As title.
I tried the usual trick, where you switch Windows to the DSR/DLSR resolution before launching the game. This didn't alter the outcome, however, so I'm presuming the issue is on the game client side, rather than the usual nvidia driver side.
GPU: GeForce RTX 4090
CPU: AMD Ryzen 9 5900X 12-Core Processor
Memory: 32 GB RAM (31.95 GB RAM usable)
Monitor resolution: DLDSR 2880 x 1620 -> 1920 x 1080, 144Hz (gsync)
Operating system: Windows 10 22H2
Nvidia Drivers: 526.86 or 528.49
GameUserSettings.ini
[/Script/Engine.GameUserSettings]
bUseDesiredScreenHeight=False
[/Script/Endeavor.EndeavorGameUserSettings]
Gamma=2.000000
CurrentInputMappingPreset=InputMappingDefault
MasterVolume=1.000000
MusicVolume=0.650000
FXVolume=1.000000
CharacterVoiceVolume=1.000000
UIVolume=1.000000
FootstepVolume=1.000000
bUseHeadshotKillSFX=True
XboxSafeZoneRation=1.000000
bIsFirstRun=False
MotionBlurScaleOption=(CVarName="r.MotionBlur.Scale",Value=1.000000,bSet=True,DefaultValue=1.000000,bDefaultSet=True)
MaxFPSOption=(CVarName="t.MaxFPS",Value=0.000000,bSet=True,DefaultValue=60.000000,bDefaultSet=True)
TonemapperSharpenOption=(CVarName="r.Tonemapper.Sharpen",Value=0.000000,bSet=True,DefaultValue=1.000000,bDefaultSet=True)
ShadowQualityOption=(CVarName="sg.ShadowQuality",Value=4.000000,bSet=True,DefaultValue=4.000000,bDefaultSet=True)
ResolutionQualityOption=(CVarName="r.ScreenPercentage",Value=150.000000,bSet=True,DefaultValue=100.000000,bDefaultSet=True)
MipMapLODBiasOption=(CVarName="r.MipMapLODBias",Value=0.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=True)
SceneFringeQualityOption=(CVarName="r.SceneColorFringeQuality",Value=1.000000,bSet=True,DefaultValue=1.000000,bDefaultSet=True)
TemporalAASamplesOption=(CVarName="r.TemporalAASamples",Value=16.000000,bSet=True,DefaultValue=8.000000,bDefaultSet=True)
AmbientOcclusionLevelsOption=(CVarName="r.AmbientOcclusionLevels",Value=3.000000,bSet=True,DefaultValue=3.000000,bDefaultSet=True)
SSRQualityOption=(CVarName="r.ssr.quality",Value=3.000000,bSet=True,DefaultValue=3.000000,bDefaultSet=True)
SubSurfaceQualityOption=(CVarName="r.SubsurfaceScattering",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
VSyncOption=(CVarName="r.VSync",Value=0.000000,bSet=True,DefaultValue=1.000000,bDefaultSet=True)
VolumetricFogQualityOption=(CVarName="r.VolumetricFog.GridPixelSize",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
bUseVSync=True
bUseDynamicResolution=False
ResolutionSizeX=2880
ResolutionSizeY=1620
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=0
LastConfirmedFullscreenMode=2
PreferredFullscreenMode=0
Version=6
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
ForceDX11=False
bDisableCrossPlatformPlay=False
DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
EnableDX12=True
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=4
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.FoliageQuality=3
sg.ShadingQuality=3
Submitted by Hoshiko-Yoshida | #Specialdealer Special Offer Online Shopping Store 2016
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