Tuesday, 17 January 2017

How software can be a bottleneck

It seems like a lot of people are not realizing how SOFTWARE can affect the hardware of a system. Let's break it down.

Let's take Mario Kart 8 Deluxe for example. The people at Nintendo said that while the Nintendo Switch is docked, the game can run at 1080p at 60 FPS. That's great! Let's set this as a base for how well the Nintendo Switch can handle games. Keep in mind that Mario Kart 8 Deluxe does not use a lot of the Switch's resources to run.

Now let's take the Switch's main launch title, The Legend of Zelda: Breath of the Wild. That game, believe it or not folks, uses A LOT more of the Switch's resources to be able to run the game. Think about it. The Zelda game will have to load/render a lot more stuff graphically than Mario Kart, which caused Nintendo to have to run the game at 720p at 30 FPS on Wii U and 900p at 30 FPS on the Switch when docked. This is the best that Nintendo can do to make the game playable and enjoyable for their players. Xbox and PlayStation consoles have ran games at 900p at 30 FPS before.

For PC players, Zelda will probably be equivalent to 720p at high settings. If this game was able to run at 1080p 60 FPS, it would probably be at low settings, no AA, etc. Even on PC, the game can still be a bottleneck! You could have an Intel i7 7700k and a nVida GTX 1080 and a game has the potential to run at ~30 FPS on high settings.

In the end, graphics shouldn't matter to the hardware extent. If the game runs well, looks beautiful in the state that the developers put it in, and is enjoyable, I say that's a great game.



Submitted by i_noah_guy98 | #Specialdealer Special Offer Online Shopping Store 2016

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