Sunday, 10 January 2021

Why I personally not a big fan of Cruicible - spoiler: not because of Stasis

This is just my personal opinion so feel free to disagree, call me noob and argue. Also, sorry for Possible mistakes, since English is not my first language. Prepare for the wall of text and personal opinions.

Some background

I started to play D2 after SK as a New Light , though i played a bit when it was given away on Battlenet, but back in those days i haven't even finished Red War.

At first I really liked PvP as well as the rest Of The game. Tons Of Guns to try, tons Of tactics and loadouts to play around. I personally really liked Rapid scouts, grind the shit out Of Black Scorpion to get Randy, but slowly i realised, that there is not that much room for experiments even in casual Control PvP.

150 Handcanons were top tier during both Undying and Dawn Seasons, so I was forcws stick to them to be effective and the only somewhat alternate primary weapon were pulses.

But that wasn't a thing that bothered at least back in those days.

My Friends Who started to play a month earlier were farming some shotgun in a Nightfalls strike with Scorn. They were running dry it an often did a break for a week from Destiny Just to return to farm it later. It was actually a mindbender and i started to notice another thing: a lot Of people run with either this or Beloved/revoker/Mountain top. It was some meta shit alongside rations. You could have some fun and use non-mainstream weapons in quickplay, but if you dare to step into survival without those...

You still had a chance actually, but it wasn't much Of pleasure and diversity, to play against people with the same weapon over and over again. And then season of Worthy happened. I actually dropped the game soon after reaching 100 season rank, didn't even bothered to farm godrolls for seraph weapons, since it took a Hell Of a time and there were little to no good perks to play with it outside warmind Cells build.

And then fellwinter came out. I started to grind it, but when it demanded to do kills with shotty in PvP (remeber i didn't farmedneither Mindbender nor CQG so the best shotguns) i Just refused and told to myself: I'll finish it next season, but for now let's rest. Little i know...

We also had some fun time with 600s meta, but i guess it was already in a season of Arrivals, right? What ever, it was fun to see something other than rations and mindbender on PvP, but i quickly felt, that Hunger and Lie are even worse, because they outclassed other weapons even Harder. I dropped Destiny in september (actually had some fun in PvE that time) and returned a week before BL dropped.

Now, in Season of the Hunt we have much better balance alongside primaries with the long demanded removal Of 150s, both 140s and 120s finally have there time to shine (180s still Feels kinda weak though). Scouts were actually good before, Just rather unforgiving compared to Pulses and rarely have a place to outrange other weapons because of map design (remeber this one, i'll Comeback to it). 600s, 720s, some even say 360s feel good, as well as most of The pulses.

But still you rarely see handguns and SMGs despite there killing time. The answer to it is simple: Lie. With the recent nerf Of aimassist for lowscope snipers, Lie has over taken Cruicible even more. But it is not because it is broken. Mountain Top was broken shit, idk why Bungie took more than a year to realised that, but Lie is Just very good godroll PvP shotgun, better than most of The other shotties, but that's about it, no game-changer here. But even if you don't have a lie, you have to carry shotgun, preferably aggresive frame. Actually, it is pretty noticabel in streamers video, especially in Trials when they use either Lie or a Sniper (though my respects for Aez who tried to experiment with Truthteller).

So all that Wall Of text above was Just a long prologue. Now I will talk what is actual problem for PvP in my opinion.

First

*Specials*. They are over powered now and were overpowered during entire Y3 and were probably overpowered since they were moved from Heavy slot.

Revoker, beloved, lie, mindbender, eurandil (or how that plasma from menagire was called?), Mountain Top - see pattern here? These are or were before nerf/sunset top meta specials in PvP (except for plasma maybe). Whenever you entered control or survival or IB (i can't say much about trials, since my Friends don't want to play it), most of The people would run with those. In fact, nowdays 4-5 Of 6 player's in survival has a high probability Of using lie/other good PvP shotgun every match. You Just can't use smg/handguns in PvP - you will get stomped with shotties, unless you are so higher level than you can wipe entire team with Just White weapons anyway.

There is actually a research, where man compared range for shotguns in other FPS and even CoD that has ridiculously short TTKs compared to Destiny has shorter range shotguns than Destiny (as far as I remeber 5-6 metres for guaranteed OSK against 10-11 metres in Destiny. Of course, these numbers aren't precise but difference is big enough). In Halo, that is oppositely has a way slower gameplay and longer TTKs even CE shotgun can not OSK on that range. Sure, comparing games that are so diffrent maybe not a good thing, buuuut how often do you kill or get killed with a shotgun?

Snipers also are damn good, but they were nerfed this season and they are not as scary and accurate as they used to be (but only in casual play, in any competitive mode swords/emotes are just essential for survival against snipers). Others Special don't stand a chance.

Plasma except for maybe toaster and bastion, are unusable in any serious fight due to charge time despite being hitscan. Any skillful player will easily ape fusions.

Gl are actually in a good spot - they don't feel overpowed, but due to Ability to shot over the corner don't suffer as much as plasmas, but are more of an utility weapon (and Whithersnack dominates this weapon type significantly).

Beam rifles are a joke in both PvP and Pve (with the exception Of Divinity being useful in raids).

As far as I managed to find out, Back in two primaries days diversity was one of the main arguments for Special weapons. But nowadays specials are the ones Who kill diversity. Of course, I am not saying that we should get back to 2 primaries meta by any mean, this will kill PvE. But when you get a OSK weapon as a part Of your loadout with 2 free ammo after every respawn and even more from corpses with proper mods AND it is strong AF something must be done. IDK if it is weapon stats or ammo economy though.

Second

Maps. When i started to play D2, my experience with MP shooters were Battlefield 3, Team fortress, Overwatch/Paladins and some occasional games that I played to little to remember. After those, Destiny 2 felt really fresh and interesting. With a slower TTK than BF, and more advanced movement, but at The same time with loadout and supers, it felt incredible.

But than, in december, a bomb dropped on steam. That one bomb that Chief didn't miss.

I always liked Halo (that's why I even heard about Destiny in the first place, because it was made by Bungie), but i didn't have Xbox live so I couldn't play MP there. I also didn't get Reach when it came out, so despite Of kinda rough launch, MCC PC was a blessing for me. I forget about Destiny for a couple Of weeks and Just enjoyed both story and MP. Than i came back to Destiny, but kept having fun in Halo regulary.

Than EA came to steam and am0ng other games brought Titanfall 2. One Of The most underplayed Games Of the decade, an evolution of movement shooters. It was a rollercoaster - Sometimes almost literally. So happened the same thing that did with Halo. It was also a break during Season of Worthy at that time, so I played those two and some other Games for a while. And then i returned to Destiny 2 and immediately spotted one thing.

Maps. While D2 in terms of tempo stand some where between Halo and Titanfall, maps here felt somehow smaller than in both Of these Games. Remember when i Said that scouts have little to no place to shine with there range? Most of The maps Just aren't designed for such weapons. It demanded a Hell Of aim assist buff to bring them to main stream, but still there are a lot Of maps where using scout rifle is Just going underdoge. High zoom snipers also suffer from this problem, btw. That is why lowscope dominated before BL. It is not just you can't use them at all, but on many maps you just have to stick to a certain part of map with a long shooting range or get outgunned in a Mid-range.

Not Just that but maps also felt.... Dead? Like, in Halo there is always something interesting on a map. A teleporter, a gravity lift, some locking Doors, not even mentioning vehicle and some Smaller stuff that was movable with the power Of Havoc engine.

Oh, btw Halo also have tons Of game mods. Slayer, CTF, oddball, headHunter, invasion, big team, fiesta, juggernaut, infection, griefball - everyone could find something to play and have fun.

What ever, back to maps, in TF2 there weren't much interactive objects, but the parkour made the entire map itself an interactive object. And what we can do on Destiny 2 maps? There Just 3 maps where there is something additional to "run into in one Of three general directions and shoot people". One map with Cabal Catapults, one with a spining platform in The center and one with the...doors. Yeah. And there is almost nothing you can move from it stance. No death cones this time. Maybe i missed something here, I will gladly listen.

Another thing is that most of Destiny maps lack Of vertical Gameplay: despite Guardians are very mobile, we have two floors at best, but i guess this is Just Bungie's vision. Also the number of maps and lack of a single new map after BL is just embarrassing.

Third.

Sandbox that is not divided enough. We need to have not Just different damage, but different range (because nerfing range for shotties to save PvP will kill them in PvE, for example) different aim assist, Hell! Even different exotic perks for some weapons that are only useful in one PvP/PvE and are a joke in PvE/PvP (for example, Vigilance Wing is one of the best PvP exotics, but have little to no use in PvE, while Trinity Ghoul is a monster in PvE but rather mediocore bow for PvP). Up to a completely separate client with dedicated servers, but that is probably too much to ask from a Small indie studio (btw, there were actually an investigation on reddit that after divorce Bungie are actually earning more money, than with Activision, but I have some doubts about it so I am not sure how close to The Truth this is). And I am not even mentioning a ton of exotic weapons and armour that are useless in both PvE and PvP since it is not Crucible dedicated problem. Same goes for sunsetting.

Fourth

Lack of loot is general Destiny problem nowadays and there were already a tons of post about it as well as about stasis so i don't think i have to add something about this (ok maybe a have a couple of words about stasis but this post is big enough).

And one more thing. At this state, after tasting actually good MP shooters, I have more fun playing abomination Gambit has become (btw, we have Just 3 maps there... 3. Maps. As one of the 8 people who preferred Prime to simple Gambit, this was so since SK) than enter Cruicible for anything but a weekly bounty and a pinnacle (and Iron Banner bounties if there is the week).

Once again, it is just my opinion and i will gladly here different ones.



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