Wednesday, 31 July 2019

Friday, 26 July 2019

[LFS] [XB1] [LW] looking to get 1st completion

I’m a 720 titan experienced in destiny 1 and a few d2 raids looking to get some teaching on Xbox one in the last wish my gamer tag is...................- XBOX APPLE 2014



Submitted by BreachNclear6 | #Specialdealer Special Offer Online Shopping Store 2016

Thursday, 25 July 2019

RFW Speedrun Records

For a speedrun to be considered legitimate, a video recording of the run is required, as an AR report does not show if the '/ar practice' command is used. All runs should also conform to the RMCT Standard Ruleset, and should be completed on Hard difficulty. The time starts when the pistons retract, and ends when all wools are placed in their victory regions. If AutoReferee is being used, then this will be the time at which '[teamname] wins!' appears in chat.

Tool Assisted Speedruns (TAS) are typically run using the Tickspeed mod, without AutoReferee.

To break an existing record, you should use either the same or newer versions of both Minecraft and the map itself.

If you have set a new record on any RFW map, or are aware of a record that is not included in the list, then please say so in comment on this post.

So here are the records themselves:

Normal speedruns

Basher's Domain: Contranaut - 3:54 (1.8)

Beginner's Touch: Contranaut - 2:45 (1.7.5)

Blazing Sun: Contranaut - 5:18 (1.8, old map version with obsidian mining bypass for 1st wool)

Close Combat: Contranaut - 1:09 (1.8)

Close Encounters 2: Contranaut - 2:47 (1.8)

Closing Darkness: Contranaut - 3:10 (1.8)

Corrupt Lands: Contranaut - 6:33 (1.8)

Corsair Crossfire: Contranaut - 1:29 (1.7.10)

Construction Chaos: Contranaut - 3:59 (1.8)

Direct Fire: Contranaut - 6:31 (1.8)

Direct Fire Mini: Contranaut - 3:14 (1.8)

Divided Together: Contranaut - 1:58 (1.7.10)

Elemental: Contranaut - 4:48 (1.8)

Erosion: Contranaut - 8:45 (1.8, old map version with 3 wools)

Escort Misssion: Contranaut - 1:44 (1.8)

Falling Ruins: zzrules21 - 9:28 (1.8)

Final's Destination: zzrules21 - 8:18 (1.8)

Insomnia: Contranaut - 8:06 (1.8)

Modern Woolfare: Contranaut - 4:44 (1.8)

Mountain Mayhem: Contranaut - 5:59 (1.7.10)

OWBOX: Contranaut - 2:28 (1.8)

Peaceful Paradise: Contranaut - 5:25 (1.8)

Precession: zzrules21 - 8:51 (1.8)

Precession Mini: zzrules21 - 3:57 (1.8)

Psychotic Wrath: Contranaut - 5:31 (1.8)

Quagmire: Contranaut - 5:13 (1.8)

Rain Eater: uplm - 6:28 (1.8, old map version with less bedrock in 3rd wool)

Slippery Slope: Contranaut - 5:51 (1.8)

Spheric Ruins: Contranaut - 7:45 (1.8)

Survival Test: Contranaut - 3:52 (1.8)

Sylvan Cliffs: zzrules21 - 8:25 (1.8)

Remote Lands: zzrules21 - 9:02 (1.8)

Rock's Edge: Contranaut - 3:25 (1.8)

The Abandoned Kingdom: Matsuzen - 7:08 (Technically unofficial)

Tunnel Vision: Arahpthos - 8:51 (1.7.10, old ruleset where it was allowed to push blocks into the void)

Twisted Desert: Contranaut - 6:38 (1.8)

Twisted Ruins: zzrules21 - 14:43 (1.8)

Uncivil Engineering: Contranaut - 6:39 (1.8)

Tool-asisted speedruns

Blazing Sun: Araphthos - 5:23 (1.8, old map version with obsidian mining bypass for 1st wool)

Direct Fire: Arahpthos - 6:33 (1.8)

Direct Fire Mini: Arahpthos - 2:57 (1.8)

Erosion: Arahpthos - 8:59 (1.8, old map version with 3 wools)

Modern Woolfare: Arahpthos - 4:33 (1.8)

Mountain Mayhem: Arahpthos - 5:52 (1.8)

Precession: Arahpthos - 5:43 (1.8)

Rain Eater: Arahpthos - 5:56 (1.8)

Twisted Desert: Arahpthos - 6:10 (1.8)

Uncivil Engineering: Arahpthos - 6:11 (1.8)

Vertigo: Arahpthos - 4:38 (1.8)

2 person speedruns

Beginner's Touch: Contranaut and Muk - 1:38 (1.8)

Construction Chaos: Contranaut and Muk - 2:18 (1.8)

Corsair Crossfire: Contranaut and Muk - 0:59 (1.8)

Direct Fire: Arahpthos and Contranaut - 4:25 (1.8)

Divided Together: Contranaut and xbox_720 - 1:20 (1.8)

Escort Mission: Contranaut and Muk - 0:59 (1.8)

Modern Woolfare: Contranaut and xbox_720 - 2:53 (1.8)

Other categories

Uncivil Engineering Vault: Contranaut - 6:59 (1.8)

RFW Decathlon: Contranaut - 43:37



Submitted by ski_trip42 | #Specialdealer Special Offer Online Shopping Store 2016

Tuesday, 23 July 2019

Rules & Registration - Season 29 - 2016 BMW M2 Coupe - Forza 7

FM4's Twenty Ninth Season

It’s time for season 29 of our Forza Motorsport 7 Series. The goal is to have the feel of serious racing league while being able to let those who just want to have fun be able to compete.

The season will consist of 9 races over the course of 5 weeks. Races will be held once a week with two races a night. Each night should last between 1-2 hours.

Allowed Assists

  • Simulation Damage: must be on (unless noted otherwise)
  • TCS: yes
  • Braking: ABS on/ABS off
  • STM: no
  • Driving Line: yes
  • Steering: normal/simulation
  • Shifting: Automatic/Manual/Manual with Clutch
  • Friction Assist: no
  • Collision Assist: off

[Points]() - Click Here

Points are assigned based on finishing order. A Google doc will be updated weekly showing the results. The winner of driver points wins the opportunity to choose the car for the next series. The only stipulation in car choice is we ask that the winner choose a car that they have never raced/driven in a Forza game before. Every driver will have their worst week removed from their total points. This allows an entrant to miss one night of racing without falling too far in points. In the event of a championship points tie the driver with the most season wins will be deemed champion. If this still results in a tie the winner will be the driver with the most season podium finishes.

The points system will be as follows:

  • 1st - 50
  • 2nd - 47
  • 3rd - 45
  • 4th - 43
  • 5th - 40
  • 6th - 36
  • 7th - 34
  • 8th - 32
  • 9th - 30
  • 10th - 28
  • 11th - 24
  • 12th - 22
  • 13th - 20
  • 14th - 18
  • 15th - 16
  • 16th - 13
  • 17th - 12
  • 18th - 11
  • 19th - 10
  • 20th - 9
  • 21st - 8
  • 22nd - 7
  • 23rd - 6

Car Limitations

The spec car for this series will be the 2016 BMW M2 Coupe. It was selected by season twenty eighth's points champion SVR Saltibancos. The following upgrades must be applied to the car:

To Be Determined

Class : PI : HP : lb-ft : lbs

Engine and Power:

Platform and Handling:

Drivetrain:

Tires and Rims:

Aero & Appearance

Conversion

Entry List

No. Reddit Name Gamertag Team Name
5 RacerXsBrother Dfire999 [One Lap Down (OLD) Racing]()
13 /u/BornAsGhosts13 BornAsGhosts91 [Hyperdrive Autosport]()
17 /u/SlowMotionFire SlowMotionFire [TA Racing]()
26 /u/DiscoJoint DiscoJoing [Disco Volante Racing]()
31 /u/CMD_Slipstream CMD Slipstream [Hyperdrive Autosport]()
32 /u/Hemides Crymcn [Qirex Systems]()
42 /u/modernweapon M0DERNWEAP0N [Winning Through Attrition Racing!]()
61 /u/AndrewBotwin Presto is Besto [Teamnopractice]()
67 /u/Brittle_Bones_Bishop FeaR TheFun1 [Dirty South Racing]()
82 /u/Syfoon foontang [Raccoon Racing]()
649 /u/Tezaurous Tezaurous [Just A Random]()
720 jamesseventwenty TheFugureof1983 [No Team]()
NA The Shadow Edge [VirtualAutsports on Twitch]()

Reserve

No. Reddit Name Gamertag Team Name
36 /u/thebutkiker thebutkiker [Lone Star Racing]()

Livery Rules

Numbers will be assigned on a first come first served basis.

Drivers that have run in any of our previous series will use the green PRO boxes. Drivers new to series will use the orange AM number boxes. Place the flag of your choosing in the box marked flag. Please keep the boxes sized as downloaded. Boxes should be placed on the door. Numbers should be white.

There are separate passenger and driver's side number boxes. SlowMotionFire has the boxes available for download.

  • Driver Side PRO - FM4PRODS
  • Passenger Side PRO - FM4PROPS
  • Driver Side AM - FM4AMDS
  • Passenger Side AM - FM4AMPS

Car numbers located anywhere else on the car are optional and do not have any formatting rules.

For this season I would like to encourage everyone to to run fake companies from TV, movies, video game etc. Inspiration from season's past can be found here. Can't wait to see what everyone comes up with this time!

If anyone doesn't want to create their own livery u/SlowMotionFire offers to put any one of his previously created liveries onto the season's car for you. You can find all available options here

Schedule

Race nights will last somewhere between one and two hours. Week 1-4 will consist of two races each night, all running roughly 30 minutes each. The final week will be a 75 min. endurance race.

All Race Sessions will begin at 7:00 pm central time on Tuesday nights.

The format for each night will contain a qualifying session followed by the race at that track. Qualifying times will be sorted by clean times first then dirty times. The races will be a stationary start using the previous race sort function. There will be no cautions during the 30 minute races.

Race finish procedure. Races length will be the listed length +1 lap. The race will end for all cars on the track when the leader finishes the listed number of laps. Drivers finish the lap they are on and race back to the line. The field will line up in the order they finish in a designated spot, and the results will be noted. The leader will then finish out the remaining lap.

Cautions will be called during the endurance race if any contestant is disconnected from the race. The contestant will be given time to rejoin the race at the back of the field. The race will then be restarted with the remaining time at which the caution was called.

Tracks To Be Determined

  • Test N’ Tune Night (8/6/19)
  • Week 1 (8/13/19)

Race 1 - - Laps:

Race 2 - - Laps:

  • Week 2 (8/20/19)

Race 3 - - Laps:

Race 4 - - Laps:

  • Week 3 (8/27/19)

Race 5 - - Laps:

Race 6 - - Laps:

  • Week 4 (9/3/19)

Race 7 - - Laps:

Race 8 - - Laps:

  • Week 5 (9/10/19)

Race 9 - - Laps:

Registration

Use this thread for registration only please. To register list your gamertag, car number, and team name.

Media

There is a xbox club for this series, search for rFM4. Join to received race night reminders.

We are using discord for voice chat during the race. Drivers are required to be in the Discord voice chat during race events. This is where I organize and moderate the race from. All drivers must be able to hear me in the event of restarts, cautions, etc. It just helps keep the night running smoothly Discord Link

r/FM4 is excited to announce a partnership with VirtualAutosports on Twitch. VirtualAutosports will be streaming and providing live commentary for all the Season 28 races.

Please visit his youtube page to watch back some of the excellent broadcasts of his Mileage Masters Championship series as well as previous FM4 races. We are thrilled to have his professional level broadcasts for our series.

Thank You

Thanks to everyone who helps make this series run from helping run race nights, to track testing and fuel runs, occasional prizes, Twitch streaming and most importantly the drivers who provide clean wheel to wheel racing every week. I wouldn't be able to do it with out all of you.

Past Champions

Driver's Championship

Season Car Reddit Name Gamertag
1 Pagani Zonda u/SlowMotionFire SlowMotionFire
2 Toyota Altezza /u/modernweapon M0DERNWEAP0N
3 Mazda RX-8 /u/modernweapon M0DERNWEAP0N
4 Shelby Cobra /u/q77e q77e
5 Mitsubishi Eclipse /u/BAMF1Racer BAMF1Racer
6 Canceled
7 Saturn ION /u/modernweapon M0DERNWEAP0N
8 Lancia Stratos SVTCOBRA2001
9 Volvo 242 Turbo SVTCOBRA2001
10 De Tomaso Pantera SVTCOBRA2001
11 TVR Sagaris /u/cthom14 cthom14
12 BMW M3 /u/cthom14 cthom14
13 Alfa Romeo 4C /u/Spa_5_Fitness_Camp SrPhloofy
14 Mustang GT /u/cthom14 cthom14
15 Honda NSX-R /u/FacebookOCisOP Shibbity Sparks
16 VW Beetle /u/cthom14 cthom14
17 Subaru SVX /u/MontalvoMC MontalvoMC
18 Datsun 510 /u/cthom14 cthom14
19 Hyundai Veloster N /u/IAN112 IAN112
20 Renault 5 Turbo /u/cthom14 cthom14
21 Mercedes-Benz ML 63 AMG /u/cthom14 cthom14
22 Holden Sandman /u/DiscoJoint DiscoJoint
23 Porsche 911 Carrera RS /u/cthom14 cthom14
24 FIAT X1/9 /u/Brandon_97 SVR Family Dude
25 Aston Martin V8 Vantage V600 /u/dylangoesfast Blister Gypsy
26 Mazda Formula Mazda /u/Saltibancos SVR Saltibancos
27 Alfa Romeo Giulia Sprint GTA Stradale /u/Slappsvela Slappsvela
28 Chevrolet Vega GT /u/Saltibancos SVR Saltibancos

Team Championship

Season Car Team Name Driver #1 Driver #2
1 Pagani Zonda TA Racing SlowMotionFire M0DERNWEAP0N
2 Toyota Altezza TA Racing SlowMotionFire M0DERNWEAP0N
3 Mazda RX-8 TA Racing SlowMotionFire FeaR TheFun1
4 Shelby Cobra Racers Edge q77e BAMF1Racer
5 Mitsubishi Eclipe High Times Racing BAMF1Racer muckylady


Submitted by fm4moderator | #Specialdealer Special Offer Online Shopping Store 2016

Y3 Off-Season: PS4/XBox/PC All Platforms Population Counts during CE 19-22JUL19

Off-Season PS4/XBox/PC Warrior Challenge Event (CE) 19-22JUL19

The following are the PS4, XBox, and PC numbers of active players during these timeframes ("at least this many played", could be more). By doing the minimum requirement to gather the lowest possible ranking, one can see a snapshot of active players for that timeframe. All totals are in "At least this many played" numbers for only the specified timeframes. More players would definitely have played, but not less.

 

*Special thank you to u/Gadengo for providing PC data.

*Special thank you to u/the_1eprechaun for providing XBox data.

 


PS4/XBox/PC Numbers 19-22JUL19 w/ Comparisons to most recent comparable CE (Old) 12-15JUL.

 

PS4 Warrior Challenge CE 19-22JUL19 Totals Screenshot Rankings with last comparable CE (Old):

  1. V: 96,846 (45.2%) / Old: 90,942 (44.1%)

  2. K: 61,720 (28.9%) / Old: 61,095 (29.6%)

  3. S: 55,304 (25.9%) / Old: 54,275 (26.3%)

  4. Total: 213,873+ (At least this many) / Old: 206k+

 

XBOX Warrior Challenge 19-22JUL19 Totals Screenshot Rankings:

  1. V: 64,399 (44.1%) / Old: First Time

  2. K: 46,155 (31.6%) / Old: First Time

  3. S: 35,408 (24.3%) / Old: First Time

  4. Total: 145,962+ (At least this many) / Old: N/A

 

PC Warrior Challenge 19-22JUL19 Totals:

  1. V: 34,600 (42.1%) / Old: 23,345 (40.1%)

  2. K: 26,300 (32.0%) / Old: 18,257 (31.3%)

  3. S: 21,300 (25.9%) / Old: 16,687 (28.6%)

  4. Total: 82,200+ (At least this many) / Old: 58k++

 

PS4/XBox/PC Combined Numbers 19-22JUL19 with comparisons to 12-15JUL19 CE (Old):

  1. Vikings: 195,846 (44.3%) / Old: 43.2%

  2. Knights: 134,176 (30.4%) / Old: 30%

  3. Samurai: 112, 013 (25.3%) / Old: 26.8%

  4. Total: 442,035+ (At least this many)

    • PS4: 213.8k+ (48.4% of Population)
    • XBox: 145.9k+ (33% of Population)
    • PC: 82.2k+ (18.6% of Population)

 

Trends/Observations:

  1. On PS4, there was a very minor change between these numbers and the last comparable CE (12-15JUL19). No notable change to speak of, in any of the numbers (very slight increase in totals, faction populations had minor changes in percentages).

  2. XBOX DATA FOR THE FIRST TIME. Two points of interest with these numbers.

    • The first is the Community Goals used for last Mid-Season's Event factored out to PS4 48%, Xbox 35%, and PC 17%. Theoretically, we could assume ballpark figures for Xbox based off of the other numbers collected. This week, Xbox had a 33% take, which is very close to that projected goal of 35%. It held up with the actual raw data collected.
    • The second point is how closely Xbox Faction population percentages matches up with both PS4 and PC. I always suspected they were close, but this confirms those suspicions. This is the first real detailed look at the whole population of an extended timeframe since... the Devs put out that information at the start of S5, more than one year ago.
  3. On PC, these numbers were collected with two hours left in the event. The numbers for PC are better than last week's, however, due to time constraints those weren't done at the optimal time to do these events (last day being the best day) like this one was. It's not easy to work around these schedules, but any data collected is good as these are always in an "At Least this Many" (there will be more, but not less) totals and only just close approximations to full playerbase counts. Additionally, there were very minor changes in population percentages, but nothing noteworthy.

  4. The Viking Faction won the Challenge Event for most matches completed on all three platforms Xbox, PC ,and PS4. Overall, Vikings had 35.9%, Knights 32.8%, and Samurai 31.3%. During this timespan, the Vikings also held territories between 38-44. While they handily won these events, the numbers are interesting with regard to the FW. There's a few variables at play and further info is needed, but it is curious.

  5. This is the first real detailed look at the whole population over an extended timeframe since... the Devs put out that information in S5, more than one year ago. These actual numbers line up very well to the Devs projected Community Goals used for last Mid-Season's Event of PS4 48%, Xbox 35%, and PC 17%.

  6. The next upcoming CE is a 7 day Challenge Event starting 25JUL19. First of all, that's very odd, there hasn't been a week long challenge during the off-season since... well, I can't even remember when one happened. Does it mean something? Maybe, but probably not. Unfortunately, I am unsure of the type of CE it is (except that it is an Executioner Event) and if it's worth doing. I will have to wait until after this next WD.

 

Note: This CE was a Warrior Challenge, which is matches completed of any mode. It is impossible to receive a score of zero. Scores of 1+ can only be earned by actually completing matches. This one for all modes is rare for these shorter CEs, but it's one of the best types of CEs to use to see whole population data of active players during these timespans.

 


Previous Challenge Events tracked: Compiled CE Population Reports: Year 3

Using Community/Challenge Events (CE) to get a snapshot of player numbers was common over the years ever since they removed the player counter. I've kept track for my own interest. If anyone wants to track this, they easily can. For those interested, Here is an overly explained and overly complicated process I used to test issues and to find the optimal way to produce results, but in reality this is very simple for anyone to do.

It is far from metrics of actual total playerbase, actual downloads, or players leaving/players coming back. With Ubisoft not releasing that info, this is the next (only) best thing. This sub used to do this in 2017 and mid 2018, it's nothing new.

 


Disclaimer: This is a post about numbers of active PS4/XBox/PC players during the Challenge Event lasting 19-22JUL19. This is merely a reference for use. This is NOT indicative of how many downloads/purchases of the game has occurred or the overall numbers of active players in this month. Nor is it indicative of how active they were, just that they played at least one match during this timespan.

Inactive accounts do not get rankings, they have to actively participate (complete a match) during these events. Logging in, Customize Menus, Training Arena, and Apprentice/Warrior Trials do not grant rankings. Again, only completing a match during these timeframes will count and only active accounts will receive rankings.



Submitted by ConnorMacLeod- | #Specialdealer Special Offer Online Shopping Store 2016

Sunday, 21 July 2019

I need help.

http://imgur.com/gallery/ZRT19DG

My tcl 55 inch 4k Roku tv has been fine up until this morning. Turned it on. Had first assumed it was the Xbox as it was doing it. Looked up the problem and it said turn the resolution down so I turned it to 720 and the screen cleared up. Got on YouTube on the tv, not the Xbox, and this happened. The last pics video started doing it about 20 seconds after I took the pic. Then after some time it switched back off and was clear.



Submitted by kazumahamano | #Specialdealer Special Offer Online Shopping Store 2016