Wednesday, 31 May 2023

M2 MacMini stream?

I’m currently streaming Xbox Series X and a capture card HD60 X and I have a M1 MacMini and StreamLabs OBS. I have a Yeti Blue USB mic and Logi Brio 4K webcam all setup and when I do a test stream it struggles at 1080 60fps My internet is 1GB down and 20Mbs up From what Ive read it’s plenty bandwidth to stream but it seems my M1 MacMini is the problem I can stream at 720 60fps but it doesn’t look so great Does anybody know if the new M2 MacMini with 16 GB ram would help? I’m not running anything else in the background either just SLOBS.



Submitted by Bersk42 | #Specialdealer Special Offer Online Shopping Store 2016

Friday, 26 May 2023

[xbox][store] 24 ncvr/720 and more

24 ncvr 720
orange playmaker singularity 700
burnt grav bomb 400
atomizer 150
glorifier 150
lab 90
shattered 140
purple big splash 400
domt geet 50
ink 50
pink sweeper endo mg88 50
lime sweeper triplex 50
tw imperator windswept 50
santa hat 100
tw guardian jandertek
tw aviator og jager



Submitted by BusSafe9404 | #Specialdealer Special Offer Online Shopping Store 2016

Thursday, 25 May 2023

Hi everyone! This is my forst post here. Looking for your advice or thoughts on the PC I'm planning to build.

After gaming on consoles for almost my entire life so far, I'm finally planning to build a PC. Something not too expensive (around 600 USD tops) that I could use also for my job (Java programmer here).

A friend of mine helped me suggesting a few components but I'm not sure if this would be a good build. Here's what I have in mind:

  • Processor: AMD Ryzen 7 5700G
  • Motherboard: Gigabyte Micro ATX B550M DS3H AC Rev. 1.0
  • RAM: XPG Spectrix D50 (16 GB DDR4 at 3200 MHz, two modules for a total of 32 GB)
  • PSU: Gigabyte P650B 80 PLUS Bronze (650W)
  • SSD: XPG SPECTRIX S20G (1 TB PCI Express 3.0, M.2)
  • GPU: No GPU yet, I'll leave this for later when my budget allows it :'(

I just plan to play some old games, like Company of Heroes 1, 2. The Age of Empires games, Rise of Nations, some zombie survival mod for GTA V, maybe The Sons of the Forest, Project Zomboid, Black Mesa (things like these games that aren't available on console) and some old console emulation (PS2, OG Xbox, GameCube, Wii, Wii U, etc) on low resolutions like 720 or 1080p since I will not have a decent GPU for the time being.

What do you think? I'm limited to spending max 600 USD.

Another question I have and forgive me if it's dumb: Should I install Windows 10 or Windows 11? Is there something game changing like when there was a jump from DirectX 9 to Direct X 10? I've been out of the loop for quite some time. I've been using Debian on an old Dell workstation since I was in highschool and I'm 30 years old now.

Thanks!



Submitted by robst07 | #Specialdealer Special Offer Online Shopping Store 2016

Do widescreen patches via hex edit the default.xbe work on an xbox?

I've been playing a bit of Xemu and using those patches to get widescreen, but I notice that it seems like the xbox 360 doesn't seem to respect them, and will only show games widescreen if they're natively widescreen. I'm curious, if I played a game that I edited the xbe for, would it play as widescreen on an xbox? there's these on ps2wide.net but i think maybe OgXHD is able to make more games in widescreen? or maybe it forces 720, I'm not quite sure. I've never gotten any game to work in xemu or xefu that I've ran through OgXHD. Thanks.



Submitted by Ok-Button6101 | #Specialdealer Special Offer Online Shopping Store 2016

Wednesday, 24 May 2023

Friday, 19 May 2023

Low spec PC SF6 open beta player impressions

Hi everyone, just posting about my experience in case anyone else is in the same boat as me (no PS5 or XBox Series S\X).

Currently playing on a 9 year old PC that was probably not optimal even back in 2015 (I3, GTX 1050ti, 8gb ram). I dropped graphic settings to normal\low mix and set resolution to 720 and honestly having a good time.

Some hiccups at the start of battle hub but in-game I'm getting 60fps somehow and having no problems with input lag or anything like that. Graphics are obviously downgraded and overall looks grainy\smeared but it doesn't take away from the experience.

Really impressed that they managed to have the game in a playable state for us folk who don't have the minimum specs lol.

Planning on getting a PS5 soon but for now this will do to get the mechanics of the game set in place. Hope this helps someone out!



Submitted by Lord_Franchise | #Specialdealer Special Offer Online Shopping Store 2016

Tuesday, 16 May 2023

Dienstag, 16.05.23 - Die abendliche Übersicht der aktuell 10 besten Deals Deutschlands

Weiter gehts: * [2,99€ statt 27,63€ | -89%] Titanfall 2: Ultimate Edition (PC - Steam) | store.steampowered.com * [12,34€ statt 19,79€ | -38%] Diablo Prime Evil Collection inkl. Diablo II: Resurrected & Diablo III: Eternal Collection für 12,34€ (ISL Xbox Store) | www.microsoft.com * [379,90€ statt 429,90€ | -12% | Gutscheincode: WELCOME15] (Xiaomi DE) Poco F5 8+256GB 379,90€ / 12+256GB 399,90€ | Poco F5 Pro 8+256GB 479,90€ / 12+256GB 499,90€ | ams.event.mi.com * [41.720€ statt 44.320€ | -6%] Tesla Model 3 & Y SR LR Bestandsfahrzeuge ab ~37k€ BAFA | www.tesla.com * [239,76€] (Vodafone-Netz) 20GB LTE Tarif von Crash für mtl. 9,99€ mit VoLTE, WLAN Call, Allnet- & SMS-Flat + eSIM | keine AG + Vertragsbeginn flexibel | bestellung.vitrado.de * [KOSTENLOS statt 3,49€] DLCs DiRT Rally 2.0 - Sweden, Germany, Wales & Finland Rally Locations KOSTENLOS (PC-Steam) | store.steampowered.com * [39€] Tesla Model S/3/X/Y mieten für 39 € - 79 € pro Tag - S/X inkl. unbegrenzter km (ab Aachen/Stolberg Hbf.) | book.a.foxcar.de * [389€] Apple iPhone 12 64 GB Blau Schwarz Rot Weiß Grün Violett Ohne Vertrag Wie NEU | www.ebay.de * [9,97€ statt 18,99€ | -47% | Gutscheincode: FIDUTHERMOS] THERMOS Isolier-Trinkbecher Cold Cup 0,47 l inkl. Trinkhalm (spülmaschinengeeignet, Thermos vakuumisolierter doppelwandiger Edelstahl) | www.ebay.de * [11,99€ statt 16,99€ | -29% | Gutscheincode: 5€ Newslettergutschein] Blade Runner 2049 (4K Ultra-HD) (Blu-ray) | www.weltbild.de



Submitted by ethereor | #Specialdealer Special Offer Online Shopping Store 2016

Monday, 15 May 2023

Any idea why my friend’s iPhone would want such a stream transcoded?

https://i.redd.it/7zu45120m30b1.jpg

Submitted by Candid-Transition285 | #Specialdealer Special Offer Online Shopping Store 2016

[Twitch] Le cadre tombe lors du streaming avec la capture Elgato HD

J'ai pu diffuser des jeux PC confortablement à 1700 Ko / s, mais je connais maintenant des gouttes de trame lorsque j'utilise ma nouvelle carte de capture Elgato avec ma Xbox One. Lorsque je prévisualise, le flux s'exécute parfaitement bien, mais lorsque je commence à diffuser, je reçois des chutes de trame. Toute aide est grandement appréciée.

Windows 7 64 bits

  • 2 Mo / s vitesse de téléchargement
  • Nvidia geforce gtx 760
  • FX 8320 CPU Huit Core 3,5 GHz
  • 8 Gigs Ram
  • Gigabite 990 Carte mère.

J'utilise la version OBS 32 parce que c'est celle qui fonctionne avec l'Elgato. Les paramètres sont ci-dessous:

Codage:

  • x264 avec rembourrage CBR et CBR.
  • Mon débit binaire maximal et mon tampon sont de 1700 kb / s.
  • L'audio est AAC, 48 kHz, stéréo, 128 Bitrate.

Paramètres de diffusion:

  • Minimiser l'impact du réseau activé.
  • Streaming depuis NY Server.

Vidéo:

  • Résolution de base: 1280 x 720 en bas à l'échelle de 1,25 à 1024 x 576.
  • FPS est 25
  • Bilinear.

Avancé:

  • Utilisez des optimisations multithread activées
  • La classe de priorité de processus est élevée
  • x264 Preset est ultra rapide
  • Le profil d'encodage est principal
  • Utiliser CFR activé


Submitted by Puzzleheaded_Run7564 | #Specialdealer Special Offer Online Shopping Store 2016

Dumping xbox, playstation, steam games and achievements in an excel sheet efficiently.

Howdy everyone,

First time posting here so hope I hope this makes sense. I'm trying to create an excel sheet of every game I own on xbox, playstation, and steam, and the corresponding achievements (steam,trophy,xbox achievements) that go along with them. I have started said list which I will link a picture to get an idea of what my mind is thinking, but it is taking FOREVER. There is just so much data as I have been collecting games since the stone age. I was wondering if anyone had any good ideas in terms of expediting the process. Eventually I'd like a formula that auto picks a game and a non-completed achievement for my stream (this isn't a plug). Once again I'll attach an image of what I have done manually so far, but for now my main priority is actually getting the data INTO the sheet. Thank you all for your time!

https://preview.redd.it/doutcxznzzza1.jpg?width=1540&format=pjpg&auto=webp&v=enabled&s=d756d96b0a2413bb861283f9e4af789094f21d9b



Submitted by SBF_Panda | #Specialdealer Special Offer Online Shopping Store 2016

Sunday, 7 May 2023

Question about the power consumption

Good day everyone,

So I unfortunately live in South Africa and we are suffering from power cuts. I have a Hisense U7H TV which draws about 150 watts with HDR and about 100 watts without it.

My question is, I have researched and on average according to most people the series S uses an average of 75 watts per hour while gaming, and if you use it in power saver it should only be drawing 0.5 watts per hour when off?

I am having different figures on the extreme side. I have an inverter system with a backup battery to continue playing during power cuts. However, the Xbox is drawing huge amounts of power according to the inverter. I only have the tv and the Xbox plugged in, nothing else.

When the tv is on alone it draws about 150 watts as said above, but with the Xbox plugged in (and off in power saver, tv off) the inverter still reads at 150w. Only when I unplug the Xbox does it drop significantly. Also, when the tv and Xbox are both on and playing a game, I am drawing about 300 watts.

This to me means that my Xbox is drawing 150 watts when gaming.

When watching a tv show using the Xbox (my tv doesn’t support Disney plus so I have to use Xbox) the total draw is 280 but sometimes 260 watts. Which is still higher than the series s reported power consumption.

Has anyone else noticed this? My inverter is only a 720 watt hour with a lead acid so essentially I am only able to use it for an hour and a bit without damaging the battery. But if it was what others are saying I should get closer to 2 hours safely. I’ve been having to unplug the Xbox to extend battery life during the longer power cuts or it doesn’t last.

Any advice would be appreciated.

Thanks!



Submitted by ice-cream-za | #Specialdealer Special Offer Online Shopping Store 2016

Thursday, 4 May 2023

Enhanced Graphics And Optimization Guide For For State Of Decay 2 PC Version

Enhanced Graphics And Optimization Guide For For State Of Decay 2 PC Version

First off I would like to thank XBox Game Studios and Undead Labs for producing such an amazing game. I also want to thank UL for the constant care and updating of the game. We appreciate it.

This guide is an effort to help users identify some of the issues with how this game performs on PC and how to fix or mitigate those issues so we get the most optimal gaming experience and leave no visual fidelity, or frame performance on the table. Before we do we first need to understand that State of Decay 2 does not perform as well as it should relative to the hardware it runs on, no matter how powerful, or current that particular hardware is. There isn't even a debate about this the game is seriously CPU limited. Now some may disagree if they are basing the game performance on max framerate, average framerate, or the famous 'my eyes don't lie' test, but these alone never tell the full story of how well a game is performing or how well optimized a game is. There are other signs that can point you to the truth of what is really going on.

The problem rears it's ugly head: Low GPU Utilization At Native Resolution.

GPU at 69% load waiting on instructions from the CPU. Classic sign of CPU limitation or CPU bottleneck. 1440p

Headed the opposite direction. GPU at 64% waiting on instructions from the CPU. 1440p.

Notice the two screenshots above. The green bar graph represents the total load my GPU is under during what is a graphic intensive workload, as in playing a game. Ideally you want the GPU to be as close to 100 percent load as possible. This way we know that piece of hardware is at it's technical limit and is not waiting on the CPU before it needs to start another task. In other words, while gaming the most well optimized games with complex 3D models and graphics will usually put a GPU under 99-100 percent load, or a GPU limitation, which in a well optimized game this is what we want. GPU load or utilization as close to max as possible and a much lower CPU utilization.

In State of Decay 2 in the open world the GPU is constantly in a situation where it needs to wait for the CPU, which is a tell tell sign of a CPU limitation, or CPU bottleneck. SOD2 does not do a great job of utilizing the CPU. The way to prove this is to drop down to a resolution lower than your native. If you game at 1080p, drop to 720. If you game at 1440, drop to 1080p and so on. What you will notice is you will not get the massive gain in FPS you normally get when you are GPU limited. You get a minor bump in FPS and your GPU utilization will just be lower. The game using the CPU so poorly in many parts of SOD2 leads to some really bad 1% lows, which in layman's terms equals a stuttering playing experience if those lows get around the 50 fps range.

Now as long as you are not rocking a 10 year old CPU this should not be happening. The other day a user with a 13900K and an RTX 4090 reported only getting 145 FPS and some in the comments said he was ok. Actually no. I have been building and testing gaming PCs for 9, going on 10 yrs. 145 fps on a 5-6 year old game that is not as graphically demanding as other major titles and almost 3,000 dollars worth of cutting edge PC hardware don't add up folks. That is some bad math.

Stop crying Tone! How do we address this issue on our end?

Well there is really nothing we can do to get the FPS our hardware is capable of, for lack of a better term. We would need some kind of optimization update from the devs, maybe now since the infestation update is done...hint hint, but yeah, not likely as the game is old now and optimization on UL's end won't be able to help a dead unit that is the last gen Xbox. That hardware is outdated and it would not be fair to optimize the game for PC users and leave the Xbox users in the cold. At the end of the day console players keep the lights on and pay the bills for publishers and developers. It's not us PC users.

What we can do is improve our 1% lows (gain a more stable playing experience) and improve the visual fidelity since we have so much GPU headroom. Let's get started.

Nvidia DLDSR and DSR - AMD Virtual Super Resolution

Not to get too technical, but whether you have an Nvidia or AMD GPU you can take advantage of advanced forms of super sampling which renders the image in your native resolution to a larger resolution, then shrinks it back down to native to improve the graphical fidelity. I won't get into how to enable this. It's an easy YouTube search, but this is a great way to force our GPU to work harder since it is constantly waiting on the CPU to get busy in the open world, especially while driving. We won't improve our max framerates, they will drop a bit, but they ain't high enough anyway most of the time because of how bad some parts of these maps are, but we will have much better visuals and we will attempt to stabilize our 1% lows later in the guide. Those are more important anyway.

DLDSR and DSR option in Nvidia Control Panel

In the screenshot above is where you would activate DLDSR and DSR if you have an Nvidia card. DLDSR is superior to regular DSR as it uses the tensor cores on RTX GPUs. This enables the super sampling to happen at less of a performance cost. And it looks damn good when it is used in State of Decay 2. If you have an Nvidia RTX card you should be using DLDSR selections over DSR selections always. The guy I mentioned with the RTX 4090 gaming at 1440p. If you see this, you need to do this. You also need to buy a 4k monitor, but I digress.

Let's Try And Stabilize Our 1% Lows: MSI Afterburner/Riva Tuner/In Game Settings.

We now need to tune some things in the actual game. Higher framerates are not always good, especially if they are matched with really crappy 1% lows, or if they surpass the refresh rate of your monitor. We want as smooth a playing experience as possible when we are playing games like this that are so CPU limited. So let's cap our framerate with Riva Tuner to stop the fluctuating FPS and keep our Max, Avg. and 1% low in a nice range of each other. YouTube has probably hundreds of videos teaching how to download MSI Afterburner/Riva Tuner, set it up for capping the framerate and also enabling hardware monitoring so you can check your stats in real time. I don't have time to go into any of that here, but I will post a few screenshots.

My State of Decay Beta exe file set to cap my framerate at 120

Riva Tuner OSD enabled to check FPS information in real time. Bottom left.

In Game Settings:

These settings are assuming everyone has already enabled their form of super sampling in the driver and then applied the new resolution in game, be it Nvidia or AMD. That step is very important as it will allow the GPU to work harder and give us some better visuals since it tends to wait around quite a bit in this game. We don't want a GPU to wait around, EVER! We want them working for the money we paid. Set your super sampling to as high a resolution as you can without your 1% lows dipping below 50-55 fps, whichever you can stand. It will be different for everyone based on hardware and native resolution. The RTX 4090 guy will probably need to set his to some resolution not yet known to mankind.

  • Gamma: This setting is very powerful when it is lowered. The lighting, shadows, ambient occlusion. Everything hits different. Now when there is little or no light, it will be dark, as seen in the screenshot above, but when there is a light source at night you will appreciate the effect it has on the game a lot more. Gamma is tricky as we all have different eyes. If you are like me and prefer darker nights, lower your gamma. The lighting during the day and night and the shadow effects are better with lower gamma. Mine is set here, but this setting is user preference.

Somewhere less than 25 percent I guess.

  • FOV: Situational. Underrated setting. I have observed better framerates when this is lowered combined with the other settings coming later in the guide. If you can move out of your comfort zone and try 60, or maybe 55 it's cool. I have been using 60 lately from my normal 85. What happens is less of the world is seen, so less is rendered, but with the super sampling enabled and the engine ini tweak coming later, everything just pops at you. Headphones will help you with situational awareness since you don't see as much of the map. Driving is easier and you see less pop in because as mentioned less in on screen being rendered at a distance. This is optional, so experiment with it.
  • Vsync: Situational. If you hate screen tearing ( I cannot play a game with it), enable this, but it will most likely induce stuttering, which is what we want to cut down on. If you have a Gsync or Freesync monitor try enabling vsync in the driver combined with either adaptive sync technology. Adaptive sync monitors are a great way to eliminate vsync induced stutter. They are worth the investment. Capping your framerate below your monitor's refresh rate is also helps here, as we have already done earlier, but I have seen incidents of screen tearing at lower fps than my refresh rate plenty of times. Having Gsync on in my monitor and Vsync on in the driver is the only thing that totally eliminates it in games for me.
  • Motion Blur: Off. This is one of the worst settings in any game. In a game that is stuttering the last thing you want is a blurry image on top of that. Never turn this on.
  • World of Detail: Low-Ultra. I want to say this is related to draw distance, but I would be lying. When you look at mountains far away and switch this from low to ultra I don't see a difference and I don't see an FPS impact either. You can set this to anything between low and ultra. At ultra it does seem that zombies spawn in the road more naturally when you are driving at speed, but I am not 100 percent sure about this one and not afraid to admit it. I do stand by the minimal FPS impact, especially compared to the two heavy hitters up next.
  • Shadow quality: High. As in 99.99 percent of PC games, shadows charge a heavy price for their usage. At ultra lighting and shadows look great, but with shadows set to high you have to really look to see the difference between ultra and the FPS difference is significant. You can lose 8-12 FPS or more just switching to ultra from high shadows! just not worth it IMO, unless you have the headroom and 1% lows are not close to 50 fps. Once you drop down to medium things start to fall apart. You will notice a weird haze caused by the sunlight and light in general. It looks like fog, very ugly. You can reduce this strange effect by lowering gamma, but it can still be seen. Low is no shadows at all. Medium or Low shadows should only be selected by those who prefer this setting, not sure who that could be. Be advised Ultra shadows are taxing in this game and in almost every game. Even if your system can handle it they induce stutter you are better off not having. Ultra is not always better.
  • Foliage Quality: High-Ultra. Unlike shadows where there is not enough of a discernable difference to justify a 10 or more fps decrease, Ultra foliage compared to high can be seen more easily. On high grass will not appear when you are roughly 20 meters away, say the distance from the front container at the Providence truck stop to that huge grass lot that leads to the farm. Standing on that container at ultra you can see the edges of the grass popping up, on high it disappears until you run across the street to see it. Similar FPS hit as shadows. While driving anytime foliage is less than ultra you see more vegetation pop in. The lower you set this the worse it is. Medium settings you can actually see foliage appear magically ahead of you as you are jogging at times. Also as you drop this lower there is less grass in the game, hurting the aesthetics. This and shadows are the most expensive graphical options. I have mine set to high, even though driving at speed on certain maps you will see grass just appear in front of you, but if you can pay the price for ultra go ahead. Just be advised setting too many options to Ultra will actually induce stuttering. I can personally set this to ultra, but my game plays better with this set to high.
  • Texture Quality: VRAM/Resolution dependent. This is why you want your OSD hardware monitor active to test your VRAM usage. If you have an 8GB GPU you will be good for anything up to 4K super sampled. More than 8 ,like 16, sky is the limit. Super sample as high as your framerates allow. No worries at all. Textures are probably the most important setting in the game next to shadows and lighting. This should be set as high as possible. Those with 4, or oh no, 3GB of VRAM (NVidia was wrong for that mess) you need to watch your VRAM usage. When VRAM spills over the game will try and draw resources from system RAM. Always a bad spot to be in. The good thing is this game actually looks pretty good using medium textures. Things like cars and signs will look a tad blurry from a distance, but the game still looks good. High and Ultra I have a hard time seeing a difference at all. This only impacts FPS if you go over your VRAM limit. 99 percent of us will be able to max this out as long was we choose a proper resolution to super sample in.
  • Post Process Quality: Low-Ultra. This mainly impacts motion blur and adds some darkness around the edges of the screen at night. Motion blur should be set to off anyway, so this can be set to low-ultra as I see not much of an fps hit. This option also enables or disables lens flare. When the sun is in the right place above you set this to anything but low and you get a chance to catch some lens flare as seen in the pic below. Low disables the effect.

Lens Flare effect at the Farmland Compound in Trumbull Valley. 3414x1920p Nvidia DLDSR.

  • Effects Quality: Low-Ultra. Honestly did my best to figure out what this is. Checked mostly at fire barrels to see if I saw a difference in the flame and did not no matter the setting. I did not check the trap explosives which I plan on doing soon. I saw no fps hit. Further testing in the works.
  • Ambient Occlusion: Medium. This is basically a shadowing technique that makes lighting and shadows look more realistic, it has the ability to make 'shadows within shadows' which is a really rough way to describe it. Let's say a shadow casts upon a car and lighting near the wheel well hits it a certain way. With ambient occlusion you will likely see the details of the tire treads and other things in that area. When this is turned off you will see less texture and detail. In a dark room with only one light source (The lights from your car) this will really hit hard and the room will look realistically dark, especially when your gamma is lowered. This light appears to generate from a known area, and not just a bunch of light shining in randomly. There is not much difference between medium and ultra in my testing. Not much of an fps hit, so you can raise this if you choose to.
  • Anti Aliasing Quality: Medium-Ultra. Since we are super sampling our need to use anti aliasing is lowered, but you will still see jaggies from a far off if you stand on a car or container and point your weapon at a cell tower from about 200 or so meters away. At medium, even at 4k super sampling you will still see shimmering. At ultra you will see the tower with no shimmering. Moderate fps hit as UL chose to use TAA for anti aliasing which is a post process effect. Always a safe and solid option.

Some takeaways before we get to the engine ini file adjustments.

  1. Setting all of your graphics options to Ultra will induce more stuttering. This is common in a lot of games. Many devs have gone on record most games are optimized for high settings. Using super sampling eliminates the need to use Ultra across the board, especially if you have an RTX Nvidia card and can use DLDSR to super sample. It is flat out amazing and this game LOVES it! Save your Ultra settings flat across the board for your screenshots.
  2. This game's environment is always changing, so it is nearly impossible to create identical testing scenarios for dead accurate results. We do the best we can. Looking at the shadows on the ground and the natural lights in the sky move as you play just reminds you how quickly testing conditions can change.
  3. All of our systems are different. This is why devs have a hard time porting console games to PC. It has to be a tremendous headache for them. You will need to determine where you stand in all of this. If you have an old, weak GPU like a GTX 750, this guide will probably not help you as much since you probably won't be as CPU limited as those of us with more powerful graphics cards.

Engine INI Tweaks

  1. In file explore search bar copy and paste this and search: %LOCALAPPDATA%\StateOfDecay2\Saved\Config\WindowsNoEditor\
  2. Double click on Engine.ini

Engine.ini is what we need. Double click.

  1. Copy and past. Then save:

[system settings]

r.Streaming.Boost=1

r.FastVRam.EyeAdaptation=1

r.bForceCPUAccessToGPUSkinVerts=1

r.ViewDistance=5

r.ViewDistanceScale=5

r.LandscapeLODDistributionScale=3

r.LandscapeLOD0DistributionScale=3

r.StaticMeshLODDistanceScale=0.01

r.MaxAnisotropy=16

grass.CullDistanceScale=4

foliage.LODDistanceScale=5

foliage.MinimumScreenSize=0.00000001

foliage.MaxOcclusionQueriesPerComponent=128

foliage.MinInstancesPerOcclusionQuery=65536

r.SkeletalMeshLODBias=-3

r.SkeletalMeshLODRiusScale=0.01

r.Emitter.FastPoolEnable=1

r.EmitterSpawnRateScale=3.0

r.HLOD=1

r.HLOD.DistanceScale=3.0

r.HLOD.MaximumLevel=1

r.MipMapLODBias=0

r.MaxQualityMode=1

r.DetailMode=2

r.MaterialQualityLevel=1

r.HairStrands.DeepShadow.SuperSampling=1

r.TessellationAdaptivePixelsPerTriangle=128

r.Water.WaterMesh.TessFactorBias=12

r.Fog=1

r.FogDensity=0.02

r.FogStartDistance=6

r.VolumetricFog.GridDivisor=30

r.VolumetricFog.GridPixelSize=8

r.VolumetricFog.GridSizeZ=64

r.VolumetricFog.Jitter=1

r.VolumetricFog.InjectShadowedLightsSeparately=1

r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000

r.VolumetricFog.LightFunctionSupersampleScale=2.000000

r.VolumetricCloud.HighQualityAerialPerspective=1

r.VolumetricRenderTarget=1

r.TranslucencyVolumeBlur=0

r.TranslucentLightingVolume=1

r.LightFunctionQuality=1

r.LightShaftQuality=1

r.LightMaxDrawDistanceScale=3

r.HighQualityLightMaps=1

r.TrueSkyQuality=1

r.SkyLightingQuality=1

r.VolumetricCloud=1

r.VolumetricCloud.SkyAO=1

r.VolumetricCloud.SkyAO.Filtering=1

r.VolumetricCloud.ShadowMap=1

r.VolumetricCloud.ShadowMap.MaxResolution=2048

r.VolumetricCloud.SkyAO.MaxResolution=2048

r.VolumetricRenderTarget.Mode=1

r.SkylightIntensityMultiplier=0.4

r.SkyAtmosphere=1

r.SupportSkyAtmosphere=1

r.SkyAtmosphere.LUT32=1

r.SkyAtmosphere.FastSkyLUT=0

r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1

r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0

r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0

r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96

r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0

r.SkyAtmosphere.SampleCountMin=64.0

r.SkyAtmosphere.SampleCountMax=128.0

r.SkyAtmosphere.DistanceToSampleCountMax=128

r.ShadowQuality=5

r.Shadow.RadiusThreshold=0.03

r.Shadow.DistanceScale=3.0

r.Shadow.CSMDepthBias=20

r.Shadow.MinResolution=4096

r.Shadow.MaxResolution=4096

r.Shadow.CSM.TransitionScale=2.0

r.Shadow.PreShadowResolutionFactor=1.0

r.Shadow.FadeResolution=0

r.DistanceFieldShadowing=1

r.Shadow.PerObject=1

r.ContactShadows=1

r.Shadow.AllowForegroundShadows=1

r.AmbientOcclusionLevels=2

r.AmbientOcclusionMaxQuality=100

r.DFShadowQuality=3

r.DFFullResolution=1

r.LensFlareQuality=3

r.ParticleLightQuality=2

r.RefractionQuality=3

r.SSR.Quality=4

r.SSR.MaxRoughness=1

r.SSS.Scale=1

r.SSS.SampleSet=2

r.SSGI.Quality=4

r.DefaultFeature.AntiAliasing=2

r.PostProcessAAQuality=6

r.ScreenPercentage=100

r.TemporalAASamples=32

r.TemporalAACurrentFrameWeight=0.12

r.TemporalAAFilterSize=1.0

r.TemporalAACatmullRom=1

r.TemporalAAPauseCorrect=1

r.BloomQuality=3

r.EyeAdaptationQuality=3

r.Color.Mid=0.35

r.SceneColorFormat=4

r.TonemapperGamma=2.6

r.Tonemapper.Quality=3

r.TonemapperFilm=1

r.Tonemapper.Sharpen=0.33

r.FastBlurThreshold=0

r.MotionBlurQuality=0

r.MotionBlurQuality=0

r.MotionBlur.Amount=0

r.MotionBlurSeparable=0

r.DepthOfFieldQuality=0

r.DepthOfField.FarBlur=0

r.DefaultFeature.MotionBlur=0

r.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

r.MotionBlur.Max=0

r.Tonemapper.GrainQuantization=0

[/script/engine.userinterfacesettings]

ApplicationScale=0.75

That is it. All done. I take no credit for these ini settings. All credit goes to Alex at Naguide. I will edit this and update as I continue to test. Thanks for reading.

Nvidia DLDSR 4K Ultra. 100 FOV

Nvidia DLDSR 4K Ultra. 100 FOV

Nvidia DLDSR 4K Ultra. 100 FOV



Submitted by tone1492 | #Specialdealer Special Offer Online Shopping Store 2016

Wednesday, 3 May 2023

Apex crashes on Xbox series S

I’ve never been more frustrated and angry in my life I think I should just quit the game. Idk it anyone else has this issue but I can’t play on my Xbox series S without the game crashing over and over, I’ve been playing for years and spend plenty of money and now I just can’t play?

It’s not the Xbox as it’s brand new and I even sent it into Microsoft for repairs and they checked it out and said it was all good, plus all my other games run flawlessly

It’s not the Wi-Fi as I hav fast Wi-Fi not to mention my brother plays on the same Wi-Fi with no issues (he even plays apex sometimes)

It’s not the TV as it’s also brand new not to mention I’ve tried on 3 different tvs in my house and they all crash. I’ve used multiple hdmis and it still crashes

I’ve uninstalled and reinstalled countless times, I’ve cleared the cache, I’ve tried playing in 720 p and it crashes

In other words, the Wi-Fi /tv/ cords/ Xbox are all fine yet the game just doesn’t work! Why! I went from playing with stutters, to fps issues and now this!! This game has given me issues for literally a year straight maybe I should just quit, anyone else having this problem



Submitted by BigD0012 | #Specialdealer Special Offer Online Shopping Store 2016