I've been messing with my OSSC lately, specifically on my original Xbox which is outputting 480p, and usually set to 4:3 mode for my D20 and 20L5. But since this is going on my widescreen LCD/LED TV, I thought I would try widescreen mode. I noticed that games look a lot more crisp when it's set to 4:3 mode (also looks that way on my flatscreen when I hook the Xbox up directly via component cables so it's just not just the OSSC scaler), so I'm wondering how older gen consoles handle widescreen mode when in 480p.
I did some research, but I'm finding conflicting information. It seems like most games which are 480p, and have a widescreen mode (usually 16:9), might be using Anamorphic widescreen (which is how many progressive scan DVD's play widescreen)? Which if I'm understanding it correctly, Anamorphic widescreen isn't really "true" widescreen in that it is still using a standard 640x480 480p signal, then sends a signal to the TV to stretch the image left and right so it's 16:9. ---whereas if it was "true" textbook 480p widescreen, the pixel size would be something like 848 or 720 or 800 -depending on the aspect ratio- by 480 pixels (instead of 640x480).
Can anybody tell me if this research is correct? I know some few Xbox games (and PS2, etc.) do have other modes such as 720p and even 1080i - but I'm most curious about this 480p mode on 6th gen consoles.
Submitted by Dochartaigh | #Specialdealer Special Offer Online Shopping Store 2016
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