Monday, 23 January 2017

Having to visually handicap my game in several ways for a game that shouldn't really need it.

My specs are as follows: -Windows 10 -Nvidia GeForce GTX 940M 4GB on GeForce Game Ready Driver ver. 376.33 -Intel 15-6200u 2.3-2.8 gHz -8GB DDR4 Memory -(Acer Aspire F-15 Laptop Model) -Using Wired xBox360 controller -> [All in all, just slightly less powerful than PS4 / XBOne] I beat the game for the first time on PC back in October. I've been having the same issue since then, but it's gotten to the point where I could really use some help from some kind of wizard who has already solved this issue (possibly.) I have to run the game in 720p in very low settings. I have also turned off antisotropic filtering and anti-aliasing in Nvidia control panel just to get a mild FPS boost. I have used Nvidia inspector to cap the game at 30fps so there isn't a janky frame swing when I look at certain visually taxing objects. I don't understand why I had to do this, as I can play plenty of other more visually demanding games on much better settings. It may not mean much considering its usual inaccuracy, but GeForce experience also claims that I could play it at much higher settings if I wanted to as well. Something I have noticed, however, is that the game becomes exponentially more taxing with each level of resolution you go up. It feels like there shouldn't be this much of a difference. In the past I wrote this off as shoddy porting, like they didn't design it to capitalize on a user's hardware, but I feel like there has to be a way. If Durante could make DS1 play as well as it did, surely someone else has figured out a way to boost performance. Any help would be appreciated.



Submitted by ActualGFCat | #Specialdealer Special Offer Online Shopping Store 2016

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