Saturday, 16 December 2017

Kotaku's articles on the state of things in 2017

What are your thoughts on the current state of any of these things?

What are your thoughts on anything said in these Kotaku articles? Are they accurate, informative and ethical?


The State Of The 3DS In 2017

The state of the Nintendo 3DS in 2017 is “still alive,” which often raises the question: When’s Nintendo going to kill this thing?

While it fell far short of the dizzying heights achieved by the Nintendo DS, the 3DS had a pretty nice lifecycle. We had some good times, didn’t we? But it’s 2017, and every person who buys a Switch is one more person who won’t want to carry their 3DS around. Yes, Nintendo calls Switch a “home system you can take with you,” but the numbers don’t lie; many more Switch owners use it primarily as a portable.

The State Of The PlayStation 4 In 2017

Nintendo might have gotten more buzz in 2017, but Sony’s PlayStation 4 just had a quietly excellent year. In fact, it was arguably the system’s best run since it came out.

Throughout 2017, Sony’s approach to the PS4 was a mix of reliable and experimental. That’s a good combination. The company delivered a pile of games, including a trio of first-party over-achievers and a bounty of de facto console exclusives from Japanese developers who couldn’t be bothered to bring their games to Microsoft’s little-in-Japan Xbox One.

The State Of The Nintendo Switch In 2017

For all the video game industry’s noisy hype about groundbreaking technology, it’s still rare that a device comes along and actually breaks new ground. In just nine months, the Nintendo Switch has done just that. The world of games feels different now than it did one year ago.

In the summer of 2016, the Switch, then code-named “NX,” was a tantalizing mystery. In the fall of 2017, it’s as familiar as an old friend. It was a speedy ride from then to now: the midsummer reports claiming the NX would be a hybrid portable/set-top console, followed by Nintendo’s official unveiling in October, to the Switch launch in March of 2017.

The State Of The Xbox One In 2017

When we talk about the Xbox One in 2017, which Xbox One are we talking about? The original big black box? Last year’s streamlined One S? The ultra-powerful One X?

It’s probably best to focus on this year’s model, the Xbox One X. Introduced in 2016 as Project Scorpio, the “world’s most powerful console” is where most of the Xbox One’s forward momentum came from in 2017, which is sad considering the new hardware didn’t launch until November. Microsoft spent much of the year hyping up the One X’s 4K, HDR capabilities, which didn’t leave a lot of room for talking about other things, like exciting new original games. Who needs those when you’ve got a console that can run the same games other platforms can run, only better?

The State Of Esports In 2017

2017 was the year that esports became harder to ignore than ever, even for the sports blog readers who are desperate to do so. TBS has been broadcasting its Eleague Counter-Strike: Global Offensive competitions since 2016, and in 2017, the show expanded into broadcasts of Street Fighter, Injustice 2 and Rocket League, with each event boasting prize pools in the tens of thousands. Speaking of big money, Dota 2's International tournament prize pool climbed to a record-breaking $23 million in 2017.

Both the massive institutions and tiny scenes in esports thrived in 2017. The North American League of Legends Championship Series, which Riot Games founded back in 2013, is breaking even now. And Blizzard launched Overwatch League, a massively ambitious enterprise that somehow involves buy-ins from multiple traditional sports figureheads.

Competitive scenes for games like Splatoon, Catherine and even Big Buck Hunter have maintained smaller but no less devoted followings, and they have more visibility than ever thanks to Twitch and streaming services allowing them to broadcast around the world.

The State Of Anime In 2017

In 2017, anime is being stretched in all directions. With a glut of new live-action anime adaptations, it’s being stretched into reality. With the airing of Naruto’s 720th (and final) episode, it’s stretching into the future. With behemoth streaming channels nabbing up licensing deals, it’s stretching into the mainstream. And by moving into the mainstream while continuing to embrace so many of the same tired tropes, it’s stretching its audience, too.

The anime industry has ballooned over the last half decade, experiencing boom after boom every year since 2012. This year, we’ve seen a wealth of anime, but not a lot monumental ones. I write a lot about anime on Kotaku, and each time I do, I see anime fans talking about how much the scene has changed. That’s a perennial complaint for any fandom, but the particulars shed light on the state of anime. Now, it’s a circus, they say. It’s laden down by gimmicks, they say, refusing to innovate beyond what viewership numbers say is appealing to certain audiences. After last year, I lowered my usual “Five anime of the season you should be watching” post to to four shows. Throughout this year, I still often couldn’t come up with a fifth.

The State Of PC Gaming In 2017

In a year when PC gaming became more multifaceted and complicated than ever, it also popularized a genre—battle royale—with one of the simplest premises imaginable.

As ever, PC remains at the forefront of gaming. Whether it’s the platform’s longtime advantage in the hardware department, its role as a breeding ground for interesting indies that go on to become multiplatform hits, or attempts to solve the mind-boggling logistical problem of theoretically offering nearly Every Game Ever, PC leads so many dances that you’d need to be a human centipede to keep up.



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