but right before it did, I noticed that one of the trees began to flicker, again like some of the textures had done in the past which makes me think my occlusion problem never really went away. If anyone has any suggestions or solutions, anything at all, it would be much appreciated.

Here is my most recent crash log:

Fallout 4 v1.10.163

Buffout 4 v1.19.0

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF66EC32783 Fallout4.exe+1D82783

SETTINGS:

\[Compatibility\] F4EE: false \[Fixes\] ActorIsHostileToActor: true CellInit: true EncounterZoneReset: true GreyMovies: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 

SYSTEM SPECS:

OS: Microsoft Windows 10 Home v10.0.19041 CPU: GenuineIntel Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz GPU #1: Nvidia TU104 \[GeForce RTX 2060\] GPU #2: Intel UHD Graphics 630 (Desktop) GPU #3: Microsoft Microsoft Basic Render Driver PHYSICAL MEMORY: 9.86 GB/31.87 GB 

PROBABLE CALL STACK:

\[ 0\] 0x7FF66EC32783 Fallout4.exe+1D82783 -> 1319829+0x33 \[ 1\] 0x7FF66EC31164 Fallout4.exe+1D81164 -> 358157+0x14 \[ 2\] 0x7FF66D264104 Fallout4.exe+03B4104 -> 1491658+0x4E4 \[ 3\] 0x7FF66D22181C Fallout4.exe+037181C -> 221966+0xDC \[ 4\] 0x7FF66D21CB8E Fallout4.exe+036CB8E -> 93205+0xE \[ 5\] 0x7FF66EB538C2 Fallout4.exe+1CA38C2 -> 1338062+0xF2 \[ 6\] 0x7FF66DBE9836 Fallout4.exe+0D39836 -> 868578+0x56 \[ 7\] 0x7FF66EA00F26 Fallout4.exe+1B50F26 -> 329005+0xC6 \[ 8\] 0x7FF66EA01432 Fallout4.exe+1B51432 -> 194800+0x202 \[ 9\] 0x7FF66EA03F67 Fallout4.exe+1B53F67 -> 1492866+0x67 \[10\] 0x7FF66E9CCFED Fallout4.exe+1B1CFED -> 1079791+0x3D \[11\] 0x7FFC959F7034 KERNEL32.DLL+0017034 \[12\] 0x7FFC9657D0D1 ntdll.dll+004D0D1 

REGISTERS:

RAX 0x0 (size\_t) RCX 0x2031E292E30 (void\*) RDX 0xF5A228F8B0 (void\*) RBX 0x0 (size\_t) RSP 0xF5A228F830 (void\*) RBP 0x203B0052B10 (NiTexture\*) Name: "DATA\\TEXTURES\\Landscape\\Plants\\HollyShrub01\_s.DDS" RSI 0x2031E292E30 (void\*) RDI 0x0 (size\_t) R8 0xF4 (size\_t) R9 0x8 (size\_t) R10 0xF5A228F920 (BSTArrayBase::IAllocatorFunctor\*) R11 0xF5A228F9E8 (void\*) R12 0xBBB2127F (size\_t) R13 0x20376481400 (TESObjectCELL\*) File: "Fo4FI\_FPS\_fix.esp" Flags: 0x0004000B Form ID: 0x0000DDA5 Form Type: 63 Full Name: "" R14 0x20361B6CF00 (bhkWorldM\*) R15 0x203B0052B10 (NiTexture\*) Name: "DATA\\TEXTURES\\Landscape\\Plants\\HollyShrub01\_s.DDS" 

STACK:

\[RSP+0 \] 0x20300000001 (void\*) \[RSP+8 \] 0x203D9577B00 (NiNode\*) Name: "0000DDA5\_Physics" \[RSP+10 \] 0xFF (size\_t) \[RSP+18 \] 0x202ECF5AE70 (void\*) \[RSP+20 \] 0x203D477ACA4 (void\*) \[RSP+28 \] 0xF5A228F969 (void\*) \[RSP+30 \] 0x203D47BBE40 (void\*) \[RSP+38 \] 0x7FF66EC31164 (void\* -> Fallout4.exe+1D81164) \[RSP+40 \] 0xF5A228F969 (void\*) \[RSP+48 \] 0xF5A228F8B0 (void\*) \[RSP+50 \] 0x203A1FDF820 (void\*) \[RSP+58 \] 0x203A1FDF820 (void\*) \[RSP+60 \] 0x203D47BBE40 (void\*) \[RSP+68 \] 0x7FF66D264104 (void\* -> Fallout4.exe+03B4104) \[RSP+70 \] 0x20300000000 (void\*) \[RSP+78 \] 0xF5A228F970 (void\*) \[RSP+80 \] 0xF5A228F900 (void\*) \[RSP+88 \] 0xFFFFFFFF00000000 (size\_t) \[RSP+90 \] 0x7 (size\_t) \[RSP+98 \] 0x0 (size\_t) \[RSP+A0 \] 0x0 (size\_t) \[RSP+A8 \] 0x203AFDFDD00 (void\*) \[RSP+B0 \] 0x203D4824680 (NiNode\*) Name: "" \[RSP+B8 \] 0x203D477ACA4 (void\*) \[RSP+C0 \] 0x20361B6CF00 (bhkWorldM\*) \[RSP+C8 \] 0x203D477ACA0 (void\*) \[RSP+D0 \] 0xE (size\_t) \[RSP+D8 \] 0x203AFDFE0A8 (void\*) \[RSP+E0 \] 0x202E24622B0 (void\*) \[RSP+E8 \] 0x7FF66D2185AC (void\* -> Fallout4.exe+03685AC) \[RSP+F0 \] 0x7FF66FAF96C8 (void\* -> Fallout4.exe+2C496C8) \[RSP+F8 \] 0x203D47BBE40 (void\*) \[RSP+100\] 0x7FF600000000 (size\_t) \[RSP+108\] 0x0 (size\_t) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x20300000000 (void\*) \[RSP+120\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+128\] 0x7FF66D219321 (void\* -> Fallout4.exe+0369321) \[RSP+130\] 0x203A1FDF820 (void\*) \[RSP+138\] 0x7FF66E9C093F (void\* -> Fallout4.exe+1B1093F) \[RSP+140\] 0x20376481400 (TESObjectCELL\*) File: "Fo4FI\_FPS\_fix.esp" Flags: 0x0004000B Form ID: 0x0000DDA5 Form Type: 63 Full Name: "" \[RSP+148\] 0x203BBB2127F (void\*) \[RSP+150\] 0xF5A228F904 (void\*) \[RSP+158\] 0xF5A228F8E0 (void\*) \[RSP+160\] 0x2034857EB00 (IOManager\*) \[RSP+168\] 0x202E24622B0 (void\*) \[RSP+170\] 0x38DB2AD518 (size\_t) \[RSP+178\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+180\] 0x0 (size\_t) \[RSP+188\] 0x20376481400 (TESObjectCELL\*) File: "Fo4FI\_FPS\_fix.esp" Flags: 0x0004000B Form ID: 0x0000DDA5 Form Type: 63 Full Name: "" \[RSP+190\] 0x1 (size\_t) \[RSP+198\] 0x7FF66D22181C (void\* -> Fallout4.exe+037181C) \[RSP+1A0\] 0x7FF672A98088 (void\* -> Fallout4.exe+5BE8088) \[RSP+1A8\] 0x7FF6FFE44F54 (size\_t) \[RSP+1B0\] 0x0 (size\_t) \[RSP+1B8\] 0xA6BE61EA (size\_t) \[RSP+1C0\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+1C8\] 0x7FF66D21CB8E (void\* -> Fallout4.exe+036CB8E) \[RSP+1D0\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+1D8\] 0x202E24622B0 (void\*) \[RSP+1E0\] 0x38DB2AD518 (size\_t) \[RSP+1E8\] 0x7FF672A98088 (void\* -> Fallout4.exe+5BE8088) \[RSP+1F0\] 0x2 (size\_t) \[RSP+1F8\] 0x7FF66EB538C2 (void\* -> Fallout4.exe+1CA38C2) \[RSP+200\] 0x2 (size\_t) \[RSP+208\] 0x1 (size\_t) \[RSP+210\] 0x2 (size\_t) \[RSP+218\] 0x0 (size\_t) \[RSP+220\] 0x7FF672A98080 (void\* -> Fallout4.exe+5BE8080) \[RSP+228\] 0x7FF672A98088 (void\* -> Fallout4.exe+5BE8088) \[RSP+230\] 0x202DC82DEC0 (void\*) \[RSP+238\] 0x7FF672A98084 (void\* -> Fallout4.exe+5BE8084) \[RSP+240\] 0x1 (size\_t) \[RSP+248\] 0xF5A228FB00 (void\*) \[RSP+250\] 0x7FF672A9A088 (void\* -> Fallout4.exe+5BEA088) \[RSP+258\] 0x7FF66DBE9836 (void\* -> Fallout4.exe+0D39836) \[RSP+260\] 0x0 (size\_t) \[RSP+268\] 0xF5A228FA70 (void\*) \[RSP+270\] 0x203D4825580 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+278\] 0xC350 (size\_t) \[RSP+280\] 0xF5A228FA30 (void\*) \[RSP+288\] 0xF5A228FB18 (void\*) \[RSP+290\] 0xF5A228FA38 (void\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FF672A98084 (void\* -> Fallout4.exe+5BE8084) \[RSP+2A8\] 0x1 (size\_t) \[RSP+2B0\] 0x7FF672A98080 (void\* -> Fallout4.exe+5BE8080) \[RSP+2B8\] 0x2038BD34F00 (Actor\*) Object Reference: File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00040008 Form ID: 0xAC019111 Form Type: 45 File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00400408 Form ID: 0xAC019283 Form Type: 65 \[RSP+2C0\] 0x20376482C00 (TESObjectCELL\*) File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x0004000B Form ID: 0x0000DD5F Form Type: 63 Full Name: "" \[RSP+2C8\] 0x203A7DCF040 (BSFadeNode\*) Name: "skeleton.nif" \[RSP+2D0\] 0x202E2462BD0 (ScrapHeap\*) \[RSP+2D8\] 0x0 (size\_t) \[RSP+2E0\] 0xF5A228FB08 (void\*) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0x0 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x0 (size\_t) \[RSP+318\] 0x0 (size\_t) \[RSP+320\] 0x3F7FE6CC3CB27600 (size\_t) \[RSP+328\] 0xBC8C9346 (size\_t) \[RSP+330\] 0x3C9003C3BC9D86C9 (size\_t) \[RSP+338\] 0x3F7FE9C1 (size\_t) \[RSP+340\] 0x2038BD34F00 (Actor\*) Object Reference: File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00040008 Form ID: 0xAC019111 Form Type: 45 File: "Unique NPCs - Creatures and Monsters.esp" Flags: 0x00400408 Form ID: 0xAC019283 Form Type: 65 \[RSP+348\] 0x7FF66DDBD0CF (void\* -> Fallout4.exe+0F0D0CF) \[RSP+350\] 0x0 (size\_t) \[RSP+358\] 0x7FF66DB6D840 (void\* -> Fallout4.exe+0CBD840) \[RSP+360\] 0x0 (size\_t) \[RSP+368\] 0x203CFD218A8 (void\*) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FFC93D8A34E (void\* -> KERNELBASE.dll+001A34E) \[RSP+380\] 0x0 (size\_t) \[RSP+388\] 0x7FF66EA00F26 (void\* -> Fallout4.exe+1B50F26) \[RSP+390\] 0x7FF6002948C7 (size\_t) \[RSP+398\] 0x203CFD218A8 (void\*) \[RSP+3A0\] 0x20300000000 (void\*) \[RSP+3A8\] 0x202DC82DFA0 (void\*) \[RSP+3B0\] 0x0 (size\_t) \[RSP+3B8\] 0x0 (size\_t) \[RSP+3C0\] 0x7FF672AAD480 (void\* -> Fallout4.exe+5BFD480) \[RSP+3C8\] 0x0 (size\_t) \[RSP+3D0\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+3D8\] 0x7FF66EA01432 (void\* -> Fallout4.exe+1B51432) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0xF5A228FC80 (char\*) "lH" \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x7FF66EA03F67 (void\* -> Fallout4.exe+1B53F67) \[RSP+420\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+448\] 0x7FF66E9CCFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+450\] 0x486C (size\_t) \[RSP+458\] 0xF5A228FCA0 (void\*) \[RSP+460\] 0x202DC80BC90 (void\*) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FF672A9A038 (BSJobs::JobThread\*) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x7FFC959F7034 (void\* -> KERNEL32.DLL+0017034) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x7FFC9657D0D1 (void\* -> ntdll.dll+004D0D1) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x817461D100000000 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x7FFC93E7C060 (void\* -> KERNELBASE.dll+010C060) \[RSP+510\] 0xF5A228E900 (void\*) \[RSP+518\] 0xD0D880003FFE0949 (size\_t) \[RSP+520\] 0x7FFC1293A1B1 (size\_t) \[RSP+528\] 0xF5A228E900 (void\*) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) 

MODULES:

XINPUT1\_3.dll 0x000000400000 X3DAudio1\_7.dll 0x00005B310000 steam\_api64.dll 0x00005B320000 d3d11.dll 0x000180000000 clbcatq.dll 0x0202F9000000 Fallout4.exe 0x7FF66CEB0000 D3DCOMPILER\_43.dll 0x7FFC3A890000 steamclient64.dll 0x7FFC3F270000 d3dcompiler\_46e.dll 0x7FFC454F0000 MSVCP140.dll 0x7FFC46050000 nvwgf2umx.dll 0x7FFC523D0000 gameoverlayrenderer64.dll 0x7FFC55090000 VCRUNTIME140.dll 0x7FFC56BB0000 DSOUND.DLL 0x7FFC5D600000 wsfw\_identifier.dll 0x7FFC5D6A0000 XAudio2\_7.dll 0x7FFC650E0000 survivalunlock.dll 0x7FFC65170000 Buffout4.dll 0x7FFC651C0000 mskeyprotect.dll 0x7FFC6F130000 ncryptsslp.dll 0x7FFC702F0000 place.dll 0x7FFC742C0000 mcm.dll 0x7FFC74340000 tier0\_s64.dll 0x7FFC743E0000 ClassicHolsteredWeapons.dll 0x7FFC74DE0000 tbbmalloc.dll 0x7FFC74E90000 flexRelease\_x64.dll 0x7FFC74F00000 f4se\_1\_10\_163.dll 0x7FFC77F30000 vstdlib\_s64.dll 0x7FFC7BB40000 cudart64\_75.dll 0x7FFC7BBC0000 GFSDK\_GodraysLib.x64.dll 0x7FFC7BC20000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC7BDA0000 MSVCR110.dll 0x7FFC7BE30000 MSVCP110.dll 0x7FFC7C050000 bink2w64.dll 0x7FFC7C100000 dbghelp.dll 0x7FFC7C9C0000 VCRUNTIME140\_1.dll 0x7FFC7CEC0000 Secur32.dll 0x7FFC7CED0000 achievements.dll 0x7FFC7D1A0000 d3dx11\_43.dll 0x7FFC7E620000 winmmbase.dll 0x7FFC7F450000 flexExtRelease\_x64.dll 0x7FFC7F980000 MSVCP140\_ATOMIC\_WAIT.dll 0x7FFC80100000 OneCoreCommonProxyStub.dll 0x7FFC82180000 COMCTL32.dll 0x7FFC82410000 nvapi64.dll 0x7FFC86210000 MpOav.dll 0x7FFC87380000 amsi.dll 0x7FFC87400000 fwpuclnt.dll 0x7FFC874F0000 webio.dll 0x7FFC879B0000 rasadhlp.dll 0x7FFC885F0000 wbemsvc.dll 0x7FFC88940000 fastprox.dll 0x7FFC88960000 wbemcomn.dll 0x7FFC890D0000 WINMM.dll 0x7FFC89320000 WINHTTP.dll 0x7FFC89500000 nvldumdx.dll 0x7FFC8B130000 textinputframework.dll 0x7FFC8B240000 InputHost.dll 0x7FFC8B340000 Windows.UI.dll 0x7FFC8B4A0000 dxcore.dll 0x7FFC8B970000 OneCoreUAPCommonProxyStub.dll 0x7FFC8C060000 wbemprox.dll 0x7FFC8D2B0000 MMDevApi.dll 0x7FFC8DB00000 AUDIOSES.DLL 0x7FFC8DB90000 cryptnet.dll 0x7FFC8DD20000 dhcpcsvc6.DLL 0x7FFC8DE90000 dhcpcsvc.DLL 0x7FFC8E190000 WINNSI.DLL 0x7FFC8E1E0000 WindowsCodecs.dll 0x7FFC8E2A0000 twinapi.appcore.dll 0x7FFC8E460000 WindowManagementAPI.dll 0x7FFC8E960000 VERSION.dll 0x7FFC8EA40000 avrt.dll 0x7FFC8EFD0000 f4se\_steam\_loader.dll 0x7FFC8F800000 nvToolsExt64\_1.dll 0x7FFC8F830000 PROPSYS.dll 0x7FFC8F8C0000 wintypes.dll 0x7FFC8FA40000 d3d11.dll 0x7FFC90700000 dcomp.dll 0x7FFC90970000 CoreUIComponents.dll 0x7FFC90EE0000 CoreMessaging.dll 0x7FFC91240000 uxtheme.dll 0x7FFC91720000 resourcepolicyclient.dll 0x7FFC91800000 dwmapi.dll 0x7FFC918F0000 kernel.appcore.dll 0x7FFC91BE0000 windows.storage.dll 0x7FFC91DE0000 HID.DLL 0x7FFC92580000 dxgi.dll 0x7FFC925C0000 ntmarta.dll 0x7FFC929B0000 schannel.DLL 0x7FFC92CA0000 rsaenh.dll 0x7FFC92D80000 DPAPI.DLL 0x7FFC92DC0000 UMPDC.dll 0x7FFC930E0000 IPHLPAPI.DLL 0x7FFC93100000 DNSAPI.dll 0x7FFC93140000 powrprof.dll 0x7FFC93210000 MSWSOCK.dll 0x7FFC93460000 CRYPTBASE.DLL 0x7FFC93630000 CRYPTSP.dll 0x7FFC93640000 Wldp.dll 0x7FFC936E0000 NTASN1.dll 0x7FFC93710000 ncrypt.dll 0x7FFC93750000 msasn1.dll 0x7FFC93860000 DEVOBJ.dll 0x7FFC93A20000 SSPICLI.DLL 0x7FFC93B20000 USERENV.dll 0x7FFC93B60000 profapi.dll 0x7FFC93BA0000 cfgmgr32.dll 0x7FFC93C70000 KERNELBASE.dll 0x7FFC93D70000 ucrtbase.dll 0x7FFC94040000 msvcp\_win.dll 0x7FFC94140000 bcrypt.dll 0x7FFC941E0000 WINTRUST.DLL 0x7FFC94210000 gdi32full.dll 0x7FFC94270000 CRYPT32.dll 0x7FFC94380000 win32u.dll 0x7FFC944E0000 bcryptPrimitives.dll 0x7FFC94510000 USER32.dll 0x7FFC94590000 OLEAUT32.dll 0x7FFC94730000 ole32.dll 0x7FFC94800000 shlwapi.dll 0x7FFC94930000 SETUPAPI.dll 0x7FFC94990000 ADVAPI32.dll 0x7FFC94EB0000 GDI32.dll 0x7FFC94F60000 RPCRT4.dll 0x7FFC95010000 SHCORE.dll 0x7FFC951D0000 MSCTF.dll 0x7FFC95350000 combase.dll 0x7FFC95680000 KERNEL32.DLL 0x7FFC959E0000 imagehlp.dll 0x7FFC95AA0000 NSI.dll 0x7FFC95AC0000 COMDLG32.dll 0x7FFC95AD0000 sechost.dll 0x7FFC95BB0000 SHELL32.dll 0x7FFC95C50000 PSAPI.DLL 0x7FFC963A0000 WS2\_32.dll 0x7FFC963B0000 msvcrt.dll 0x7FFC96420000 IMM32.DLL 0x7FFC964C0000 ntdll.dll 0x7FFC96530000 

PLUGINS:

\[00\] Fallout4.esm \[01\] DLCRobot.esm \[02\] DLCworkshop01.esm \[03\] DLCCoast.esm \[04\] DLCworkshop02.esm \[05\] DLCworkshop03.esm \[06\] DLCNukaWorld.esm \[07\] Unofficial Fallout 4 Patch.esp \[08\] ArmorKeywords.esm \[09\] HUDFramework.esm \[0A\] Homemaker.esm \[0B\] TrueStormsFO4.esm \[0C\] Overlays.esm \[0D\] Companion Infinite Ammo.esm \[0E\] JonsMod.esm \[0F\] WorkshopFramework.esm \[10\] SS2.esm \[11\] Loads.esm \[12\] Gunners Overhaul 1.1.esm \[13\] SomberMountain.esm \[14\] NewCalibers.esp \[15\] TheSewers.esm \[16\] TheMarshland.esm \[17\] TheForest.esm \[18\] Commonwealth\_Spartan\_Redux.esm \[19\] ProjectHelljumper.esm \[1A\] ResourcesExpanded.esm \[1B\] SKKCombatStalkers.esp \[1C\] 3dscopes.esp \[1D\] Loads of Ammo - Leveled Lists.esp \[1E\] LongerPowerLines3x.esp \[1F\] Homemaker - Streetlights Use Passive Power.esp \[20\] Homemaker - Unlocked Institute Objects.esp \[21\] SS2Extended.esp \[22\] SS2\_ruined\_simsettlement\_addonpack.esp \[23\] SS2-PraRandomAddon.esp \[24\] \[SS2 Addon\] SimSettlements SuperStructures.esp \[25\] SS2WastelandReconstructionKit.esp \[26\] SimSettlements2\_AddOnPack\_ApocalypticAdditions\_SirLach.esp \[27\] CBBE.esp \[28\] AzarPonytailHairstyles.esp \[29\] The Eyes Of Beauty.esp \[2A\] KSHairdos.esp \[2B\] ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp \[2C\] Fo4FI\_FPS\_fix.esp \[2D\] moreuniques.esp \[2E\] BTInteriors\_Project.esp \[2F\] 3DNPC\_FO4.esp \[30\] subwayrunnnerdynamiclighting.esp \[31\] BTInt\_Optimization.esp \[32\] MojaveImports.esp \[33\] OutcastsAndRemnants.esp \[34\] CrimeTown.esp \[35\] agnisnikacola01.esp \[36\] Depravity.esp \[37\] America Rising - A Tale of the Enclave.esp \[38\] AA FusionCityRising.esp \[39\] 3DNPC\_FO4\_DLC.esp \[3A\] RaiderOverhaul.esp \[3B\] EBW-Merged.esp \[3C\] Vivid Weathers - FO4.esp \[3D\] Vivid Weathers - FO4 - Quest.esp \[3E\] BasicMining.esp \[3F\] W.A.T.Minutemen.esp \[40\] DrunkenGnomes\_Gnomepocolypse.esp \[41\] WastelandEnergyShields.esp \[42\] CheatTerminal.esp \[43\] children of ug qualtoth - xbox.esp \[44\] Vivid Waters.esp \[45\] 3DNPC\_FO4Settler.esp \[46\] CROSS\_Cybernetics.esp \[47\] WestTekTacticalOptics.esp \[48\] ballisticweaver.esp \[49\] ConceptCentaur.esp \[4A\] EnclaveX02.esp \[4B\] TrueStormsFO4-FarHarbor.esp \[4C\] Vivid Weathers - FO4 - Far Harbor.esp \[4D\] TrueStormsFO4-NukaWorld-FH-Compat.esp \[4E\] Vivid Weathers - Nuka World.esp \[4F\] WeatherSynergy-VividPriority-N-x8.esp \[50\] TrueStormsFO4-GlowingSeaExtraRads.esp \[51\] WeatherSynergy-FarHarbor-x8.esp \[52\] TrueStormsFO4-FarHarborExtraRads.esp \[53\] WeatherSynergy-NukaWorld-FH-Compact.esp \[54\] dD-Enhanced Blood.esp \[55\] More Where That Came From Diamond City.esp \[56\] More Where That Came From - Classic.esp \[57\] VIS+ Wasteland Imports - AIO.esp \[58\] Vivid Fallout - All in One - Best Choice.esp \[59\] MK\_Agony.esp \[5A\] MK\_Agony\_VIS Patch.esp \[5B\] BetterJunkFences.esp \[5C\] LegendaryModification.esp \[5D\] LegendaryModification2LM.esp \[5E\] LegendaryModification2LMAKPatch.esp \[5F\] Live Dismemberment - Regular.esp \[60\] Mosin.esp \[61\] VeryRichMerchants.esp \[62\] Lots More Male Hairstyles.esp \[63\] AA 50 Ways To Die.esp \[64\] oldgoldradio.esp \[65\] mre.esp \[66\] Fishing.esp \[67\] DOOMMerged.esp \[68\] MA37.esp \[69\] MisriahArmory.esp \[6A\] ProjectValkyrie.esp \[6B\] ProjectHelljumper.esp \[6C\] Noble Team Companions.esp \[6D\] ohSIM\_Sim2\_Settlements\_Scrappers\_Addon.esp \[6E\] Rangergearnew.esp \[6F\] M1Garand.esp \[70\] LeeEnfieldNo4MkI.esp \[71\] RU556.esp \[72\] SS2WastelandVenturers.esp \[73\] EnclaveUniform.esp \[74\] M1Garand - AWKCR-VIS.esp \[75\] M1Garand-2xDMG.esp \[76\] DOOMMerged\_1911\_Engraving\_Add-On.esp \[77\] ONIEquipmentOverhaul.esp \[78\] Mark V\[B\] Armory.esp \[79\] Mark V\[B\] Armory - WES Patch.esp \[7A\] Noble Team companions - Mark V\[B\] Armory Patch.esp \[7B\] WES-VIS.esp \[7C\] DOOM1911.esp \[7D\] shoddymemone.esp \[7E\] AtomicRadio.esp \[7F\] Hellfirenew.esp \[80\] Smoke-able Cigars.esp \[81\] Lots More Facial Hair.esp \[82\] M60.esp \[83\] Famas.esp \[84\] wm chinese assault rifle - standalone.esp \[85\] AUG-A1.esp \[86\] MP40.esp \[87\] R91M.esp \[88\] CF\_AtomicWarlord.esp \[89\] Modern Armors.esp \[8A\] laundry day.esp \[8B\] junkwallstallonly\_more\_snaps.esp \[8C\] th1nkeyebot.esp \[8D\] Lever Action Reload Fix.esp \[8E\] NewCalibers\_LeverActionReload.esp \[8F\] PIP-Pad.esp \[90\] AlexSleevePatcher.esp \[91\] shipmentofeverything.esp \[92\] nb\_buildlimitremover.esp \[93\] SurvivalOptions.esp \[94\] BetterSettlersNoLollygagging.esp \[95\] EFF.esp \[96\] FO4FI\_BTI+3DNPC.esp \[97\] Modern Firearms.esp \[98\] NewCalibers\_ModernFirearms.esp \[99\] Armorsmith Extended.esp \[9A\] Crimsomrider's Accessories.esp \[9B\] Far West Minutemen.esp \[9C\] Synth Overhaul.esp \[9D\] Synth Overhaul - No level requirements Patch.esp \[9E\] Synth Overhaul - VIS Patch.esp \[9F\] Mercenary.esp \[A0\] WES-AE.esp \[A1\] Raider Overhaul - AE Patch.esp \[A2\] MercenaryCBBEPatch.esp \[A3\] Weaponsmith Extended 2.esp \[A4\] WE2MFCombine.esp \[A5\] Unique NPCs.esp \[A6\] Unique NPCs FarHarbor.esp \[A7\] Unique NPCs\_SpecialSettlers\_All.esp \[A8\] Unique NPCs Essential Pack.esp \[A9\] GunnerOverhaul\_UniqueNPCs.esp \[AA\] MilitarizedMinutemen.esp \[AB\] BLUE WATM-MilM Patch.esp \[AC\] Unique NPCs - Creatures and Monsters.esp \[AD\] Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp \[AE\] SuperMutantRedux.esp \[AF\] Unique\_NPCs\_SuperMutantRedux.esp \[B0\] Eli\_Armour\_Compendium.esp \[B1\] BetterSettlers.esp \[B2\] BetterSettlersCleanFacePack.esp \[B3\] Eli Armor Compendium AE VIS Patch.esp \[B4\] BetterSettlersCCAPack2.0.esp \[B5\] SuperMutantRedux\_AE-WSE-VIS-G-Insanity\_AIO\_Patch.esp \[B6\] Hard Legendary Giant Creatures.esp \[B7\] Respawnable Legendary Bosses.esp \[B8\] Unique NPCs - Creatures and Monsters\_SMR\_AE.esp \[B9\] FO4FI\_Eli.esp \[FE:000\] UNSCCrewpack.esl \[FE:001\] BasicMining.esl \[FE:002\] Commonwealth\_Spartan\_Redux\_AmmoInjection.esl \[FE:003\] Resources Expanded - Recipes.esl \[FE:004\] SombreMountainPatch.esl \[FE:005\] SS2-PraRandomAddon-VIS.esp \[FE:006\] SS2AOP\_VaultTecTools.esp \[FE:007\] UncappedSettlementSurplus.esp \[FE:008\] Centaur\_SMRedux\_Patch.esp 

Here is my current load order:

GameMode=Fallout4

Fallout4.esm=1

DLCRobot.esm=1

DLCworkshop01.esm=1

DLCCoast.esm=1

DLCworkshop02.esm=1

DLCworkshop03.esm=1

DLCNukaWorld.esm=1

Unofficial Fallout 4 Patch.esp=1

ArmorKeywords.esm=1

HUDFramework.esm=1

Homemaker.esm=1

TrueStormsFO4.esm=1

Overlays.esm=1

Companion Infinite Ammo.esm=1

JonsMod.esm=1

WorkshopFramework.esm=1

SS2.esm=1

Loads.esm=1

UNSCCrewpack.esl=1

Gunners Overhaul 1.1.esm=1

SomberMountain.esm=1

BasicMining.esl=1

NewCalibers.esp=1

TheSewers.esm=1

TheMarshland.esm=1

TheForest.esm=1

Commonwealth_Spartan_Redux.esm=1

Commonwealth_Spartan_Redux_AmmoInjection.esl=1

ProjectHelljumper.esm=1

ResourcesExpanded.esm=1

Resources Expanded - Recipes.esl=1

SombreMountainPatch.esl=1

SKKCombatStalkers.esp=1

3dscopes.esp=1

Loads of Ammo - Leveled Lists.esp=1

LongerPowerLines3x.esp=1

Homemaker - Streetlights Use Passive Power.esp=1

Homemaker - Unlocked Institute Objects.esp=1

SS2Extended.esp=1

SS2_ruined_simsettlement_addonpack.esp=1

SS2-PraRandomAddon.esp=1

SS2-PraRandomAddon-VIS.esp=1

SS2AOP_VaultTecTools.esp=1

[SS2 Addon] SimSettlements SuperStructures.esp=1

SS2WastelandReconstructionKit.esp=1

SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp=1

CBBE.esp=1

AzarPonytailHairstyles.esp=1

The Eyes Of Beauty.esp=1

KSHairdos.esp=1

ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1

Fo4FI_FPS_fix.esp=1

moreuniques.esp=1

BTInteriors_Project.esp=1

3DNPC_FO4.esp=1

subwayrunnnerdynamiclighting.esp=1

BTInt_Optimization.esp=1

MojaveImports.esp=1

OutcastsAndRemnants.esp=1

CrimeTown.esp=1

agnisnikacola01.esp=1

Depravity.esp=1

America Rising - A Tale of the Enclave.esp=1

AA FusionCityRising.esp=1

3DNPC_FO4_DLC.esp=1

RaiderOverhaul.esp=1

EBW-Merged.esp=1

Vivid Weathers - FO4.esp=1

Vivid Weathers - FO4 - Quest.esp=1

BasicMining.esp=1

W.A.T.Minutemen.esp=1

DrunkenGnomes_Gnomepocolypse.esp=1

WastelandEnergyShields.esp=1

CheatTerminal.esp=1

children of ug qualtoth - xbox.esp=1

Vivid Waters.esp=1

3DNPC_FO4Settler.esp=1

CROSS_Cybernetics.esp=1

WestTekTacticalOptics.esp=1

ballisticweaver.esp=1

ConceptCentaur.esp=1

EnclaveX02.esp=1

TrueStormsFO4-FarHarbor.esp=1

Vivid Weathers - FO4 - Far Harbor.esp=1

TrueStormsFO4-NukaWorld-FH-Compat.esp=1

Vivid Weathers - Nuka World.esp=1

WeatherSynergy-VividPriority-N-x8.esp=1

TrueStormsFO4-GlowingSeaExtraRads.esp=1

WeatherSynergy-FarHarbor-x8.esp=1

TrueStormsFO4-FarHarborExtraRads.esp=1

WeatherSynergy-NukaWorld-FH-Compact.esp=1

dD-Enhanced Blood.esp=1

More Where That Came From Diamond City.esp=1

More Where That Came From - Classic.esp=1

VIS+ Wasteland Imports - AIO.esp=1

Vivid Fallout - All in One - Best Choice.esp=1

MK_Agony.esp=1

MK_Agony_VIS Patch.esp=1

BetterJunkFences.esp=1

LegendaryModification.esp=1

LegendaryModification2LM.esp=1

LegendaryModification2LMAKPatch.esp=1

Live Dismemberment - Regular.esp=1

Mosin.esp=1

VeryRichMerchants.esp=1

Lots More Male Hairstyles.esp=1

AA 50 Ways To Die.esp=1

oldgoldradio.esp=1

mre.esp=1

Fishing.esp=1

DOOMMerged.esp=1

MA37.esp=1

MisriahArmory.esp=1

ProjectValkyrie.esp=1

ProjectHelljumper.esp=1

Noble Team Companions.esp=1

ohSIM_Sim2_Settlements_Scrappers_Addon.esp=1

Rangergearnew.esp=1

M1Garand.esp=1

LeeEnfieldNo4MkI.esp=1

RU556.esp=1

SS2WastelandVenturers.esp=1

EnclaveUniform.esp=1

M1Garand - AWKCR-VIS.esp=1

M1Garand-2xDMG.esp=1

DOOMMerged_1911_Engraving_Add-On.esp=1

ONIEquipmentOverhaul.esp=1

Mark V[B] Armory.esp=1

Mark V[B] Armory - WES Patch.esp=1

Noble Team companions - Mark V[B] Armory Patch.esp=1

WES-VIS.esp=1

DOOM1911.esp=1

shoddymemone.esp=1

AtomicRadio.esp=1

Hellfirenew.esp=1

Smoke-able Cigars.esp=1

Lots More Facial Hair.esp=1

M60.esp=1

Famas.esp=1

wm chinese assault rifle - standalone.esp=1

AUG-A1.esp=1

MP40.esp=1

R91M.esp=1

CF_AtomicWarlord.esp=1

Modern Armors.esp=1

laundry day.esp=1

junkwallstallonly_more_snaps.esp=1

th1nkeyebot.esp=1

Lever Action Reload Fix.esp=1

NewCalibers_LeverActionReload.esp=1

PIP-Pad.esp=1

AlexSleevePatcher.esp=1

shipmentofeverything.esp=1

UncappedSettlementSurplus.esp=1

nb_buildlimitremover.esp=1

SurvivalOptions.esp=1

BetterSettlersNoLollygagging.esp=1

EFF.esp=1

FO4FI_BTI+3DNPC.esp=1

Modern Firearms.esp=1

NewCalibers_ModernFirearms.esp=1

Armorsmith Extended.esp=1

Crimsomrider's Accessories.esp=1

Far West Minutemen.esp=1

Synth Overhaul.esp=1

Synth Overhaul - No level requirements Patch.esp=1

Synth Overhaul - VIS Patch.esp=1

Mercenary.esp=1

WES-AE.esp=1

Raider Overhaul - AE Patch.esp=1

MercenaryCBBEPatch.esp=1

Weaponsmith Extended 2.esp=1

WE2MFCombine.esp=1

Unique NPCs.esp=1

Unique NPCs FarHarbor.esp=1

Unique NPCs_SpecialSettlers_All.esp=1

Unique NPCs Essential Pack.esp=1

GunnerOverhaul_UniqueNPCs.esp=1

MilitarizedMinutemen.esp=1

BLUE WATM-MilM Patch.esp=1

Unique NPCs - Creatures and Monsters.esp=1

Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp=1

SuperMutantRedux.esp=1

Unique_NPCs_SuperMutantRedux.esp=1

Centaur_SMRedux_Patch.esp=1

Eli_Armour_Compendium.esp=1

BetterSettlers.esp=1

BetterSettlersCleanFacePack.esp=1

Eli Armor Compendium AE VIS Patch.esp=1

BetterSettlersCCAPack2.0.esp=1

SuperMutantRedux_AE-WSE-VIS-G-Insanity_AIO_Patch.esp=1

Hard Legendary Giant Creatures.esp=1

Respawnable Legendary Bosses.esp=1

Unique NPCs - Creatures and Monsters_SMR_AE.esp=1

Fixed flickering puddles.esp=1

FO4FI_Eli.esp=1



Submitted by Sensitive-Bed-6401 | #Specialdealer Special Offer Online Shopping Store 2016

In need of help streaming pc

Hello I’m from California, Central Valley. Trying to build a Budget PC to stream off of I don’t mind streaming 60 frames 720 or anything like that. Just want something I can upgrade after time. I want to try to have three monitors if possible. One for games, one for my capture card overlays, and one to watch my stream/vod and reading chat. The games I want to play on PC probably are gonna be Val, League, Phasmophobia, Minecraft, overwatch, and wizard101.

Other than that I will mostly be streaming games with my Elgato HD 60s to capture my Xbox and Nintendo switch (BOTW, Luigis Mansion, animal crossing.)

I’d like my price range to be around 500-600 but am willing to talk specs and stuff with someone who can actually help me with what I’m trying to accomplish. Just so we’re all aware as well I wanted this to be the cost before I added in my keyboard, mouse, monitors. I wish I could have more to work with but I wanted to build Something quick since my channel is growing and streaming off my Xbox is starting to affect my viewership a bit. -Best Regards



Submitted by eddboiii_ | #Specialdealer Special Offer Online Shopping Store 2016

Sunday, 27 December 2020

[USA-NY] [H] (2x) Xbox Series X && 2020 MacBook Air Silver i3/8gb/256gb[W] Paypal

Xbox Series X - $650 Shipped

  • Two Available
  • BRAND NEW IN BOX

MacBook Air Silver 2020 - $720 shipped

  • i3/8gb/256gb
  • Excellent condition
  • Comes with box + all original accessories (unused charger/cable)

Timestamps

Firm prices - shipping only



Submitted by stonk_street | #Specialdealer Special Offer Online Shopping Store 2016

[XBOX] [H] 1100 c, 720 c, 400 c [W] interstellar, tidal stream, parallax

No text found

Submitted by Pokieboy7 | #Specialdealer Special Offer Online Shopping Store 2016

Friday, 25 December 2020

Plenty of xboxes available in my country but priced $720 plus

https://www.reddit.com/gallery/kk39mp

Submitted by sakattack360 | #Specialdealer Special Offer Online Shopping Store 2016

[X1X] anyone ever try the 720/60 mod for Fallout 4?

It says it lowers the res and uncaps frame rate.

I tried it on my Xbox 1X, didn’t appear to make a difference. It’s still a dynamic 4K lines of vertical resolution. Definitely not down to 720.

But my menu cursor is permanently a lot faster. Even after deleting the mod.

Has anyone actually ever downloaded this and actually have it work at 720 / 60fps?

Maybe I should try on my One S?



Submitted by YunKen_4197 | #Specialdealer Special Offer Online Shopping Store 2016

Wednesday, 23 December 2020

[15% off] BENGOO G9500 Gaming Headset Headphones for PS4 Xbox One PC Controller, Over Ear Headphones with 720° Noise Cancelling Mic, Bicolor LED Light, Adjustable Soft Memory Earmuff for Gamecube Super Nintendo

https://freelook-now.herokuapp.com/meta/aHR0cHM6Ly93d3cuYW1hem9uLmNvbS9CRU5HT08tRzk1MDAtSGVhZHBob25lcy1Db250cm9sbGVyLUNhbmNlbGxpbmcvZHAvQjA4QzdQQzFHTT90YWc9ZmxhaTAxLTIw?r=1&img=aHR0cHM6Ly9pbWFnZXMtbmEuc3NsLWltYWdlcy1hbWF6b24uY29tL2ltYWdlcy9JLzQxSTF6aWhQWGhMLl9TQ0xaWlpaWlpaX18uanBn

Submitted by amzn-deals | #Specialdealer Special Offer Online Shopping Store 2016

Monday, 21 December 2020

[USA-GA] [H] Xbox X, Xbox S [W] Paypal, Cash

These prices are with USPS Express (Usually overnight) Shipping, they should arrive 12/23, but possibly 12/24 if you are on west coast.

Local Pickup $20 less.

Xbox X $720 x 8

Xbox S $420 x 5

https://imgur.com/a/YIzelSJ

Local is 30096.



Submitted by retalaznstyle | #Specialdealer Special Offer Online Shopping Store 2016

Sunday, 20 December 2020

TV INPUT BREAKDOWN; DUMBASS NOTES!

For A Casual Gamer...

What are the minimum specs you'd want out of your tv for Next-Gen consoles and why. Will any 4k HDR TV be better than the best 1080 or 720?


I've seen lowest minimum spec describe as this...what are your lowest minimum specs and why?

Budget Panel Any 4K TV with:

Game Mode (what exactly does that do? How exactly does it do it?)

Input lag <50ms

***I bought a cheap as Westinghouse today and the PS5 looks great on it (moving up from a 32" 720p) - it meets both requirements above.

 ~Havent tried these with the PS5 yet~ 

***I have a 65" 1080p Vizio - looks like crap watching/Xbox One S

***I have a 50" 720p Samsung plasma and looks great watching/Xbox One ~ I feel like this 720p plasma is comparable (on a casual level) to a lot 1080p Tv's...it looks great

Knowing tvs seems like a complicated education I'm not sure I want to dive into...any rules of thumb for a dumbass your willing to share?



Submitted by RAND0M_H0USE | #Specialdealer Special Offer Online Shopping Store 2016

Xbox One X has no signal to monitor, but works fine when streaming to Windows 10.

Bit of an odd one here. My One X worked perfectly fine no issues before, but all of a sudden it no longer works on my monitor. I’ve tried out various different methods like cold/hard/soft resets, different HDMI cables, different TVs, power sockets etc. I just woke up one day and it’s stopped working out of the blue.

However, when you use the Xbox Companion App on Windows 10, it streams perfectly fine with no issue. And what’s even weirder, is when you go into “video fidelity” settings, no matter what option you select, there’s only an option for 480p. When I leave it on “auto-select” the only option is for 640x480, and when selecting HDMI the option for 1080p is there but my monitor still complains there is no signal.

I’ve had this weird thing happen once or twice when I’ve performed a reset (all settings cleared etc) it can display fine at 480 during the initial setup, it can detect 720 or 1080 which work fine for a couple minutes, but when you turn off the console the problem comes straight back.



Submitted by Notleks_ | #Specialdealer Special Offer Online Shopping Store 2016

In the movie Real Steel (2011) you can see a promo for the Xbox 720, this is a nod to the fact that .. - 25,050 Votes on r/shittymoviedetails

https://reddit.com/r/shittymoviedetails/comments/kgk7y5/in_the_movie_real_steel_2011_you_can_see_a_promo/

Submitted by cd-dvd | #Specialdealer Special Offer Online Shopping Store 2016

Xbox 720

https://i.redd.it/npnukbbyld661.jpg

Submitted by Wide_Neat164 | #Specialdealer Special Offer Online Shopping Store 2016

Friday, 18 December 2020

PS3 Graphical Issues

I just recently got NCAA 14 my PS3 after years of playing on Xbox. The menus look great, but once I'm actually in game the graphics become very pixelated and blurry. I've tried setting the PS3 settings to both 720 and 1080, but that didn't seem to change anything. Anyone know how to fix this?



Submitted by matt_austin | #Specialdealer Special Offer Online Shopping Store 2016

A history of the lies we were fed and the development hell Cyberpunk 2077 went through.

I think we all know by now the amount of shit cyberpunk has been getting about glitches, but one thing that has been less talked about is content. How much content has been cut. In all games, content is cut, but in cyberpunk, its clear they cut so much that it ruined the game. In 2018, they released a 45 minute demo that, in my opinion, was the same thing anthem did. Anthem had an amazing gameplay demo shown at E3 but it was later revealed that it was made just for E3 and nothing was made yet. I feel like in cyberpunk, that same thing happened. I am going to give a full rundown on everything I have found on cut content, changes, etc.

Later on I will go through some of the history of the project and a lot of the departures and how they affected the project. Some things may seem redundant at times(such as mentioned things that may have happened after confirmed they happened later on), this is because I am going out of order when going into the articles so some things, though correct, may slightly conflict with a word or two in later or earlier paragraphs.

Warning: Some plot mentions may be a bit off/wrong but the majority of it I am sure of.

----------------------------------------------------------------------------------------------------------------------------------------

In 2013, the first video teaser was released, https://www.youtube.com/watch?v=P99qJGrPNLs. In this teaser alone, you can tell the plan was a very different game. The game was fully announced in mid 2012 so my guess is that they were working on basic stuff since around 2011. So that Is almost 2 years until the release of the trailer. The game in this trailer looks so much different from what we got. From the graphics style to the tone. The game has a much darker tone and vibe. It was brutal and bloody and gave off a depressing vibe. In the game we got, it had almost a cartoonish vibe at times, the gritty darkness wasn’t there as much.

At 0:23 you can see a bullet bounce off her face. This type of armored skin is not seen at all in the game.

At 0:49 you can see a whole squad of police officers coming to try to kill the woman who is going through cyberpsychosis. The rifles they are using and the outfits are totally different than what we get in the game.

In the game we got, they can easily be killed with a few shotgun blasts, a clip of basic rifle ammo, and a basic hack. In the video, they need a special group to kill the psycho, MAXtech. If it is so easy for a solo to do it, why does the NCPD take so many shots and so many men to kill one of them.

At 0:42, You can also see a cyberware shop, something that is not in the game from what I have seen.

At 0:56, you can see massive buildings that are a mix of gothic and sci fi. This is nowhere to be seen in the final game.

---------------------------------------------------------------------------------------------------------------------------------------

In 2017, Mike Pondsmith was interviewed by gamereactor. In this he was asked about the 9 classes and if we can expect them in the game. He said “yes, yes you can. They are all going to be there but I think your gonna find some surprises about how we have done it.” This happened at 7:24 https://www.youtube.com/watch?v=FQXim8oKt9c. This interview makes it clear that even in July 2017, they didn’t have even the basic classes ready. In cyberpunk, we were forced into one class with a few extra options, that is a MASSIVE change from what was in the final game and even the first demo.

------------------------------------------------------------------------------------------------------------------------------------------

In the 2018 trailer, we see our first look at cyberpunk 2077 in the form we see in its modern look. It is clear as day that it is nothing at all like the original teaser from 2013. The first thing you see is that it is game engine footage, so not a full CGI trailer. The graphics are clearly better in the trailer than in the game we got.

When the actual thing starts, you are on a subway which was cut from the game, something we have seen in GTA4 over 10 years ago on the xbox 360 and something we see in RDR2, a game from this gen that is bigger than cyberpunk 2077. You also see a much larger variety of people in that one train than I have seen in ALL of night city. In addition, you can see that V’s jacket glows, which is seen at 0:13.

Two seconds later, you see 2 punks harassing a suit, I have not seen anyone looking that punk in the game. V’s voice actor seems to have changed also.

At 0:24, the place outside your apartment has a much higher population density along with a subway seen crossing the skyline.

At 0:26, you see a few things. First, a few open buildings in the background clearly showing missing interiors, a curb that shows advertisements, NPCs doing things that we do not see in the game(such as leaning against the curb hanging out with their stuff on the street. You also see a man in a 6 wheeled motorized shopping cart. None of this is seen in the final game. That isn’t even mentioning the amount of grafitti.

At 0:30, you see that the megabuilding has much more to access but is missing certain things such as the boxing ring and gunstore but that may be out of shot. NPCs are also doing stuff such as drinking and leaning on the edge, though he is glitched into the railing so it is a bit more faithful to the new game there.

At 0:35, it confirms there is children along with being able to sit and watch the hologram television in the couch. The man seems to be on some sort of original version of braindances.

At 0:40, you see Jackie sitting on a bench seemingly waiting for something.

At 0:41, you see a man getting beat up with what looks like V doing some sort of deal with a man in fedora. You also see two hookers talking to a man parked in a car. Clearly none of this happens in the game, especially at random. You also see “Wheres johnny” on a wall, its either an easter egg showing he is in the game or a plot point removed(as we know johnny died in 2024 so it would be obvious that people would have known. This also contradicts the 2018 demo where it says johnny died in 2076).

At 0:43, you see a pool table and people drinking at the bar, people playing pool, etc. This is not something you see in the game. There are multiple people wearing cyberwear in their eyes and a character that may be a nomad front and center. I am not sure if this person appears in the game or not. Characters are around and talking and drinking with others. NPCs do not interact in the full game like this.

At 0:46, you see a guy boxing along with other people exercising and such. You can box, but all the other stuff is not in the game. It also seems to be on another floor than where V’s apartment was. The layout is different too.

At 0:47, the taxi scene I do not remember and the men in the back I do not remember. This clearly points to a taxi service that is not in the game.

The scene at 0:51 shows a woman with a mount inplant that can be removed, pointing to customization that is not present in the game.

At 0:53, theres a man lying down with what looks like an early version of braindance on. You can see that he is interacting with something and his sunglasses are up. This would also support the man at 0:35 is also using a braindance. You also see what seems to be hookers being rented to night city and buildings that are not in the game in the background.

At 1:00, you see the flat heard bot in a scene that is not in the game along with other characters. Dex is scene in the game but he has a different type of arm, showing either this was an early design or there was more plot where he lost his arm and got a new one. You see a punk which seems to have been a major character. Also a version of the bot. This may be the first design of the afterlife as it seems like a similar set up as the first mission but after it.

At 1:03 You also see what looks to be someone who may be Jackie being robbed at gunpoint, something not seen in the game. He looks different but may be after something big happens or may be another character in the game. This also shows you could have been able to sit down and eat in the game.

At 1:05, you see people playing basketball and hanging out in a lesser part of town, something not seen in the game with NPC interactions. You also see that they may be maelstrom or at least some of them.

At 1:08 you see riots that I do not think are in the main game. From what I can find about it though, this part was not in the main game through it seems like a major plot point. On the text, you can read “Dozens killed since April amid a wave of anti-corporate protests”. It also mentions “stolen petrochem assets with intention to reduce inequality and poverty”. I cannot make out the first part. I have not heard of “petrochem” in cyberpunk 2077. It seems like this plot point was fully removed.

Also at 1:08, You alse see what was the map of night city, which is so much larger than what we got Along with a different type of police car than see in the game.

What looks like T-bug killed arasaka agents via the netrunner chair at 1:10 from what I know, is not in the game either. Plus, t-bug dies early on in the game.

At 1:13 You also see V, looking very different from her real game counterpart, hiding from a police vehicle which do not do this sort of thing in the game. Plus there is much more trash and such in this alleyway, along with her hiding the cycle.

Less than a second later you see a guy getting his eye ripped out, not seen in the main game

At 1:14, you see a scene where a punk is shot to death by a shop owner holding a shotgun, not something you see in the main game.

At 1:16, theres a scene with trauma team comes up and kills a bunch of dudes along with a dude who seems to be bulletproof. This may be the first scav mission we do but the first version of it. The bulletproof dude is clearly the boss and the environment around it is the same. Plus you can see a bit of the layout is similar and environment. This may have meant that you could have called trauma team in to do the work for you.

At 1:28, you see a camera showing you the back of the car, not something you see in the game plus a car chase. The male V design is also very different.

At 1:30, you can see there is so many more advertisements than what we see in the game.

From this 1:40 second trailer, we have at least 25 things that were missing/changed in the main game. From plot points to NPC interactions to mission choices to design. This isn’t a full in fake CGI trailer like the infamous killzone 2 trailer, this is in-engine footage as stated at the start.

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During E3, the press got to see the demo then later on the public did a few months later. Someone already did a great write up on everything but the mods of r/cyberpunkgame deleted it but there is a good screenshot so I will link that and I will use that as a outline to put things wrong about the demo. I will add what I find in the game along with elements of that outline. The user who made it is u/MrStuntAction

0:41 we see that V’s default appearance in the game has changed and cannot be recreated in the final game. People asked for years about this.

0:42, we see the character customization screen, specifically the “birth record”. There are 5 different panels seen. Birth record, Background check, biometric scan, appearance, and biostats. You see both characters are naked but censored. Apparently, according to an interview, this was so people don’t focus just on the nudity and in the full game, this would be removed and be fully naked. In the main game, they were clothed(until you changed their dick or vagina but even then you only see them that one time unless you glitched and V’s pants were removed and you saw your characters no no square).

At 0:47. They mention a deep customization system. Besides visuals, which do not really matter in the main game as you can rarely see your character, nothing is really deeply customizable.

At 0:58, they say “we want to give you a glimps at what will be possible in the released game” Even though there is the “work in progress”, this proves this was the original idea and this was what they wanted, not the lifepath system.

At 1:00, there is the background check system. This is not in the game at all. In the left side, you see your characters face, their ID, ID type, First Name, Last Name, Alias, Date of Birth, Gender, Prior convictions, Education, details, and authenitacation code. There is also an “Edit details” button, proving all of these were features. You were to be able to change your name, choose your past criminal history, your education, and details. These could affect how you are seen in the game by people and really get you in dept with the “Deep RPG” feeling.

Also at 1:00, they say “This is an RPG, so before we get into our appearance, we need to define our backstory. What you choose here will unlock different possibilities later in the game. ”

At 1:00, you see the backstory mentioned in the dialogue above. You have multiple options. Childhood hero, key life event, and why night city.

For childhood hero you could choose Johnny silverhand, morgan blackhand, and Saburo Arasaka.

For key life event, you can choose death of sibling, ran away from home, or first big kill

For Why night city, you can choose unfinished business, ex-lover in town, and something to prove.

All of this proves that before the lifepath systems which were deeply cut in the main game, the background was much similar to other RPGs such as the 2020 pen and paper game, which had all these details.

At 1:10, you see the biometic scan option. You see the original version of V and her jacket and different customizable options. These include: Body type, hairstyle, tattoos, makeup, skintone, tattoo locatons, tattoo colors, glow colors(proving tattoos can glow), eye mods, surface wiring, skin mods, body scars, eyes, eye color(many more colors), nose, mouth, jaw, ears. There is a better layout of the options, choose starting clothes, able to change the glow color of your eyes. All of this seems to be for third person cutscenes which were ripped from the game.

At 1:10 to 1:21, he talks about all the major types of modifcations Which are “Body type, hairstyle, tattoos, makeup, skintones, and many many more.” From this quote and all the options, even the “Deep” customization we got is not even close to how deep it is in the original design.

At 1:21, you see the biostats section. This includes: Strength, constitution, intelligence, reflexes, tech, and cool. You could assign points to these sections. In the main game, there is only body stat.

At 1:28, he says “You notice, we didn’t pick a class. Cyberpunk 2077 features a fluid class system.” This directly ignores what mike pondsmith said back in july 2017. Remember, even though the video was released in late august, the demo was released in June to the press and most likely made weeks earlier if not months. This means that either mike pondsmith lied about the class system or it was changed recently and this demo was thrown together.

At 1:35, the man says “This demo takes place near the beginning of the game”. In the final game this mission is the first real mission of the game past the lifepath missions which really was only 20 minutes each max. Back when this demo was released, they didn’t have the lifepaths. From what it seems, this takes place a few hours in maybe? The lifepaths aren’t even mentioned in this demo so I doubt they were even thought of. I don’t think they even knew where this would fit in anyway. This is also agreed with by the post I am looking at at times.

At 1:47, you see a third person cutscene, something that is missing in the main game.

At 1:47, you also see V and Jackie’s looks that are different. They are both wearing different clothes and look very different than from the main game. Jackey looks more serious and grizzled in this cutscene.

At 1:52, T-bug shows up on the upper left side, but whats different is that it is showing video, not the generic red picture. The UI also is different. This may have been cut due to performance on weaker hardware. Having NPCs not be there may be better.

At 1:54, the woman comes out of the apartment says dialogue and comes out much farther. You can also interact with this woman, telling her to go inside quickly. The hall seems to be different too.

At 2:14, the area seems much less cluttered in the first room.

At 2:19, the room looks mostly the same, maybe a bit bigger. Some stuff moved around too. The screens are also on and showing different things.

2:42, most things look the same in here environment wise, a few differences tho but mostly item placement

At 2:43, it shows Non Lethal takedowns could be done instead of fully lethal. This also goes with a quote said in an interview about being able to do a no-kill playthrough, which clearly isn’t the case. This interview will be brought up later.

At 2:46, you can see environmental takedowns, such as V shooting the scav under the water to muffle the sound. This is not seen in the game, you just snap his neck and throw him in. You also see body parts chopped up inside.

At 2:51, it mentions “Reflex boosters”, drugs to enhance abilites in the game. These are not seen at all in the game besides health. So, at least bullet time was cut

At 3:02, you can see the design was changed a bit. Some more detail in this area.

Another difference is that you can wait for people to leave in the final game as in the demo that is not shown. There is also grabbing shown. You can also hack into things which is not shown in the original demo.

at 3:24, you can see the pillar is more destructive.

At 3:39. You follow the main boss and he starts shooting through the wall, creating a big hole. In the main game, this boss is removed and you go into a mostly empty room.

At 4:02, it mentions a scanner. In the main game, the scanner you already have. There is also no bullet counter.

At 4:17, you get a better look at the boss. It seems to be the same character from the trailer who was bulletproof from trauma team, further proving that was the original scav mission design. The rifle he is holding is the exact same also. There is also a lot more destruction and debris everywhere.

At 4:24, Jackie takes the bosses gun

At 4:50, There are a few differences. You get a few more options in the demo than the main game. In the main game, there is a very clear downgrade in quality graphics wise. The info scene from the biomon on the demo and game are different too. The main game has a more complex look to it. The dialogue is a bit different too. In the demo, there is more dialogue, more detailed. In the main game, Jackie describes the area more, making it seem a bit like a horror show. The demo is more technical though. In the demo, you can use the airhypo to revive the girl or attempt to revive her. In the game, you only have the airhypo option. The woman is also nude in the demo while in the game she is clothed.

At 6:42, the trama team come in and there isn’t a lasered off area for the trauma team like the main game. The way the trauma team come in is a bit different too.

At 7:48, there is another third person cutscene. The dialogue is totally different.

At 7:58, instead of the entire driving scene back to Watson, V wakes up in her apartment in a third person cutscene. The Watson drive may have been cut from the gameplay though. But the conversation V and Jackie having in the game vs the demo would have had to be more towards the game if the Watson lockdown were to be included but the dialogue may have taken place later.

At 8:15, you see a man leaving the apartment and V looking like she just had a hangover. This refers to the one night stands they mentioned you were able to do in interviews and in the game. This is absent in the main game.

At 8:35, the radio host mentioned Johnny Silverhand and how its been a year since he went on his last ride. This means he died in the year 2076. In the game, he died in 2023. So, this proves the story was entirely different when the demo was made. It seems as if they didn’t have a story down anyway. That would make sense given the differences with classes as seen in the 2017 interview, made less than a year before the demo was released. If the classes were changed that much before the demo, I doubt they had much of a story ready. Another explanation may be that when Keanu Reeves hopped on board, they totally changed the story to give him more screen time. Could also be a mix of both.

At 8:41, it mentions the afterlife bar and how “gonks sitting in the afterlife waiting for something better”, meaning that, instead of the more upclass and excusive version of the afterlife we say in the game, the bar may have been much more open instead.

At 9:06, the old chippin in is heard, even though it is still in the main game, it is not the one made by samurai as that was changed to refused’s version.

At 9:13, you can see a news story, the temp, messages, and shades. You can apparently changed to morning and night along with a braindance mode. IT seems like there was much more interactivity. The braindance mode might be a reference to being able to buy braindances in-game, which you could in the game but unable to use them. Another thing is that in both other instances of seeing braindances, the user was in a dark area or an area with lower light than the rest of the area around them.

At 9:20, you can see there is a few differences in the demo version and the game version. It seems like a lot of the outdoor is placeholder and bland.

At 9:25, you can see a mix of television screens above hovering. The in-game version is much less detailed and has less color. You also can’t use them, you can only use a TV near the side

At 9:54, you can see a samuri poster, showing V knew about johnny silverhand in the demo. Also see a few differences in the apartment layout.

At 10:15, you can see the multiple jackets and you pick them out from the hanger intead of going into a menu. In the game. It also mentions how clothes represent certain stats, those are removed in the game for a simple armor mechanic.

At 10:22, the man says “V’s current apartment”. This means that there were more than one apartment in the game. In what was supposed to be a “Rags to riches” storyline, you become a millionaire and you still live in that shitty little apartment. It makes no sense. It seems that they cut a feature for buying apartments later on in the game, something GTA5 did. You might get all the most unique weapons supercars so expensive they are ultra rare. You still live in a shitty little apartment.

At 10:25, you can see a man riding a little motorized scooter, not something you see in game. Plus you see characters interacting with eachother.

At 10:33, you can see its more bright and theres more stuff going on, more levels.

At 10:58, the narrator says “A big part of our RPG experience is having a world that’s interactive”. The narrator shows the player interacting with an ad, which goes into a self tailored advertisement. This is not to be seen in the game at all. Interactive consumerism, which is huge in the cyberpunk genre, is not there. Honestly, at this point, the “punk” of cyberpunk isn’t in the game. Theres the cyber, but no punk.

At 12:05, when you go down the elevator, you can see more than normal

At 12:27, that interaction doesn’t happen.

At 12:37, a similar interaction with the silverhand album also is not there.

At 12:50, you can see there are so many more NPCs in the streets. In the main game, even in big areas, the city feels empty, even during the day. Night city is supposed to be more populated than big cities like Tokyo. Wheres the huge crowds of people?

At 12:56, the infamous quote occurs “We’ve greatly enhanced our crowed and community systems to creat ehte most believable cityh in any open world game to date”. This is clearly false. You can’t go sit down and eat, you can’t go play games like pool, theres no qwent-like minigame, theres nothing to do in the game. You can’t even get your haircut or interact with people. GTA san andreas had more to do!

At 13:16, you can see the crosswalk change colors when you stop and go, this is not in the full game.

At 13:45, you go and meet jackey at a railing. In the full game, you meet jackey at another point at a food stand. In the demo you don’t see him at a food stand, you see him on a corner. You also just walk down stairs to see dex, not go for a ride. Another difference is the order between dex and the ripperdoc. In the demo and game, its flipped.

At 14:00 when you go into the car, the dialogue is a bit different also. Some changes.

14:30, dex doesn’t have a heist for us. In the demo, its just about the flathead. In the game, they discuss a heist. It seems like they didn’t even have any sort of plot laid out yet. Wouldn’t you think they would have mentioned the heist?

At 15:25, dex didn’t pay for the flathead. In the game, he did and got scammed. That’s a decent sized change story wise for that mission.

At 16:15, dex says “See you at the afterlife”, this adds to my earlier point about how “Exclusive” the club is.

At 19:33, it seems like ripperdocs were butchered heavily. Viks conversation was mostly the same but the interaction with ripperdocs were stripped down heavily. Sitting on the operation table was cut, the screen that appears in front of your face as the cyberware menu still does in the cutscene but is useless. Installing new arms, legs, heart, valuves, spine in the final game gives you the same menu as a food vendor. Also, there is no sign that you actually got the cybernetics. Everyone else has signs? Even dex who is rich as hell. Why wouldn’t we see ours?

At 21:55, there is a zoom in feature not seen in the game. You can also zoom and scan separately in the demo, in the game you cannot.

At 24:10, there is a different quest flow. The way characters progress, as I mentioned earlier, is totally different. In the final product, Jackie never buys a car and the scavs don’t stalk it.

At 25:04, shooting from the car was cut except in scripted scenes.

At 25:47, the narrator says the scavengers looking for revenge is a random encounter and shows “how your actions directly influence your open world experience”. None of this happened.

At 26:34, Jackie comes with you but stays up and hides. In the game, the dialogue is the same but Jackie isn’t there, making it so the dialogue about other people there make no sense. IT seems like act 1 was glued together from half baked concepts and early version of the plot.

At 28:30, there is an option to grab the gun. You cannot do that in the main game.

31:41. In the demo, it says you can go in gun blazing, in the game you cannot. You have to go in the normal way.

35:19. The entire flathead part where you could own it was cut. It wasn’t shown in the demo but we found out later. You could keep it in your techie builds

37:44. The inspection system was completely cut. The only thing close is the shard system.

38:24, there is shown to be alternative fire types in weapons. In the main game, this only comes in power shotguns. Other weapons seemd to have had this either, maybe representing other ammo types.

39:43, weapon modules such as beingt able to make bullets kick off of walls and hit your target was removed.

40:10, the targeting system revealing enemies turned into marking them with your skanner ala far cry

40:15 may reperesent different ammo types

41:58, Jack never uses any advanced cyberware in the game. You can see him use cyberware here. This makes me think that he had a much bigger role in the story and they didn’t have the plot ready yet if any at all.

42:22, you hack into an enemy’s neural socket. This is greatly simplified in the final games netrunning.

42:57, mantis blade wallrunning is gone. Games like Wolfenstein and tomb raider allowed players to climb on certain walls. Why couldn’t CDPR do a similar system? Have a little way to see where and how you can climb using the blades.

45:48. “So many options, so many possibilities, and each will have consequences ripping through the game world and your story”. At least 90% of the games “choices” are make-believe and don’t actually matter in the long run of the game. The 2018 demo is the game they wanted to make but the 2020 was what they could scramble together in 2 years or so. It’s a miracle we got this much! I truly feel like CDPR pulls an anthem.

Also, I’ll be honest. Its fucking late. The last few things I skimped on, I am sure there is much more. Pretend I did it so the viewer can go investigate themselves. More interesting than the in-game investigating I’m sure.

In the 2019 demo, I am not as well versed as I didn’t do much netrunning and I also really lost interest and hope in the game so I didn’t make it this far, so I will say what I know but I am sure there is more. Plus it is 3:45 AM, I’ve been working on this since 11:30 PM. I’m exhausted and done with this shit. Gonna be longer than my fucking Poverty and social welfare final essay for uni.

In the 2019 gameplay demo, there seems to be a lot of netrunning stuff removed, such as the cyberwire to hack into enemies. The netrunner mechanics seem to be downgraded a lot also.

At 7:46, you see the MASSIVELY downgraded character creator. This is the first sign of the lifepath system. The Characters are also wearing clothes. The list of customization options seems to be much less than what we got in the main game.

In this demo, it also seems like there Is a bit more destruction than the final game.

Overall, the 2019 demo and above seems to have a lot less cut content than what we have seen so far, so unless anything notable is missing, I won’t bring it up.

In the 2019 CGI trailer, it seems like the way the ending of the heist mission is different than the game.

At 0:11, you see the city is much more bright and almost bigger than what we got in game. You can see more buildings.

At 0:55 when V goes into the room, it seems like the dialogue is different but it has a very similar outcome, just there are certain changes. This includes T-bug being in the room and the way the fight goes down. In the CGI triler, you fight the man at the door and he hits you when you come out. You also have the mantis blades which you don’t have at that point in the game beforehand. There is also a lot more dialogue when dex betrays V.

At 3:45, the way you meet Silverhand is different also. Instead of in your apartment, you see him at the junkyard.

This trailer mostly had a few changes to the dialogue and such, not many huge changes besides the end.

In night city wire episode 2, the one that covers lifepaths, there are a few lies in the lifepath trailier

At 1:25, streetkid is chosen. It shows a whole montage of what it makes out to be exclusive missions but is just normal missions all players get. This same thing happens for the other intros too.

Besides this, everything is pretty much the same

Everything after this was pretty much the same, so, now I am going to go more into interviews and older stuff.

Source: https://www.theverge.com/2013/1/25/3911942/inside-cyberpunk-2077-cd-projekt-rpg

In this article from Janurary 25th, 2013, around the same time the teaser released, there are a bunch of things talked about, a big one is braindances. It even shows an early version of braindances. It mentions how BDs are the most popularform of mass entertainment in 2077 but when you look through the game, it doesns’t really seem like that besides in a few areas. It also mentions “underground recordings” which you see a few, but one mentioned, about a serial killer murdering his victims and feeling all the emotions, is not in the game. In the picture, you see a MAXtec agent with the original and more badass design (https://assets.sbnation.com/assets/2066517/Definition_of_braindance_1020.jpg)

In the article, it mentions that Marcin Janiszewski, the lead gameplay designer, says “We want to assure fans of the -pen-and-paper this is still the same cyberpunk you know, Night city as changed in the interening decades, but there are still places that you know, this is the same city.” Compared to the pen-and-paper, it doesn’t really feel like it is. Lots of things from the pen and paper is not there. The Friday night firefight system, which was very lethal, is not there. Now you are a bullet sponge. The 9 classes are not there, the customizable backstory is not there. Besides the afterlife and a few names, the game doesn’t truly respect the material. The pen-and-paper was dark and gritty with a bit of dark humor. The game is almost cartoonish at times, not as dark as the material.

In the verge article listed earlier, there is some other information. It mentions how braindances are very much of a drug. People are living in gutters instead of homes because of their addiction. It also mentions that the feeling given off from the trailer is what they want to show off. In the article, it also mentioned they had multiple protypes, which may mean pre-production started in 2011 or even earlier depending if they mean in-engine protypes or just prototypes without anything made. They mention how they want to keep as many mechanics as possible from the main game. This entire article seems is a lie compared to the final project. It is clear the lead gameplay designer left and everything changed, which I will mention soon.

Along with the release of the 2013 teaser, it showed multiple pieces of concept art. They showed a very different type of game. More punk and showed a huge mech mech, seemingly inspired by the AT-AT from star wars.

https://static.wikia.nocookie.net/cyberpunk/images/f/f5/ConceptArt_Gang_CDPR.jpg/revision/latest/scale-to-width-down/720?cb=20120531212035

https://static.wikia.nocookie.net/cyberpunk/images/0/02/ConceptArt_Char_CDPR.jpg/revision/latest/scale-to-width-down/618?cb=20120531213204

There are also multiple other pieces of concept showing outfits of different MAXtec and NCPD officers.

The first lead gameplay designer, who I will call M.J., seems to have left the company around 2016 as that was his last credit according to a website called moby games, was his last credit. The last time I an see him with the project is this interview from June 19th, 2013. https://www.youtube.com/watch?v=HO7CEj9kSRA

It seems that his creative direction, which was darker and more faithful, was left behind. Accord to a development blog by CDPR which is now gone but archieved by https://www.siliconera.com/cyberpunk-2077-draws-inspiration-from-these-other-games/

It lists a few of the inspirations for the game besides the pen-and-paper. This includes System Shock, Fallout 2, Baldurs gate saga, deus ex, witcher, and skyrim. The majority of these games are dark in tone and don’t have the cartoony aspect. This further supports the argument that cyberpunk 2077 was first gonna have a much darker storyline.

In 2012, Marcin Iwinski said “"Until not so long ago, we only had one team; but I'm really pleased to announce that since quite some time, we have a second team and I'm talking about it for the first time today - and the second team is based on Witcher dev veterans, so these are really seasoned developers. The guys who were working on The Witcher 1 and The Witcher 2 - actually they have been working quite a few years - if you gather all the nights they spent at the office working on this, it would be a few real-time years that they have spent on this project - they are really seasoned developer's and they're working on a new, AAA RPG. So I suppose you'd like to find out about what RPG it is [...] a Cyberpunk game; but not just a regular Cyberpunk game, on "The" Cyberpunk game - that's really important to stress."

This proves that cyberpunk was in development before 2012, proving my theory later on in this paper that game dev started at least in 2011. https://www.resetera.com/threads/cyberpunk-2077-was-in-active-development-prior-to-2012.165759/

In 2017, CDPR was looking for a lead game designer for 2077, this means that at this time, they lost their gameplay designer which normally isn’t a good sign. https://www.reddit.com/r/cyberpunkgame/comments/5ve680/cdpr_is_looking_for_a_lead_game_designer_for/ A reddit commenter points out a good point “Why are they looking fo ra lead for a game that’s been in development for 5 years?”

During this time, there was a huge scandal and backlash dealing with glassdoor reviews of the company and the mass departures of major developers, some who may have worked on cyberpunk. https://www.gamesradar.com/the-cyberpunk-2077-development-studio-addresses-silence-on-the-game-and-staff-leaving/ The environment described in the posts are not good and go in line with many other companies that have had failed games in the past. Many of these people may have been around for years, so having these people leave and new people come on did not help the game at all.

In 2018, according to a reddit thread from r/cyberpunkgame, there is some confusion on who the lead designer is at the time. https://www.reddit.com/r/cyberpunkgame/comments/8yqv28/who_exactly_is_the_lead_designer_of_cyberpunk_2077/

According to one of the comments, they claim the lead designer at the time was Adam Badowski who was also a member of the board of CDP and studio head of SCPR. He was lead artist of witcher series. I am not sure if lead designer is the same as lead gameplay designer but from what I have seen, they seem very similar/the same.

It is clear the lead game designer changed over time multiple times, this normally is NOT a good sign. According to a eurogamer article, pre production started in at least 2012 as they saw development in 2013. At the time of this article, which was around the time witcher 3 released, he mentioned pre-production but he was not sure. https://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch Games normally are in pre-production for 1-2 years or so. If pre-production started in 2012 and went on for 2 years, that means from 2014-2015 to 2020, they would have to develop the game. That is 5 years to 6 years.

This essay is continued in the comment section. Will also be linked to a PDF



Submitted by hypnotickitty | #Specialdealer Special Offer Online Shopping Store 2016