Monday, 26 October 2020

Sandbox changes I'd like to see in the future

I've been playing the crucible since taken king D1, and almost exclusively played crucible in D2 since launch. I play on Xbox, stadia, and played on PC until I realized how old my computer is.

Through all the time I've been playing crucible it truly never felt perfectly balanced. Always one archetype stronger than others, and always a few left behind.

I feel that the easiest to use weapons should have a worse TTK then the hardest to use, and this seasons 600 RPM autos are a good example of what happens when an easy to use weapon has been given too fast of a TTK.

All weapon types and how I'd like to see them balanced. Heavy weapons and exotics have been excluded from the list. Pinicals are not included.

PRIMARY

Auto rifles

600 rpm: are looking good with the upcoming changes in beyond light.

720 rpm: I'd like to see a slight buff in body TTK, only by 10% or so.

450 rpm: should have a similar TTK with 600s, just slightly more range, and a bad body TTK.

360 rpm: should have 10% buff to headshot damage, and a 40% buff to range. They shouldn't be able to cross map, but should act like a fast firing scout rifle.

Combat bows

Precision frames, overall well balanced no change needed.

Lightweight frames, they aren't often the bow of choice, as they are overshadowed be precisions in almost every way, except they have a slightly faster TTK. I'd like to see the draw time cap of 540 removed to see them get more use, as they can't surpass that even with a roll that should.

Hand cannons

110 rpm: I like the changes happening in beyond light, they may get some more use when they fire slightly faster.

140/150 rpm: I believe the changes happening were for the better, we will hopefully see more variety of HCs in the crucible with these.

180 rpm: the beyond light changes really aren't helping much, as they still have an awfull TTK. I think they should become 190 or 195 rpm to let them compete.

SMGs : they all suck right now, all need a large TTK change.

600 rpm: should have a slightly faster TTK than any auto, but should have 80% the range of 720 autos.

750 rpm: should have the fastest headshot TTK, around .7 seconds. and the lowest body TTK, with a range dropping off around 15 meters.

900 rpm: should have the fastest all body TTK around 1.0 seconds and a headshot TTK of around .75 seconds making them very user friendly, with their damage drop off around 15 meters.

Sidearms: all are balanced right now, except I'd like to see a range nerf specifically twords Drang.

Scout rifles: They are actually pretty darn good. They just have no maps catering twords them. I'd like to see all body TTKs increase to have them be more user friendly.

SPECIAL: I'd like to see the disabling of special ammo scavenger mods in crucible.

Sniper rifles: I like the changes I see in beyond light

Shotguns: for the most part they are well balanced, but I'd like to see a few changes.

Rapid fire frames: need +1 meters of OHK range.

Slugs: + 3 meters of OHK range

Precision pellet: +2 meters

Fusion rifles: well balanced for the most part.

Rapid fire frames: +3 meters OHK range.

Gernade launchers: Few people use them, buff them and they are too strong, nerf them and they are too weak. I think they are fine.



Submitted by blacktip102 | #Specialdealer Special Offer Online Shopping Store 2016

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