We are please to have our latest bug fix and balancing update in your hands. With V1.1.9.6, we have revisited ranged weapons and made them a much more viable endgame choice in general, compared to the limited selection from before. Likewise, we reviewed many niche playstyles and improved the availability of skill points bonuses for them. And that’s just the beginning!
This update is now live on Steam and coming posthaste to GOG and Xbox.
Xbox
- Addressed a number of issues that can rarely result in a memory leak while playing the game for extended periods of time.
- Fixed a memory leak which occurred when loading localization data.
- Fixed an issue with projectile fragments (ex. Ravenous Earth, Panetti’s Replicating Missile) not spreading out as intended
Crucible
- Increased the Cooldown between Crimson Pools cast by Kubacabra in the Crucible
Shattered Realm
- Increased the Cooldown between Crimson Pools cast by Kubacabra in the Shattered Realm
Animation
- Fixed an issue where Leap attacks would not be as responsive as intended when using one-handed guns (not-dual wielding).
- Fixed an issue where Leap attacks would not be as responsive as intended when using two-handed melee weapons on female characters.
- Increased the speed of the two-handed ranged kneeling “barrage” animation by 60%
- Increased the speed of the two-handed ranged kneeling “double-shot” animation by 10%
Tech
- Fixed a memory leak which could occur when loading items with certain combinations of stats.
- Fixed a crash which could occur randomly when some randomly generated items were present in the game world.
- Fixed a crash which could occur when rendering fonts with some combinations of characters.
Game
- Following a review of fire codes, the Bastion of Chaos has had most of its doors removed.
- Fixed an issue where some Arcane heroes did not have their arcane glow visual
- Fixed an issue where certain monster skills could become targeted by on hit effects rather than the casting monster.
- Increased monster % Physical Resist on Ultimate difficulty by 2%
Itemization
- This update includes a redesign of ranged weapons with the hidden projectile passthrough modifier. This has always been a contentious mechanic, but past experiments with shifting passthrough to weapon pool skills (WPS) proved successful. In v1.1.9.6, we have decided to shift all passthrough to WPS skills instead of having it be a hidden modifier on a small selection of weapons. This way, more ranged weapons have access to this powerful mechanic, opening up many more viable ranged options while also making it possible to tune ranged weapons without having to compensate for the overly powerful 100% passthrough on select weapons.
- In order to improve skill point distribution on gear, particularly for more exotic options such as Conduit builds, v1.1.9.6 introduces additional skill bonuses to Monster Infrequent rings, shoulder armor, and torso armor. Likewise, there are now more skill bonuses on Faction head, shoulder and torso armor. Check out all the new options and see how they fit into your build ideas!
- Rare Prefix - Ancient: replaced % Constitution with % Pierce Resist
- Rare Prefix - Devastating: added % Physical damage
- Rare Prefix - Formidable: replaced % Physical damage and % Constitution with Health
- Rare Prefix - Imposing: replaced % Health with % Vitality Resist
- Rare Prefix - Tyrant’s: removed % Physical damage
- Rare Prefix - Unyielding: replaced % Constitution with % Aether Resist
- Rare Suffix - Incantations: increased % All damage
- Rare Suffix - Menhir’s Wall: added % Pierce Resist at levels 82+
- Rare Suffix - Nature’s Bounty: added % Chaos Resist
- Component - Seal of Blight: increased % Weapon damage and removed % Crit damage on the granted skill
Faction Equipment
- All Faction Helms, Shoulders and Torso armor that previously had 2 skill bonuses now have 3. Note that some items may feature less skill bonuses if you do not own both expansions.
- Bloodsurge: added 4% Cast Speed
- Bloodrender: replaced bonus to Oleron’s Rage with +2 to Reaping Strike and increased Vitality damage modifier for Whirling Death to 160
- Mark of Burning Shadows: increased bonus to Bone Harvest to +3 and increased Fire damage modifier for Bone Harvest to 330
- Mark of Lethal Intents: increased bonus to Grasping Vines to +3 and % Vitality Resist to 32%. Added 84% Pierce damage and +2 to Entangling Vines. Added +0.5s Duration modifier for Grasping Vines.
- Nightstalker Pendant: increased Frostburn damage modifier for Ring of Steel to 280 / 3s
- Occulant: increased Defensive Ability to 130 and added 40% Elemental Resist and +1 to Nightblade Skills. Reduced bonus to Pneumatic Burst to +3. Increased % Block Chance modifier for Pneumatic Burst to 15%, its % Block Recovery modifier to 12% and added 34 Acid damage modifier for it. Added modifiers for Shattering Smash.
- Redeemer of Malmouth: added 55 Physical damage modifier for Belgothian’s Shears
- Solael’s Devourer: increased % Weapon damage modifier for Flames of Ignaffar to 50%
- The Desolator: removed Projectile Passthrough, damage adjusted accordingly. Increased Fire damage to 59-85, % Attack Speed to 28% and Health to 670. Added 50% of Cold dealt as Fire. Increased % Weapon damage modifier for Bursting Round to 80% and added 100% Projectile Passthrough modifier for it.
- Vampirris: added -0.5s Cooldown modifier for Reap Spirit
- Witch Moon: added 66 Offensive Ability. Increased Cold damage modifier for Ring of Steel to 120.
- Word of Solael: added -80 Defensive Ability Reduction modifier for Bloody Pox
- Wrathguard: increased % Physical Resist to 12% and increased Pierce damage on the granted skill
Relics
- Eye of the Storm: added % Cold damage to the base item and its granted skill
- Gunslinger’s Talisman: added 70% Projectile Passthrough to the granted skill
- Marauder’s Talisman: added 70% Projectile Passthrough to the granted skill
- Nidalla’s Outbreak: replaced % Crit damage with 3% Defensive Ability
- Plunderer’s Talisman: added 70% Projectile Passthrough to the granted skill
Monster Infrequents
- All Monster Infrequent Rings and Shoulder and Torso armor now have bonuses to 3 skills. Nemesis Shoulders now all support 4 masteries. Note that some items may feature less skill bonuses if you do not own both expansions.
- Abaddoth’s Sermons: increased Chaos damage modifier for Rune of Kalastor to 110
- Aetherwarped Cleaver: increased % Physical damage modifier for Cadence to 180%
- Alkamos’ Scythe: increased Cold damage modifier for Blitz to 400
- Ascendant Conduit: increased bonuses to Vindictive Flame and Olexra’s Flash Freeze to +3 and added modifiers for Maiven’s Sphere of Protection
- Balegor’s Crusher: increased Poison damage modifier for Ring of Steel to 300 / 5s and added 100% Poison damage modifier for Blood of Dreeg
- Bane’Gargoth’s Shard: increased Fire damage modifier for Flame Touched to 34 and added -0.4s Cooldown modifier for Forcewave
- Bargoll’s Heart: increased Elemental damage modifier for Pneumatic Burst to 33 and added 45% of Pierce dealt as Elemental modifier for it
- Barthollem’s Gavel: reduced Fire damage modifier for Judgment to 80 and its Burn damage modifier to 80 / 2s
- Basilisk Crest: increased Duration modifier for Word of Renewal to 120s
- Basilisk Fang: increased % Attack damage Converted to Health modifier for Dreeg’s Evil Eye to 5% and its % Retaliation added to Attack modifier to 12%
- Basilisk Mark: increased Duration modifier for Blood of Dreeg to 120s
- Blaze Herald: added -50 Offensive Ability Reduction modifier for Word of Pain
- Bloodbriar’s Thorn: reduced Cooldown Reduction modifier for Blitz to -0.9s and its % Crit damage modifier to 15%
- Boneblade: added % Bleed damage and added 90 Bleed damage / 1s modifier for Bloody Pox at levels 70+
- Chillblood’s Carcass: added modifiers for Mogdrogen’s Pact
- Colossal Bulwark: base damage is now Aether, as intended. Increased Aether damage modifier for Spectral Binding to 34 and reduced its % Aether damage modifier to 80%.
- Colossal Defender: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
- Dermapteran Slicer: increased % Weapon damage modifier for Amarasta’s Quick Cut to 24% and Pierce damage modifier for Whirling Death to 80.
- Ellena’s Necklace: added 8% Health modifier for Star Pact
- Fleshwarped Archive: fixed missing pet bonuses
- Fleshwarped Carbine: added 50% of Elemental dealt as Aether modifier for Reckless Power
- Fleshwarped Casque: added 6% Defensive Ability modifier for Iskandra’s Elemental Exchange
- Fleshwarped Codex: added % Aether damage. Increased Aether damage modifier for Callidor’s Tempest to 84 and added 6% Physical Resist modifier for Blast Shield.
- Gannar’vakkar’s Sting: increased Acid damage modifier for Righteous Fervor to 22
- Gargoyle Gaze: added 8% Attack damage Converted to Health modifier for Amarasta’s Blade Burst and increased Frostburn damage modifier for Rune of Hagarrad to 200 / 3s
- Gollus’ Ring: added % Pierce Resist
- Groble Toxic Effigy: reduced % Weapon damage modifier for Dreeg’s Evil Eye to 26%
- Gulgazor’s Heart: increased Duration modifier for Word of Renewal to 120s
- Ilgorr’s Eternal Vigil: increased Duration modifier for Pneumatic Burst to 120s and added 60% Cold damage modifier for it
- Kalis’Ka’s Harvest: reduced % Bleed and % Internal Trauma damage modifiers for Presence of Virtue to 80% and removed its % Physical damage modifier. Increased Bleed damage modifier for Blade Arc to 150 / 3s
- Kilrian’s Skullbreaker: increased Fire damage modifier for Word of Renewal to 34 and reduced % Weapon damage modifier for Fire Strike to 18%
- Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -1s. Increased Lightning damage modifier for Vindictive Flame to 120-240 and added -0.5s Cooldown modifier for it.
- Lagoth’Ak’s Bloodbinding: increased Bleed damage modifier for Siphon Souls to 110 / 1s
- Leafmane Horn: increased Poison damage modifier for Dreeg’s Evil Eye to 180 / 3s
- Leafmane Trophy: increased Vitality damage modifier for Drain Essence to 70
- Loxmere’s Frostblade: replaced % Crit damage with Health
- Malkadarr’s Dreadblade: increased % Weapon damage modifier for Execution to 80%
- Mark of Nacrathan: increased Cold damage modifier for Callidor’s Tempest to 78
- Messenger’s Blaze Cannon: increased Range modifier for Vire’s Might to 4
- Milton’s Casque: reduced Physical damage modifier for Shield Training to 15 and its % Physical damage modifier to 50%. Removed Physical damage modifier for Blitz at low levels.
- Namadea’s Horns: increased Cold damage modifier for Pneumatic Burst to 32
- Naren Kur’s Blade: increased Chaos damage modifier for Markovian’s Advantage to 100-300
- Obsidian Defender: increased Chaos damage modifiers for Shattering Smash and Solael’s Witchfire to 210-320 and 22-40, respectively, and reduced % Chaos damage modifier for Solael’s Witchfire to 80%
- Pit Master’s Axe: increased Bleed damage
- Putrid Necklace: increased Duration modifier for Blood of Dreeg to 120s
- Rag’Nadar’s Maw: added +3 Summon Limit and -100 Defensive Ability Reduction modifiers for Thermite Mine
- Ravna’s Claw: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
- Ronaprax’s Sting: increased % Retaliation added to Attack modifiers for Dreeg’s Evil Eye and Aegis of Menhir to 12%
- Rylok Mark: added 100% of Aether dealt as Vitality modifier for Primal Strike
- Scarab Carapace: added 80% Elemental damage modifier for Maiven’s Sphere of Protection
- Spectral Battle Axe: increased % Weapon damage modifier for Whirling Death to 60%
- Troll Bonecrusher: increased Bleed damage modifier for Savagery to 180 / 3s
- Ugdenbog Arcaneweaver: added 66 Elemental damage modifier for Fire Strike and reduced its % Projectile Passthrough modifier to 33%. Increased Elemental damage modifier for Iskandra’s Elemental Exchange to 32 and its % Attack Speed modifier to 10%.
- Ugdenbog Bilelauncher: increased Duration modifier for Blood of Dreeg to 120s and added 80% Poison damage modifier for it. Added 20% Projectile Passthrough modifier for Amarasta’s Blade Burst.
- Ugdenbog Boltthrower: increased Bleed damage modifier for Storm Spread to 140 / 3s
- Ugdenbog Flamestrife: reduced Fire damage modifier for Flames of Ignaffar to 48
- Ugdenbog Howler: increased Vitality damage modifier for Siphon Souls to 80 and added -70 Defensive Ability Reduction modifier for it
- Ugdenbog Sparkthrower: increased Cooldown Reduction modifier for Primal Strike to -1.2s and increased Lightning damage modifier for Storm Box of Elgoloth to 110
- Ugdenbog Venom Launcher: added 30% Health Regeneration modifier for Blood of Dreeg
- Vilgazor’s Heart: increased Duration modifier for Pneumatic Burst to 120s
- Viloth’s Ring: added % Aether Resist
- Viper Hemorrhager: increased Bleed damage modifiers for Phantasmal Blades and Devouring Swarm to 210 / 3s and 110 / 3s, respectively
- Viper Sandspitter: added 10% Weapon damage and 35% Weapon damage modifiers for Righteous Fervor and Zolhan’s Technique, respectively. Removed % Damage penalty and % Projectile Passthrough modifiers for Righteous Fervor.
- Warden’s Fortress: reduced Cooldown Reduction modifier for Blitz to -0.5s and removed its Physical and Internal Trauma damage modifiers at low levels
- Wendigo Barb: increased Duration modifier for Blood of Dreeg to 120s and added 8% Attack Speed and 8% Cast Speed modifiers for it
- Wradlith’s Bulwark: increased bonuses to Olexra’s Flash Freeze and Night’s Chill to +3 and added modifiers for Iskandra’s Elemental Exchange
- Zaria’s Pendant: replaced % Physical Resist for pets with 8% Health for pets. Removed % Attack Speed for pets for real this time (was intended as a v1.1.9.2 change).
- Zarthuzellan’s Archive: reduced Burn damage modifier for Vire’s Might to 90 / 2s
Epic Items
- Amnesty Set: increased % Armor bonus to 16%
- Mythical Chestguard of Perdition: increased % Armor to 8%
- Mythical Faceguard of Perdition: increased % Armor to 8%
- Mythical Handguards of Perdition: increased % Armor to 8%
- Mythical Shield of Perdition: increased % Health to 12% and % Armor to 20%
- Mythical Shoulderguards of Perdition: increased % Armor to 8%
- Corruptor of Souls Set: reduced Pet bonuses on the skill proc
- Mythical Corruptor’s Mantle: reduced bonus to Soul Harvest to +2
- Mythical Corruptor’s Mask: reduced bonus to Soul Harvest to +2
- Corruptor of Spirits Set: reduced Pet bonuses on the skill proc
- Corruptor’s Mantle: reduced bonus to Soul Harvest to +2
- Corruptor’s Mask: reduced bonus to Soul Harvest to +2
- Daega’s Hood: increased Poison Retaliation to 660 / 5s and added 4% Physical Resist
- Daega’s Mantle: increased Poison Retaliation to 660 / 5s
- Daega’s Raiment: increased Poison Retaliation to 660 / 5s
- Dawnshield Set: increased % Aether Resist and % Chaos Resist bonuses to 32%
- Mythical Champion of the Light: increased % Health to 14% and added +4 to Retribution
- Mythical Dawnguard Epaulets: increased Health to 600 and added 18% Vitality Resist
- Mythical Dawnguard Helm: added 18% Pierce Resist
- Mythical Dawnguard Plate: increased Health to 820
- Empowered Tempest Sigil: reduced bonus to Raging Tempest to +2
- Empowered Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 86 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
- Myrmidon Armor Set: added 5% Health bonus
- Myrmidon Chestguard: removed % Health
- Myrmidon Bastion Set: added 6% Health bonus
- Mythical Myrmidon Chestguard: removed % Health
- Mythical Myrmidon’s Guard: increased Health to 1880 and Defensive Ability to 80
- Mythical Astral Legwraps: increased Health to 660
- Mythical Blazeguard Arbiter: increased Defensive Ability to 95 and Health to 1440 and added 22% Vitality Resist
- Mythical Blightshard Amulet: increased % Elemental dealt as Acid for pets to 100%
- Mythical Bloodbathed Links: added +2 to Blade Trap
- Mythical Brawler’s Gloves: added 40% All Retaliation damage
- Mythical Crest of the Black Legion: increased Health to 1000 and % Physical Resist to 15%
- Mythical Dawnshard Bulwark: added 12% Physical Resist
- Mythical Deathbringer Raiment: added +2 to Siphon Souls and +3 to Rune of Hagarrad
- Mythical Devil’s Grin: increased Health to 1880 and added 40% Vitality Resist
- Mythical Dreadguard: increased % Health to 12% and % Physical Resist to 15%
- Mythical Dreadrune Legguards: increased % Pierce Resist to 32% and added 16% Vitality Resist
- Mythical Elementium: increased Spirit to 56 and added 12% Physical Resist
- Mythical Eyes of the Reaper: added +2 to Devouring Blades
- Mythical Faith’s Guard: increased % Defensive Ability to 8% and added 24% Aether Resist
- Mythical Flamebreaker: added 1600 Health
- Mythical Left Hand of Carnage: added +2 to Blade Trap
- Mythical Legionnaire’s Rebuke: increased Health to 1040 and % Bleed Resist to 55%. Increased % Pierce Resist and Physical damage on the granted skill.
- Mythical Lichguard: increased Health to 1880 and % Physical Resist to 12%
- Mythical Locust Gem: added +2 to Devouring Blades
- Mythical Ravna’s Guard: increased Health to 1540
- Mythical Right Hand of Carnage: added +2 to Devouring Blades
- Mythical Skinflayer Raiment: added +2 to Blade Trap
- Mythical Spiriteater Bulwark: increased Health to 1650 and added 24% Chaos Resist
- Mythical Stormguard: increased % Physical Resist to 14% and Defensive Ability to 80
- Mythical Stormscourge Bulwark: increased Health to 1080 and % Physical Resist to 15%
- Mythical Tempest Sigil: reduced bonus to Raging Tempest to +2
- Mythical Turin’s Grips: added 340 Fire Retaliation
- Mythical Turin’s Step: increased % Health to 6%
- Mythical Vanguard of the Legion: increased % Physical Resist to 12%
- Mythical Vaultkeeper’s Mark: added +3 to Ranged Expertise and increased bonuses on the granted skill
- Mythical Vilescorn Legplates: added 660 Health
- Mythical Watcher of the Frozen North: increased % Physical Resist to 14% and Health to 800
- Mythical Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 122 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
- Stonefather Bulwark: increased % Physical Resist to 14%
- The Eastern Oath Set: reduced % Offensive Ability bonus to 5%
- Mythical Eastern Gloves: replaced % damage bonuses with % Elemental damage
- Mythical Eastern Legguards: replaced % damage bonuses with % Elemental damage
- Mythical Eastern Robes: replaced % damage bonuses with % Elemental damage
- Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 50 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
Legendary Non-Set Items
(Find in comments, too long for post.)
Legendary Set Items
- Allagast’s Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 140
- Allagast’s Mantle: replaced % Aether Resist with 6% Health
- Allagast’s Robe: increased % Offensive Ability to 4%
- Alkamos’ Touch of Anguish: added 25% Poison Resist and reduced % Vitality Resist to 16%
- Ardor of Octavius Set: increased Offensive Ability bonus to 100 and % Physical Resist bonus to 12%
- Bulwark of Octavius: increased % Chaos Resist to 45%
- Visor of Octavius: increased % Aether Resist to 38%
- Armor of the Eternal Night Set: increased % Health bonus to 12% and % Armor bonus to 22%. Increased % Vitality Resist Reduction modifier for Veil of Shadows to -18%.
- Belgothian’s Slaughter Set: increased % Armor bonus to 15% and increased % Attack Speed on the granted skill
- Belgothian’s Armor: increased % Health to 6% and replaced Offensive Ability with 40 Defensive Ability
- Belgothian’s Mask: replaced % Attack Speed with 4% Physical Resist
- Belgothian’s Shoulderguard: increased % Armor to 8%
- Black Scorch Covenant Set: increased Health bonus to 2200
- Blightlord’s Mantle: increased Health to 440
- Blood Knight Set: increased % Physical Resist bonus to 12%. Increased % Attack damage Converted to Health on the summoned pet’s attacks to 25%. Increased % Attack damage Converted to Health modifier for Counter Strike to 15%.
- Blood Knight’s Armor: increased % Armor to 8%
- Blood Knight’s Pendant: reduced Vitality damage to 12-16
- Bloodrager’s Endless Frenzy Set: added Heal to skill proc
- Mythical Bloodrager’s Shoulderguard: added 5% Health
- Bonemonger Set: increased % Elemental Resist Reduction modifier for Siphon Souls to -15%
- Bonemonger’s Chestguard: increased Health to 444
- Bonemonger’s Hood: increased Health to 455
- Dagallon’s Destruction Set: added 100% of Physical dealt as Fire and Lightning bonus and increased Fire and Lightning damage modifiers for Fire Strike to 20
- Dagallon’s Armor: added 24% Freeze Resist
- Dagallon’s Annihilator: increased % Bleed Resist to 18%. Removed Projectile Passthrough, damage adjusted accordingly. Added 50% Projectile Passthrough modifier for Storm Spread.
- Dagallon’s Destroyer: increased % Chaos Resist to 18%. Removed Projectile Passthrough, damage adjusted accordingly. Added 100% Projectile Passthrough modifier for Bursting Round.
- Darkblaze Garb Set: reduced % Chaos Resist Reduction modifier for Curse of Frailty to -18%
- Darkblaze Headguard: reduced Chaos damage modifier for Fire Strike to 16
- Darkblaze Source: increased % Bleed Resist to 36%
- Dark One’s Gift Set: reduced % Damage Absorption on the skill proc to 8%
- Dawnseeker’s Light Set: added 5% Retaliation added to Attack modifier for Savagery
- Mythical Dawnbreaker’s Sledge: reduced % Retaliation added to Attack modifier for Savagery to 4%
- Deathguard Set: increased % Physical Resist bonus to 16%, Offensive Ability to 90, Defensive Ability to 90 and % Cold dealt as Acid bonus to 50%. Increased Acid damage modifier for Bone Harvest to 330 and its Poison damage modifier to 330 / 5s.
- Deathguard Blade: increased % Attack Speed to 16% and added 180 Health. Added 90 Acid damage modifier for Bone Harvest and reduced its % Crit damage modifier to 15%.
- Deathguard Hood: added 440 Health and 20% Stun Resist and removed % Armor. Increased Cooldown Reduction modifier for Bone Harvest to -0.6s.
- Deathguard Mantle: added 540 Health
- Deathguard Shroud: increased Health to 720 and Energy Regeneration to 4
- Deathmarked Hood: increased bonus to Amarasta’s Quick Cut to +3
- Deathmarked Jacket: increased bonus to Whirling Death to +3
- Deathmark’s Shadow Set: increased % Pierce dealt as Cold bonus to 30% and increased % Resist Reduction on the granted skill to -18%
- Mythical Deathmarked Claw: increased % Attack damage Converted to Health to 4%. Increased Cold damage modifier for Whirling Death to 140.
- Mythical Deathmarked Decapitator: increased % Attack damage Converted to Health to 4%
- Mythical Deathmarked Hood: increased Health to 620 and bonus to Amarasta’s Quick Cut to +3. Increased Cold damage modifier for Amarasta’s Quick Cut to 120.
- Mythical Deathmarked Jacket: increased Cold damage to 14 and bonus to Whirling Death to +3
- Mythical Deathmarked Shoulderguard: increased Health to 620
- Deception of Dreeg Set: reduced % Chance of Passthrough modifier for Dreeg’s Evil Eye to 33%
- Mythical Mantle of Dreeg: increased Defensive Ability to 40
- Mythical Vestments of Dreeg: increased Defensive Ability to 40
- Defender of the Three: increased % Armor to 18%
- Diviner’s Codex: increased Aether damage modifier for Reap Spirit to 400
- Diviner’s Mask: increased Aether damage modifier for Reap Spirit to 240
- Ember’s Calling Set: reduced % Chaos Resist Reduction modifier for Veil of Shadow to -20%
- Ghol’s Malice Set: increased Health bonus to 2000
- Ghol’s Raiment: increased Health to 520
- Ghol’s Reach: increased % All damage to 56% and Health to 366 and added +2 to Soul Harvest
- Harbinger of Eternal Suffering: increased bonus to Occultist Skills to +2
- Justicar Guard Set: increased Fire damage modifier for Forcewave to 122 and its Burn damage modifier to 155 / 3s. Increased Fire damage modifier for Blitz to 460 and its Burn damage modifier to 460 / 3s.
- Mythical Handguards of Justice: increased Fire damage modifier for Blitz to 240
- Mask of Ember’s Calling: reduced % Chaos Resist Reduction modifier for Veil of Shadow to -8%
- Korba’s Fury Set: increased % Weapon damage modifier for Ring of Steel to 170%. Added 10% Attack damage Converted to Health modifier for Savagery and increased its Offensive Ability modifier to 110, its Cold damage modifier to 44 and its Bleed damage modifier to 110 / 3s.
- Korba’s Decapitator: increased Number of Targets on the skill proc
- Korba’s Frenzy: increased Number of Targets on the skill proc
- Korba’s Furs: increased Health to 560 and bonus to Savagery to +3 and added +3 to Ring of Steel
- Korba’s Hood: increased Health to 400
- Krieg’s Armament Set: increased % Health bonus to 10%
- Krieg’s Grip: increased Aether damage modifier for Blitz to 200
- Light’s Guardian Set: added 15% Armor Absorption bonus and increased Lightning damage modifier for Storm Box of Elgoloth to 145
- Mythical Light’s Defender Gauntlets: removed Lightning damage modifier for Storm Box of Elgoloth
- Mythical Alkamos’ Touch of Anguish: added 27% Poison Resist and reduced % Vitality Resist to 18%
- Mythical Codex of Agrivix: added -0.5s Cooldown modifier for Siphon Souls
- Mythical Infernal Knight’s Girdle: increased % Health to 8% and removed % Crit damage
- Nature’s Avenger Set: reduced % Physical Resist on the skill proc to 18%
- Avenger’s Crusher: reduced % Weapon damage modifier for Smite to 50% and its Targets modifier to +3
- Rah’Zin’s Torment Set: reverted v1.1.9.4 damage adjustment on the granted skill
- Stoneguard Pummeler: increased % Retaliation added to Attack modifier for Shattering Smash to 32%
- Stoneguard Ward: increased % Retaliation added to Attack modifier for Righteous Fervor to 5%
- Stronghold of the Legion Set: increased % Shield Damage Blocked bonus to 40%
- Stronghold Defender: increased Health on the granted skill to 1200
- Stronghold Revolver: reduced % Projectile Passthrough to the granted skill to 70%
- Targo’s Craft Set: increased Internal Trauma damage modifier for Amarasta’s Blade Burst to 350 / 3s and its Physical damage modifier to 350
- Targo’s Helm: added 110 / 2s Internal Trauma damage modifier for Amarasta’s Blade Burst
- Targo’s Mallet: increased Internal Trauma damage modifier for Blade Arc to 150 / 3s
- The Harbinger’s Message Set: added 10% Attack damage Converted to Health bonus
- Mythical Harbinger of Eternal Suffering: increased Health to 900 and bonus to Occultist Skills to +2
- Mythical Mask of the Harbinger: increased Health to 440
- The Mageslayer Set: increased % Health to 20%
- Mageslayer’s Armguard: added 12% Attack Speed and reduced Elemental damage modifier for Flames of Ignaffar to 60
- Mageslayer’s Hood: reduced Elemental damage modifier for Flames of Ignaffar to 50
- Mageslayer’s Shoulderguard: increased Health to 610 and Energy to 800
- The Runebinder Set: increased Fire damage modifier for Rune of Kalastor to 110
- Runebinder’s Armor: increased Health to 560
- The Sacred Harmony Set: reduced % Fire and % Cold damage modifiers for Flame Touched to 50% and adjusted its % Acid Conversion modifiers to 67% Fire and 33% Cold. Replaced Cold damage modifier for Fire Strike with 20 Fire damage modifier for it.
- The Spellscourge Set: increased All Resist Reduction modifier for Blade Arc to 28 / 3s and added modifiers for Maiven’s Sphere of Protection
- Spellscourge Bulwark: increased Health to 1600
- The Vileblade Pact Set: increased % Physical Resist bonus to 8%
- The Voidsoul Set: increased % Crit damage bonus to 16%
- Voidsoul Bulwark: increased % Physical Resist to 15%
- Uroboruuk’s Guise Set: increased Health bonus to 2000
- Uroboruuk’s Mantle: increased Health to 440
- Uroboruuk’s Robes: increased bonus to Harbinger of Souls to +3
- Uroboruuk’s Visage: increased Health to 440 and bonus to Drain Essence to +3
- Valguur’s Hunger Set: removed Cooldown Reduction modifier for Siphon Souls and reduced its % Vitality Resist Reduction modifier to -16%
- Virtue’s Light Set: increased % Physical Resist bonus to 10% and % Shield Damage Blocked bonus to 40%
- Virtue’s Armor: increased bonus to Aegis of Menhir to +3
- Virtue’s Guard: increased Health to 500
- Virtue’s Defender: increased Health to 1600
- Virtue’s Ward: increased bonus to Avenging Shield to +3
Class & Skills
Devotion
- Abomination: increased Health to 700
- Affliction: increased % All Retaliation damage to 120%
- Alladrah’s Phoenix: increased Health to 250 and % All Retaliation damage to 80%
- Amatok, Spirit of Winter: increased Health to 225 and % Health to 6%
- Assassin: increased Health to 150
- Autumn Boar: increased % All Retaliation damage to 120%
- Attak Seru, the Mirage: increased Health to 350
- Azrakaa, the Eternal Sands: increased Health to 400
- Bard’s Harp: increased Health to 500 and Energy Regeneration to 3
- Blades of Nadaan: increased Defensive Ability to 30
- Blind Sage: increased Offensive Ability to 140
- Chariot of the Dead: increased Health to 150
- Crab: increased % Physical and % Internal Trauma damage to 50% and % Elemental damage to 110%, and increased Elemental damage to 15. Reduced Defensive Ability to 40 and added 40 Offensive Ability.
- Dire Bear: reduced Physical damage to 8
- Fox: increased % Attack damage Converted to Health to 6%
- Hammer: increased % armor to 8%
- Harvestman’s Scythe: increased % Defensive Ability to 4%, % Health to 8% and % Energy to 8%
- Hound: increased % Armor to 15%
- Huntress: increased Health to 350
- Hydra: increased % Attack damage Converted to Health to 5%
- Hyrian: increased % All Retaliation damage to 120%
- Korvaak the Eldritch Sun: added 200 Health
- Leviathan: increased % Health to 6%, Cold damage to 18 and Frostburn damage to 20 / 3s
- Manticore: added 150 health
- Menhir’s Obelisk: increased % All Retaliation damage to 140%
- Messenger of War: increased % All Retaliation damage to 120%
- Mogdrogen the Wolf: increased % Attack damage Converted to Health to 10% and added 10% damage to Undead and 200 Health
- Murmur: increased Health to 200, Defensive Ability to 40 and % Vitality Resist to 15%
- Oleron: increased Health to 350 and reduced Physical damage to 12-16
- Rattosh, the Veilwarden: increased Health to 250
- Rhowan’s Scepter: increased Armor to 80 and Defensive Ability to 70
- Scarab: increased % Armor to 8%
- Shieldmaiden: increased % All Retaliation damage to 60% and % Shield Damage Blocked to 110% and added 70 Defensive Ability
- Solemn Watcher: increased Physique to 25 and % Defensive Ability to 5%
- Stag: increased Health to 110
- Staff of Rattosh: increased Health to 250 and % Offensive Ability to 4%
- Targo the Builder: increased % Armor to 20% and % All Retaliation damage to 120%
- Turtle: increased Health to 260. Replaced % Armor with 4% Physical Resist.
- Typhos, Jailer of Souls: reduced % Physical Resist for pets to 8% and % Total Speed for pets to 4%
- Ulo the Keeper of the Waters: increased Health and Energy to 300 and increased % Stun, % Freeze and % Petrify Resists to 15%
- Ultos, Shepherd of Storms: increased Health to 350
- Ulzaad, Herald of Korvaak: reduced Physical damage to 9-12
- Unknown Soldier: increased % Health to 6% and Health to 350
- Vire, the Stone Matron: increased % All Retaliation damage to 140%
- Wretch: increased Health to 140
- Yugol, the Insatiable Night: increased Acid damage to 8, Cold damage to 8 and % Attack damage Converted to Health to 8%. Added 30% Petrify Resist.
- Arcane Barrier: increased % Activation Chance to 30% and increased Absorption scaling with rank. Now also absorbs Vitality and Poison damage.
- Guardian’s Gaze: increased % Attack damage Converted to Health to 15%
- Howl of Mogdrogen: added % Cast Speed
- Hyrian’s Glare: increased base % Retaliation added to Attack by 2%
- Maul: reduced base % Attack damage Converted to Health by 5%
- Messenger of War (celestial proc): added % Fire Retaliation
- Turtle Shell: reduced Cooldown by 4s and increased Absorption scaling with rank
Soldier
- Clean Sweep: reduced Cooldown to 3.8s
- Forcewave: increased base % Weapon damage to 90% and increased its scaling with rank to 265% by rank 16, 325% by max ultimate rank
- Tremor: increased % Weapon damage penalty to -85% and the % Damage Modified penalty to -28%
- Markovian’s Advantage: increased % Weapon damage scaling with rank to 145% by rank 12, 170% by max ultimate rank
- Military Conditioning: reduced % Health scaling with rank to 21% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 36%
- Zolhan’s Technique: added 100% Projectile Passthrough and reduced % Weapon damage scaling with rank to 165% by rank 12, 200% by max ultimate rank
Demolitionist
- Brimstone: reduced Fragments scaling with rank to 4-5 by rank 12, 5-6 by max ultimate rank
- Shattering Blast: increased base % Retaliation added to Attack to 14%
- Vindictive Flame: increased Health Regeneration scaling with rank
- Ulzuin’s Wrath: increased base % Retaliation added to Attack to 5% and increased its scaling with rank to 12% by rank 12, 16% by max ultimate rank
Nightblade
- Blade Barrier: increased base Health Regeneration and its scaling with rank and increased Cooldown scaling at ultimate ranks to 12s by max ultimate rank. Crowd Control Resist is now 80% at all ranks. The buff is now undispellable.
- Blade Trap: increased Bleed damage Duration to 2s
Shaman
- Entangling Vines: increased base % Retaliation added to Attack to 5%
- Feral Hunger: added 100% Projectile Passthrough
- Heart of the Wild: reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%
- Primal Strike: increased Radius to 3.8. Increased base % Weapon damage to 120% and increased its scaling with rank to 300% by rank 16, 360% by max ultimate rank.
- Thunderous Strike: increased % Weapon damage penalty to -100% and Radius penalty to -1.3
Inquisitor
- Chilling Rounds: added 100% Projectile Passthrough
Necromancer
- Bone Harvest: increased base % Weapon damage to 120% and increased its scaling with rank to 300% by rank 16, 360% by max ultimate rank
- Dread: increased Vitality Decay damage scaling with rank
- Necrotic Edge: added 100% Projectile Passthrough
- Siphon Souls: increased Duration to 6s and reduced Cooldown to 5s
- Blood Boil: increased Bleed and Vitality Decay damage scaling with rank. Increased Offensive Ability reduction scaling at ultimate ranks to -285 by max ultimate rank.
- Sear Souls: reduced Duration bonus to 3s
Oathkeeper
- Clarity of Purpose: reduced base % Crowd Control Resists to 12% but increased their scaling with rank such that the value at rank 12 remains at 50%
- Haven: increased % Shield Damage Blocked scaling with rank to 40% by rank 10, 60% by max ultimate rank. Reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%.
- Heart of Wrath: reduced Burn damage scaling with rank and reduced Radius scaling with rank to 5 by rank 12, 6.0 by max ultimate rank
- Rebuke: reduced Physical damage scaling with rank
- Reprisal: increased Burn damage scaling with rank. Increased base % Retaliation added to Attack to 12% and increased its scaling with rank to 24% by rank 12, 30% by max ultimate rank.
- Resilience: reduced base % Maximum All Resist and % Defensive Ability to 1% and increased their scaling with rank such that the values at rank 12 remain at 5% and 12%, respectively
- Retribution: increased % Retaliation added to Attack scaling with rank to 9% by rank 12, 13% by max ultimate rank
- Safeguard: replaced % Physical/Fire/Internal Trauma damage with % All damage and reduced Physical damage scaling with rank
- Shattering Smash: reduced % Weapon damage scaling with rank to 125% by rank 10, 145% by max ultimate rank
Submitted by konsyr | #Specialdealer Special Offer Online Shopping Store 2016
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