Thursday, 28 May 2020

[USA] [H] Rare Strategy Guides, Backlit Gameboy Color, N64 boxes, CIB Xbox Games, and a Large Variety of Games [W] Tons of Games and to See Your List!

Below are summarized list of my trades/wants, check out the google doc for the complete list with more information on completeness of each game and condition. Comment below if you want any pictures or more information on certain games.

[H]

Complete Trades Sheets - Strategy guides only listed on there.

Imgur album of a most of the tradelist.

360

  • Lost Odyssey (DVD case, printed cover)

3DS

  • Animal Crossing New Leaf CIB
  • Cave Story 3D (black gamestop 3ds case, printed cover)
  • Luigi's Mansion Dark Moon CIB
  • 2x Pokemon Alpha Sapphire (black gamestop 3ds case, printed cover)
  • Super Smash Bros. for 3DS CIB

Dreamcast

  • Dreamcast Keyboard
  • Test Drive 6 (manual, DVD case, printed cover)
  • Airforce Delta (manual, DVD case, printed cover)
  • Ecco the Dolphin: Defender of the Future (manual, DVD case, printed cover)

DS

  • Elite Beat Agents (loose)

GBA

  • Final Fantasy Tactics (loose)

Gameboy (all games loose)

  • Purple GBC Modded With Backlit LED Screen
  • Dandelion GBC in Box
  • 2x Donkey Kong Country
  • Rampage 2 Universal Tour
  • Tony Hawk's Pro Skater
  • Game & Watch Gallery 3
  • Makaimura Gaiden: The Demon Darkness
  • Pac-Man
  • Pokemon Pinball (no battery cover)

Gamecube

  • 007 Agent Under Fire CB (DVD case)
  • Final Fantasy Crystal Chronicles CB (DVD case)
  • 2x Geist CB (DVD case)

Genesis

  • 3 Button Genesis Controllers
  • Model 3 Genesis Console

N64

  • 2x Diddy Kong Racing (loose)
  • Donkey Kong 64 Box
  • Monster Truck Madness 64 Box and Manual
  • Penny Racers Box
  • Space Station Silicon Valley Box

NES (all games loose)

  • 720
  • Chip N' Dale Rescue Rangers
  • Code Name Viper
  • Double Dragon II
  • Front-loading NES Console
  • Ninja Gaiden II
  • Mike Tyson's Punch-Out
  • R.C. Pro-Am
  • Track & Field II

PS1

  • Chrono Cross CB (printed cover, correct case)
  • Final Fantasy VIII CB (printed cover, correct case)
  • Intellivision Classic Games CIB
  • Metal Gear Solid CB (printed cover, correct case)
  • 2x Resident Evil 2 (standard CD case, printed cover)
  • Road Rash Jailbreak CIB
  • Spider-Man 2: Enter Electro CIB
  • Spyro the Dragon (printed cover)
  • Spyro, Year of the Dragon (printed cover)

PS2

  • Delta Force Black Hawk Down CB (printed cover)
  • Disgaea 2 CIB
  • King of Fighters 99 CB (printed cover)
  • MX vs. ATV Untamed CIB (printed cover)
  • NHRA Championship Drag Racing CB (printed cover)
  • Prince of Persia: The Two Thrones CB (printed cover)
  • Rise to Honor, Jet Li CB (printed cover)
  • Samurai Showdown Anthology (sealed)
  • Socom U.S. Navy SEALs CIB (printed cover)
  • Socom U.S. Navy SEALs II (printed cover)

SNES (all games loose)

  • Donkey Kong Country
  • Super Mario World 2 Yoshi's Island

Wii

  • Animal Crossing City Folk CIB
  • Dance Dance Revolution Hottest Party CIB
  • Mario Kart Wii CIB
  • MySims Kingdom CB
  • 2x Super Mario Galaxy CIB (greatest hits)

WiiU

  • Bayonetta 2 CIB
  • Mighty No. 9 (sealed)
  • StarFox Zero CB (DVD Case)

Xbox

  • Airforce Delta Storm CIB (crack in case hinge)
  • Crimson Skies High Road to Revenge CB
  • Duke Controllers
  • Fable CIB
  • Halo CIB
  • Halo 2 CIB
  • Myst III Exile CIB
  • Oddworld Munch's Oddysee CIB (blockbuster case and stickers)
  • Project Gotham Racing CIB
  • Project Gotham Racing 2 CIB
  • Sega GT 2002 / Jet Set Radio Future CIB
  • Shenmue II CB (no movie)
  • Syberia CIB
  • Tom Clancy's Splinter Cell CIB
  • Simpsons Hit & Run CIB
  • Spider-Man CB (DVD case)
  • Reign of Fire CIB
  • Tak The Great Juju Challenge CIB
  • Fuzion Frenzy CIB (greatest hits)
  • Sudeki CIB
  • Greg Hastings' Tournament Pinball Max'd CIB
  • Secret Weapons Over Normandy CIB

[W]

Complete Wants List (just the first sheet)

Show me your trade list or shoot me an offer, I am interested in a ton of things!

Wants Highlights (check want list document for many more):

GameBoy

  • Pokemon Pearl CIB
  • Pokemon FireRed CB
  • Pokemon LeafGreen Box
  • Kirby Nightmare in Dream Land
  • Pokemon Crystal Box
  • Pokemon Gold CB
  • Pokemon Red CB

GameCube

  • Pokemon XD Gale of Darkness
  • Chibi-Robo
  • Phantasy Star Online III Card Revolution
  • Legend of Zelda, The Four Swords Adventure
  • Metal Gear Solid Twin Snakes

Genesis

  • Earthworm Jim 2
  • Ghouls N' Ghosts
  • Marvel Land
  • Castlevania Bloodlines

N64

  • Bomberman 64
  • Chameleon Twist 1 and 2
  • Mischief Makers
  • N64 Rumble Pak
  • Earthworm Jim 3D

PlayStation

  • Rayman
  • Metal Slug Anthology
  • Samurai Showdown Anthology

Wii

  • Punch Out

Xbox

  • Burnout 3 Takedown
  • Outrun 2
  • Quantum Redshift
  • TimeSplitters Future Perfect


Submitted by blakfishy | #Specialdealer Special Offer Online Shopping Store 2016

Tuesday, 26 May 2020

A lesson for the Xenoblade Community.

Hello fellow Xeno fans! I am super stoked and happy about XC:DE right now. Over and over in the past two weeks, every little fear I had about ways they might fail to improve DE or might make it worse has been allayed by diligent leakers (thanks community!). Future Connected, by all reports I've heard, is very good. We can now zoom in to first person. The models look great. The more I hear about all the QoL improvements, the happier I become. It really doesn't seem like they've made any big goofs yet, or failed to deliver any important QoL fixes we really needed.

But I want to talk a bit about the recent dust-up about the resolution and graphics of XC:DE.

Trouble in Paradise

I have seen a lot of threads on this sub by some jaded fans-- some of these people seem to have transitioned from expressing rancor over the new art style to grousing about the new graphics. There is a lot of talk about things such as visible pop in with the 3D models for grass and the game having trouble rendering lots of 3D models or having draw distance issues.

For the record I think the criticisms of the new art style are valid and legitimate. Things were changed. The characters look different, and I won't pretend that some kind of flavor of the original may be argued to have been lost. I personally like the changes but I get that some people might not. I didn't play XC1 when it was first released, so I can't know how people who did might feel about the new game.

But seeing the graphics of this remake get dumped on has kind of gotten on my nerves. I am now seeing reports that the game's graphics are getting dumped even on by "normie" nintendo fans in the Switch subreddit. Honestly, that doesn't surprise me, and there's a reason I never post or participate in discussions in that subreddit. I'm not at all surprised that most gamers will turn their noses up at content that isn't in 1080p. This mentality is nothing new. "PC masterrace" has been a meme since about 2003 during the Xbox era. There are some gearheads in the community into modding who now resolutely believe that their own custom emulated setup of the game on PC is visually and aesthetically better than XC:DE. I'm not here to change that view, but I wanted to make this post because I think the Xenoblade community needs to take a minute to reflect on this matter and learn from what happened.

"Not Just a Remaster"

many a time, in countless threads, on Youtube, and on twitter, many Xenoblade fans took up the crusade against those who called XC:DE "just a port." This was in some way understandable. Some people were saying the game was just a port, and those people were wrong.

But I honestly think we were misguided in getting so invested in this debate. By endlessly harping on the fact that this was "not just a remaster but a remake" and vigorously and hotly debating this topic, we communicated very high expectations to the rest of the world. We endeavored to equate XC:DE with recent big budget remake projects such as resident evil II and FFVII. The reality has always been that a Wii game, one that sacrificed some degree of visual performance to deliver an expansive world, was being re-made for the switch, a console which, like the Wii line of consoles, does struggle with performance relative to other platforms. Any Switch game, even the greatest masterpieces like BotW and Astral Chain will chug and drop frames. The resolution will dynamically blur. This is the nature of the switch: it is the little engine that could of home consoles. Even games with simpler graphics and less moving parts such as Fire Emblem Three Houses and Disgaea 5 can chug and drop frames if you do a lot of stuff in combat rapidly. And these are turn based games where the action is at a standstill. Disgaea 5 even has 2D sprites and you can still get it to chug. The switch is a weak console-- it makes up for this weakness by being a platform that's very easy to develop for, leading to wonderful ports of games such as dark souls, the Witcher III, the bayonetta games, DOOM 2016, and on and on. Do these ports have resolution and framerate issues? sure. But they are still really fun titles to own on this console. Xenoblade Chronicles 2 and Torna the golden Country output at 720p. And we had been told that the engine for XC:DE was based on Torna the Golden Country. Why anyone thought the game was outputting in anything other than dynamic 720-540, the same as their other titles, is a mystery to me. Obviously they were re-making the game using existing technology. And this was always the stated mission from the get go.

By endlessly harping on this "remake vs. remaster" debate, we attempted to claim some kind of graphical "wow" factor for Xenoblade Chronicles 1. The fact of the matter is that xenoblade chronicles has never been about graphics. you can take any one of the three games in the mainline series and tear apart its performance. All of the games have issues with resolution, framerate, and handling a lot of enemies on the screen and environments with lots of rendered objects. It's the story, the lore, the characters, voice acting, the music, and fundamentally the thirst for adventure and imagination that make this series great. not the capabilities of the hardware. Just ask anyone who played this title on the 3DS what they thought of Xenoblade Chronicles. It's a phenomenal title, even if you're playing it on a literal potato, or emulating it on a smartphone. But the engine that monolith built to make games on switch in is what it is. We should be happy, and excited that XC1 is getting remade in that engine. I personally keep feeling like I'm having a very good dream, one that I do not wish to wake up from. It vexes me to see that some people are now having that feeling of a dream shattered, as they are underwhelmed with the visuals, or frustrated that other gamers are unimpressed.

The Search for Mainstream Recognition

In my view, there has been something a bit sour underlying our constant debates with others about the Remake vs. Remaster thing. In the current gaming environment, big budget "remakes" are in vogue. Many of these remakes of course alter the original game so much that they aren't really even re-makes. they are entirely new games that just take the story and content of the original as inspiration, delivering a new title that basically just surfs off of the story and the fandom of the original. There's nothing wrong with this at all, but it's important to note what's going on. It's not the gameplay of the original titles that drives interest for these remakes, it's nostalgia for those titles combined with the wow factor of seeing them re-imagined with new graphics.

There is a sense among many of us, particularly long term fans, that the original Xenoblade Chronicles was in some way "robbed." We had to literally beg and plead Nintendo through operation rainfall for the game to even get a release internationally. It did not make it to north america until the end of the Wii's life cycle. Few people played it. To this day, it remains an obscure hidden gem of a game. And to this day, nintendo of america is conspicuously failing to adequately promote the game, almost as if they're embarassed about it. The result of this is that usually at a party, you will be the only one who has ever played it (or any other Xenoblade title for that matter). I have only ever met one other Xenoblade fan IRL in my life, and it was a TSA agent at an airport who asked me to take my wii U out of my suitcase to check it for bombs. (I was transporting Xenoblade Chronicles X on a transcontinental voyage.)

I feel there has been this subconscious hope, or desire of many fans of the original that Xenoblade chronicles DE is going to have breakout sales success, catapulting Xenoblade Chronicles out of obscurity and finally getting our series the attention and recognition from "the mainstream" that it deserves. This may yet happen. The future isn't set after all. I personally don't really think Xenoblade is the type of game most gamers would have the patience for, but I've been wrong about things before and I could easily be wrong about that.

But XC:DE is not a remake like the FFVII remake or Resident Evil II remake. While the game was extensively remade, the core of it: the gameplay and the story are for the most part exactly the same. It was developed and released on a tight schedule, and it was not given much hype or promotion by nintendo. This is in many ways admirable. Monolith did an incredible amount for this game and for us in a short amount of time. They did so while conserving resources, and remaining focused on their other projects. If you read Takahashi's latest famitsu interview, it is abundantly clear that his passion for xenoblade is by no means exhausted. he is very much still focused on building this series and refining Monolith's approach to RPG design. XC1 is a treat for us, a dalliance. It will not signal a shift by monolith to putting all their energy into ports of XCX, or Xenosaga, or Gears or some other old game, because monolith under Takahashi is still focused on the future and on creating something new. This is a good thing in a gaming environment where innovation isn't always easy to come by.

The Future Belongs to US

My conclusion to all of this: the project was always advertised as a remake of XC1 in an engine based on Torna the Golden Country. That means dynamic 720-540p. It's a big project too. XC1 is a massive, massive world. Torna by comparison is tiny. Monolith delivered to us exactly what they had been promising the whole time. By allowing the attention to be focused on graphics and performance, particularly in a comparative sense with other contemporary big budget remakes, we have done takahashi a disservice I feel. It's really not graphical performance that makes a game inspire people. Who among us has ever been impressed by the graphical performance of a Xenoblade game? I know I haven't. In fact Xenoblade reveals that it isn't technology that produces an immersive fictional universe. it is Lore, Characters, and inspiring fictional universe, the music. (and by god does Xenoblade Chronicles have badass music.) Xenoblade Chronicles is a philosophical exploration masquerading as a traditional JRPG series. It is misunderstood and ignored by the mainstream not because it never got enough promotion or because the graphics are crummy, but because it is simply a very complex game, emotionally, mechanically, and it terms of what it asks you to reconsider about your assumptions in the course of playing it.

So if you do find yourself in a discussion with some mainstream gamers on r/nintendoswitch or something (not that I would bother, personally), consider pointing out that, graphics simply aren't what makes Xenoblade inspiring. In fact, the strength of the game comes from the focus on the fundamentals of what makes a good game. Monolith is not trapped in some quest to create more and more powerful photorealistic graphics or a movie-like plot that echoes trends in current cinema such as TLOU, they have their own story to tell. In that context, them remaking the game in the new engine is a massive favor they've done for us. 720p or not, we can now look at things In Xenoblade clearly. We can now hear orchestrated music instead of ultra compressed MIDI. People, this remake is glorious. And it was produced on a tight timeline and not stuck in development hell. Monolith will now move on to the next project, toward the future, and that's a good thing. While the technology of xenoblade is a decade behind current generation games, the vision for an RPG and a story remains decades ahead.

So I'm super excited for DE, and I hope everyone else is too. I hope anyone who is crestfallen or disappointed by "Resolutiongate" is at least convinced by the point that This is what monolith told us we were getting the entire time, and as such is no cause for surprise or disappointment.

Thanks for reading. Now go use your power to fell a god, and seize your destiny!



Submitted by donikhatru | #Specialdealer Special Offer Online Shopping Store 2016

HDMI query

I'm not sure if this is the right sub for this question but

Basically my dad uses the same HDMI port on the monitor for PC gaming and the Xbox One X.

The issue is the xbox displaying in 640x800 with green lines, occasionally the screen will go black for a few seconds, and it's not able to display 720, 1080 or 4k. The same monitor displays the PC just fine.

He switches between the two, but the Xbox one HDMI port stays plugged, same for the PC, so I don't see how hot swapping or whatever could be an issue.

I've tried literally everything short of sending it for repair, including USB offline updates, diff cables and monitors etc, so I'm not looking for a solution, I'm just wondering if any people with more knowledge on this kinda thing have any idea what could of caused it? It could be planned obsolescence or whatever but it just seems more like a genuine problem that could be fixed.

P.S kinda important to point out that his Xbox HDMI port sits directly facing a radiator that is often on full blast (I know, jesus), but it did always have a cable plugged in though so I'm really stumped.



Submitted by Literallyno-oneever | #Specialdealer Special Offer Online Shopping Store 2016

Saturday, 23 May 2020

First time renter looking for some advice.

Well I'm being kicked out of home due to issues with family. My partner is moving out with me but has no income currently but is currently job searching, they'll be between her family and my place in the week.

I've got a full time job coming up soon but I worry as it's a call center work I might be made redudent after 6 months when covid is done and over with.

I've tried to budget it out with my pay roughly being 720 a week after tax

Rent 270 a week Electricty 50 saved a week Gas/water 20 a week Food 100 a week Train/car 55 Rego 15 a week saved Car insurance 20 a week Pet food (have a cat) 15 a week Netflix 1.25 a week Xbox sub 2.73 a week Internet 15.40 a week with the plan I want to go with.

Total 585 spent

Saved 140 ideally

Is there anything else I can do? Anyway I can cut cost or save more.

I live in Adelaide and the job I'll be doing is in the city.



Submitted by Bankerzt | #Specialdealer Special Offer Online Shopping Store 2016

Friday, 22 May 2020

xbox One S suddenly stopped displaying on my TV.

My Xbox One S suddenly stopped coming up on my TV. It was working fine and from one day the display is showing as 'no signal' on TV. Xbox is working fine as I could switch off console from controller (by knowing what to press). I changed the HDMI cable, tried different HDMI port. Tried to put it on a different TV (4k, 1080p) but still no display. So I started it in safe mode (480p) and it is working. Checked the TV setting as Auto detected and tried 720 and 1080 but still it is not working.

I tried soft and hard reset as well but no use. I see that the console got updated overnight and the next day it was not working. Nothing else changed. Any idea what else I can try?



Submitted by hemangl | #Specialdealer Special Offer Online Shopping Store 2016

[USA] [H] Rare Strategy Guides, LED Gameboy Color, n64 boxes, and a Large Variety of Games [W] N64, Gamecube, Xbox, PS1, S-Video Cables, and To See Your List!

Below are summarized list of my trades/wants, check out the google doc for the complete list with more information on completeness of each game and condition. Comment below if you want any pictures or more information on certain games.

[H]

Complete Trades Sheets

Here is an imgur album of a some of the tradelist.

360

  • Lost Odyssey (DVD case, printed cover)

3DS

  • Animal Crossing New Leaf
  • Cave Story 3D (black gamestop 3ds case, printed cover)
  • Luigi's Mansion Dark Moon
  • 2x Pokemon Alpha Sapphire (black gamestop 3ds case, printed cover)
  • Super Smash Bros. for 3DS

Dreamcast

  • Dreamcast Keyboard
  • Test Drive 6 (manual, DVD case, printed cover)
  • Airforce Delta (manual, DVD case, printed cover)
  • Ecco the Dolphin: Defender of the Future (manual, DVD case, printed cover)

DS

  • Elite Beat Agents (loose)

GBA

  • Final Fantasy Tactics (loose)

Gameboy (all games loose)

  • Purple GBC Modded With Backlit LED Screen
  • Dandelion GBC In Box
  • 2x Donkey Kong Country
  • Rampage 2 Universal Tour
  • Tony Hawk's Pro Skater
  • Game & Watch Gallery 3
  • Makaimura Gaiden: The Demon Darkness
  • Pac-Man
  • Pokemon Pinball (no battery cover)

Gamecube

  • 007 Agent Under Fire
  • Final Fantasy Crystal Chronicles
  • Geist
  • Geist
  • Medal of Honor Frontline

Genesis

  • 3 Button Genesis Controllers
  • Model 3 Genesis Console

N64

  • 2x Diddy Kong Racing (loose)
  • Donkey Kong 64 Box
  • Monster Truck Madness 64 Box
  • Penny Racers Box
  • Space Station Silicon Valley Box
  • Super Smash Bros. (loose)

NES (all games loose)

  • 720
  • Chip N' Dale
  • Code Name Viper
  • Double Dragon II
  • Front-loading NES Console
  • Ninja Gaiden II
  • Punch-Out
  • RC Pro-Am
  • Track & Field II

PS1

  • Chrono Cross
  • Final Fantasy VIII
  • Intellivision Classic Games
  • Metal Gear Solid
  • 2x Resident Evil 2 (standard cd case, printed cover)
  • Road Rash Jailbreak
  • Spider-Man 2: Enter Electro
  • Spyro the Dragon (standard cd case, printed cover)
  • Spyro, Year of the Dragon (standard cd case, printed cover)

PS2

  • Delta Force Black Hawk Down CB (printed cover)
  • Disgaea 2 CIB
  • King of Fighters 99 CB (printed cover)
  • MX vs. ATV Untamed CIB (printed cover)
  • NHRA Championship Drag Racing CB (printed cover)
  • Prince of Persia: The Two Thrones CB (printed cover)
  • Rise to Honor, Jet Li CB (printed cover)
  • Samurai Showdown Anthology (sealed)
  • Socom U.S. Navy SEALs CIB (printed cover)
  • Socom U.S. Navy SEALs II (printed cover)

SNES (all games loose)

  • Donkey Kong Country
  • Super Mario World 2 Yoshi's Island

Wii

  • Animal Crossing City Folk CIB
  • Dance Dance Revolution Hottest Party CIB
  • Mario Kart Wii CIB
  • MySims Kingdom CB
  • 2x Super Mario Galaxy CIB (greatest hits)

WiiU

  • Bayonetta 2 CIB
  • Mighty No. 9 (sealed)
  • StarFox Zero CB (DVD Case)

Xbox

  • Airforce Delta Storm CIB (crack in case hinge)
  • Crimson Skies High Road to Revenge CB
  • Duke Controllers
  • Fable CIB
  • Halo CIB
  • Halo 2 CIB
  • Myst III Exile CIB
  • Oddworld Munch's Oddysee CIB (blockbuster case and stickers)
  • Project Gotham Racing CIB
  • Project Gotham Racing 2 CIB
  • Pure Pinball CIB
  • Sega GT 2002 / Jet Set Radio Future CIB
  • Shenmue II CB (no movie)
  • Syberia CIB
  • Tom Clancy's Splinter Cell CIB
  • Simpsons Hit & Run CIB

[W]

Complete Wants List (just the first sheet)

Show me your trade list or shoot me an offer, I am interested in a ton of things!

Wants Highlights (check doc for many more):

GameBoy

  • Pokemon Pearl CIB
  • Pokemon FireRed CB
  • Pokemon LeafGreen Box
  • Kirby Nightmare in Dream Land
  • Pokemon Crystal Box
  • Pokemon Gold CB
  • Pokemon Red CB

GameCube

  • Pokemon XD Gale of Darkness
  • Chibi-Robo
  • Legend of Zelda Twilight Princess Disc
  • Phantasy Star Online III Card Revolution

Genesis

  • Earthworm Jim 2
  • Ghouls N' Ghosts
  • Marvel Land
  • Castlevania Bloodlines

N64

  • Bomberman 64
  • Chameleon Twist 1/2
  • Mischief Makers
  • N64 Rumble Pak

PlayStation

  • Rayman
  • Metal Slug Anthology
  • Samurai Showdown Anthology

Wii

  • Punch Out

Xbox

  • Burnout 3 Takedown
  • Outrun 2
  • Quantam Redshift
  • Simpsons Road Rage
  • TimeSplitters Future Perfect


Submitted by blakfishy | #Specialdealer Special Offer Online Shopping Store 2016

Thursday, 21 May 2020

The $600 a week for unemployed people was the right decision at the time but we have failed massively not adjusting it by now

I live in a small town with low cost of living in the Midwest renting a house with a buddy that is $700 a month so I only pay $350 plus half of utilities. I think before this we were both making around $720-$800 a paycheck or something like that, coronavirus comes around he gets laid off and unemployment from a pizza joint and now he is making like $900 a week for the past few months almost. Imo opinion the massive amount of tax payer money going to people like my roommate (and they are plenty) should have been fixed by now depending on what you were making before. My roommate has no intentions of looking for a new job even though they are hiring. While I left my old manufacturing job and started a new one within a week that I have to bust ass in 100 degree conditions to make half as much as my buddy makes sitting at home drinking beer playing Xbox all day.



Submitted by fattybunter534 | #Specialdealer Special Offer Online Shopping Store 2016

Monday, 18 May 2020

[USA-AZ] [H] Xbox One, PS4, 3DS, Wii, PSP, etc. || [W] Board Games, Offers(PS4, Xbox One)

Have:

Xbox One

All CiB unless noted

  • Sekiro: Shadows Die Twice
  • The Witcher 3: Wild Hunt
  • Dark Souls III
  • Fallout 4
  • Dead Rising 4
  • Sunset Overdrive
  • Lego Marvel Avengers
  • Lego Marvel Superheroes 2
  • Wolfenstein 2
  • Rise of the Tomb Raider
  • Battlefield 1
  • Overwatch
  • Grand Theft Auto V

Playstation 4

All CiB unless noted

  • Horizon: Zero Dawn Complete Edition
  • Ratchet and Clank
  • Persona 5
  • Diablo III Reaper of Souls

Xbox 360

All CiB unless noted

  • Call of Duty: Black Ops
  • Metal Gear Rising
  • Left 4 Dead 2
  • Portal 2
  • Mortal Kombat 9
  • Battlefield Bad Company 2 Ultimate Edition
  • Battlefield 3 Limited Edition
  • Forza Motorsports 3
  • Pure
  • Skate
  • Need for Speed Pro Street
  • Dirt 2
  • Fallout 3
  • Call of Duty 4: Modern Warfare
  • Dead Space 2
  • Borderlands: Game of the Year edition
  • Borderlands 2
  • Guitar Hero 3 with guitar peripheral
  • Burger King Pocketbike Racers
  • Burger King Big Bumpin'
  • Halo 3 Steel Case version (Game disk is bad, but the essentials disk, artbook, and case are all in good shape)
  • wired Tron Legacy Controller (Blue)

Playstation 2

All CiB unless noted

  • PS2 System
  • Guitar Hero with guitar peripheral
  • Guitar Hero II with guitar peripheral
  • Gadget Racers
  • Tony Hawk's Underground
  • Test Drive
  • Black
  • Scooby-Doo: Night of 100 Frights
  • Lego Star Wars
  • Tak and the Power of Juju
  • Ape escape 2
  • Ratchet & Clank
  • Monster Jam Maximum Destruction
  • RC Revenge Pro
  • Tony Hawk's American Wasteland
  • Midnight Club II
  • SRS: Street Racing Syndicate
  • Smuggler's Run 2

PSP

  • PSP System (battery is most likely bad)
  • Tony Hawk's Underground 2 Remix
  • Midnight Club 3
  • Ratchet and Clank: Size Matters
  • ATV Offroad Fury Pro
  • ATV Offroad Fury Blazin' Trails
  • SSX On Tour
  • Cabela's African Safari
  • The Nightmare Before Christmas (Movie)

Wii

All CiB unless noted

  • Wii System
  • Mariokart Wii (with steering wheel)
  • Super Smash Bros. Brawl
  • SSX Blur
  • Pirates of the Caribbean: At World's End
  • Link's Crossbow Training (with Wii Zapper)

Gameboy Color

All loose unless noted

  • Scooby Doo: Classic Creep Capers
  • Micro Machines 1 and 2: Twin Turbo
  • 720
  • Gex 3 Deep Pocket Gecko
  • Tech Deck Skateboarding
  • Donkey Kong Country
  • Matchbox Construction Zone
  • Shrek: Fairytale Freakdown
  • Lego Island 2: the Brickster's Revenge

Gameboy Advance

All loose unless noted

  • Silver Gameboy SP (Complete with box)
  • Lego Bionicle
  • Excitebike
  • Island Xtreme Stunts
  • Shrek: Swampkart Speedway
  • Lilo & Stitch
  • Tony Hawk's Underground
  • Kirby: Nightmare in Dreamland
  • Kirby and the Amazing Mirror
  • Super Mario World: Super Mario Advance 2
  • Mario Pinball Land
  • Super Monkey Ball Jr.

Nintendo DS

  • Blue DS System
  • Diddy Kong Racing DS
  • Warioware Touched
  • Metroid Prime Hunters
  • MLB Power Pro 2008
  • Pokemon Diamond

Nintendo 3DS

All CiB unless noted

  • Black 3DS XL system
  • Super Mario 3D Land
  • Pokemon Moon

WANTS:

  • Nintendo Switch

Playstation 4

  • The Last of Us Part II
  • Ghost of Tsushima
  • Final Fantasy 7: Remake
  • Kentucky Route Zero
  • PlayStation Gift cards
  • Moonlighter
  • Any PS4 exclusives

Xbox One

  • Xbox Gift Cards

Board Games

  • Dune
  • Mechs vs Minions
  • Treasure Island
  • Scythe Expansions and Metal Coins
  • 7th Continent
  • Mansion of Madness (Second Edition)
  • Metal Gear Solid

A r/GameSale post is coming soon too, so keep an eye out for that!



Submitted by ktextreme | #Specialdealer Special Offer Online Shopping Store 2016

The Last of Us - A Symbolic Exhortation in Favor of Innocence

I know this subreddit it's for The Last of Us Part 2 only, but I realised the other subreddit is too much toxic and the people in this one are more peaceful, nice and respectful, so sorry for that, I hope I don't get banned or something

Also sorry for my bad English, an Brazilian, so English ain't my first language, feel free to correct me.

One of the most memorable moments from The Last of Us it's the Giraffe scene. I'll always remember this scene because it's really beutiful, well crafted and meaningful - after so many brutal and dark moments you had on the winter sequence the game let's you take a break from all that pain and apreciate the beuty of the nature.

But one thing i'va notice from the first time i watched this cutscene it's Joel reaction after he talks to Ellie. Instead of looking to her as she walks always after declining his offer to back to Jackson and forget about the cure, Joel looks at the giraffes leaving the area.

https://preview.redd.it/7lr0xz8rofz41.jpg?width=2896&format=pjpg&auto=webp&s=39f3ecc71b78ea0a470127ffff784dceaf4c7bcc

That kept me intrigued. Why?

When i got my PS4 back in the ending of 2016, it came with Uncharted 4. It was my first experience with Naughty Dog (although I'm pretty sure I played crash in ps1, or I'm having fake flashbacks) since I had a Xbox during that generation. It blew my mind the amazing action set pieces and the grafics, the voice acting (which led me to want to understand more about the amazing world of voice acting and learn the importance of it in gaming). But what I most liked was the attention to details that Naughty Dog had. Evey corner I looked had a detail. On cloths, textures, walls, guns, everything had details.

I knew about The Last of Us, bur haven't played so I thought it was just another overestimated game.

Then I decide to pay a PSN+ in the ending of 2019, and guess what game was available to Plus members? The Last of Us.

I played the game. I enjoyed the game. I understood the game. I loved the game.

I'm not a man that cries a lot, but almost dropped a tear in Sara's death. When Tommy and Joel reunited I got emotioned. I got sad when Joel fought Ellie. I got worried when he got hurt in Colorado and when we didn't solve Ellie after he leaved the Fireflies hospital.

And boy, that game had details. From the cutscenes, to cenarios and even in optional dialogue. Everything was perfect.

Then I started to learn everything I could about The Last of Us and Naughty Dog. And I realised that they always where a company that likes details.

So, that thing stocked in my mind: Why Joel looked at the giraffes???

I solve a video by Nick Eh 30 that talked about facts we didn't knew about The Last of Us [https://youtu.be/RDaE_uK0MQU]. The video points about the fact that the giraffes don't appear only in Salt Lake City but through the entire game, and mostly, representing child.

As I repeated my playthrough of the game I payed attention to this fact. And indeed the giraffes appear a lot.yed attention to this fact. And indeed the giraffes appear a lot.

1

2

3

4

4

5

6

7

7

7

In order of appearance:

1- Sarah's beedroim in Texas

2- Child toy in Boston

3- Picture frame in Bill's Town

4- Decoration in Pittsburgh

5- Child toy in Pittsburgh

6- Child toy in Jackson

7- Wallpaper and chos toy in Salt Lake City

But I realised that the giraffes ain't the only animals in the game.

https://preview.redd.it/iziwtik4ofz41.jpg?width=2896&format=pjpg&auto=webp&s=cd2b1c1fa38735bd684f5d00af590dbead421809

Animals appear also in:

1- Wild dogs in Pittsburgh

2- Buckley in Jackson

3- Monkeys in Colorado

4- Bunny in Colorado

I also watched the documentary"Grounded - The Making of The Last of Us", and it shows that the team always wanted to put a scene with animals. So, I puted all together - The giraffes many appearances, the other animals, Naughty Dog attention to details - I realised that the Giraffes are a symbol.

To explain better. Neil Druckman (I'm sure everyone in this subreddit knows who he is) has a fixation with writing stories with "themes". The first The Last of Us ws written based on the theme "The unconditional love of a parent to his child". The plot of Uncharted 4 surrounds the theme of "How to deal with the fact you need to stop doing something you love" (couldn't find better words to describe English ain't my first language, fell free to correct me) and The Last of Us Part 2 is based on the theme of "The circle of violance generated by revenge". With that in mind, is easy to see that through the hole game you find mataphors, symbols, representations or "metacommentaries" about the theme of unconditional love of a parent and his child and the subthemes (right to take a live to save someone you love/dealing with grief/right to kill), and it's no different with the giraffes.

So the giraffes are a simbol or a representation that tells something about the themes of the game. But what do they represent?

• Giraffes, Giraffes and more Giraffe

The scene where we interest with the giraffes makes Joel talk to Ellie about the cure and also make him change his mind. So it has something to do with "Ellie" and the "Cure".

Like I said the giraffes appearances trough the game are always related to child. What's the most important and distinct characteristics of child's? The "Innocence".

But, this scene and one of the other appearances of the giraffes (the picture frame with a picture of 2 giraffes) also resemble the condition of "Peace" (the picture frame is in a abandoned house you find that is a safe place where you can rest and also it's where Ellie tried to make peace with you for Tess's death; the one in Salt Lake City also I'd in a quiet and peaceful place that gives you a feeling of happiness and also makes Ellie happy and secure enough to talk to you again and forget about the winter episode).

So we can assume that the Giraffes are a representation of "Peaceful Innocence", such as a child has.

But what that has to do with Ellie or her situation?

• The Last of Us - but who is us??

The title of the game also has a symbolical meaning. It's not literal or it would mean that Ellie and Joel are the last humans alive. No not that, the world it's full of other people that even live in communities. So, it must have a symbolical meaning.

In the scene with the giraffes in Salt Lake City one of the things it shows, and the one most people instantly get it's that: "the nature is way better without the human interference". That made a lot of people theorize that Joel decided it's not worth to save the human race cause of that. I believe they're partially right. Why?

Let's hold that question for a second and take a look at all the other animals appearances trough the game.

All of them represent the same thing than the Giraffes. Why fnst we say that? The monkeys in Colorado, bunny in the Winter sequence, Buckley the dog in Tommy's hidroeletric powerplant (which was named after Troy Baker's dog that died before they started shooting) and even the wild dogs in Pittsburgh all act in the same way; with a peaceful Innocence.

-> Although Joel believes that someone is trying to ambush him in the university's lab it's just monkeys acting normaly, and they don't even attack him although his entering and interfering in their habitat.

-> Although Tommy's community in Jackson needed a watch dog, he said that Buckley isn't a good watch dog, meaning his docile and mema no harmn. Even when Joel 5ries to pet him, a complete stranger, he doesn't do anything.

-> The bunny Ellie kills to get food in winter doesn't even know what hited him. He was innocently and peacifuly walking by (such as the deer that only runs away).

-> Although Joel warns Ellie to stay way from the wild dogs in Pittsburgh, the dogs doesn't even try to attack them. They're just playing and them run away as you get closer.

So we can say the all the animals that appear in the game represent "peaceful Innocence".

So let's back to Ellie and joel. What that has to do with them?

Joel need sto take Ellie to the Fireflies to make a cure. But as they walk toeugh Salt Lake City they meet a group of Giraffes passing by peaceful and innocently feeding rehmselvs of the leaves. They mean no harmn and don't even flinch when Joel and Ellie pet them. As Joel look to them fading away and realizing something it's different in Ellie, he tries to talk her trough giving up on the hole cure plan. Why?

Joel realized humanity it's not worth saving cause he solve how the nature it's better, which mean the human beings are a horrible speacies. Yes.

But most important of that: Joel realized that Ellie had something special - not her immunity to the virus, no, that's also symbolic. Joel realized that Ellie, different of everyone else, had something, a characteristic lost by mankind a long ago: "humanity". What am I taking about? Try to keep up.

• A Exhortation in favor of Innocence

Everyone Joel had met in this 20 years after the outbreak had showed no sign of humanity. Everyone Reyes to kill those who appear in their way, being them someone who mean harmn or not. David an his group kills and eats his victims. The Fireflies don't hesitate in killing at first sight or shooting when someone isn't on their side. The hunters kills innocent victims by ambushing them with deception skills. Even Tommy and his group, who are good people, only cared ofr themselves and not even wanted to know about a possibility of a cure (Tommy only accepted to take Ellie to the Fireflies because he realized Joel was starting to love her like a daughter).

But, Ellie it's different.

When you are arriving the cpsitol building in Boston, Ellie thanked Joel and Tess for protecting and taking we to the Fireflies safe, showing gratitude even tough they're being paid to do that.

Although she and Bill got wrangled up at some point, all she wanted was to help - although she could just lay back and watch them she really wanted to help them to survive.

When they met Henry and Sam she said her name with no hesitation and trusted them and stoped Joel from killing them because they saved her. She also stoked a toy for Sam so eh could have some fun.

Even feeling something was wrong with David, she trusted him and decide to give him a chance.

Also, despite being born in that horrible world, and be dealing and seeing horrible people doing horrifying things, she's always shocked with Joel's excessive brutality towards those monsters.

When Joel looked to those giraffes and looked back to Ellie semblance, he solve in her eyes that she had a very special characteristic "Peaceful Innocence". He understood that she was special not because she was immune to the cordyceps, but because she was immune to that world, to the people in that world and the bestly characteristics and actions. Joel realised that the animals acted more like humans then the humans, whom have acting like animals, and that Ellie acted like a human not a animal.

• We neee to talk about Sarah...

The game begins with the outbreak day, where we are presented to the protagonist, Joel, and also we learn that int hst day he lost his daughter and with her, a part of him was lost. But, Sarah didn't died for a infected, did she? No, she died for a human being in full control of his actions.

From that day on, Joel lost his faith in humanity. And in that moment when he realized Ellie had a sign of humanity, he knew, she needed to be protected by those who wanted to abuse her and take that from her. From those who doesn't understand what precious teiar she has. She need to bre prorect by the animals that lived in that world - like a shepherd protected the a Shep from the Wolf.

• Dealing with Grief

Joel passed the last 20 years mourning Sarah's death. But, as he got more attached to Ellie, and started to leave her as his daughter, he found his reason "to keep fighting for".

The advice Joel gives to Ellie in the ending cutscenes is something he realised after that, that you can't keep running away from your past, you need to accept it and make peace with it, then, only then, you'll be free from it and enable to find a reason to live.

Joel found his reason to live, his goal: be a father. Not for his biological daugh4er, but by the daughter he chooses to love and that choose him.

When Joel and Tess are arguing about if they need to move on and take Ellie to the Fireflies, Joel's say this is bullshit and their waisting their time and Tess is smarter than this she replied: "We're shitty people Joel, it's been like that for a long time". Joel says "they're survivors". Tess days that "this is teir chance to..." And before she can continue he said it's over. Tess understood she passed all these years just existing, not living like some like to say. She lives with only one goal in mind survive - in other words she lives like a animal.

For Joel, that was ok cause he didn't need a girl, cusse for him, life didn't mattered anymore.

But, as Joel started to love Ellie, he understood that that wasn't enough. He learned he need to deal with his grief to be a better father to Ellie, to love her unconditionally.

• "Taking a live to save someone more important to you", "the right to kill", and "Goals"

When Sarah died, the person who killed her way only following orders, orders given by someone who tough only on protecting the civilians, the nation, but most important, he was saving someone more inpportant to him someone he loved - himself.

Same thing with with the hunters, David and the fireflyes and even Tommy. They all tough primarily in themselves and their families.

Tommy even states he has a cause, a family,and they have others to care for.

Although it's important to care for those you love, Joel realized they wasn't thinking actually for their love ones, in protecting them, in what's good to them, but what's good for themselvs. Don't take me wrong, I love Tommy, he's a amazing character, but he didn't even thinked about having a cure that could save his people and free them from their life. If we pay attention, we can see Tommy went trough a Loth to find a cause to fight for. And eh couldn't loose that, he didn't wanted his efforts to he in vain.

When Joel for to the Fireflies everyone knows what happened. He knew that he couldn't let his daughter died, he knew he couldn't let the last of them, the last of humans died for animals in vain.

Joel understood that you need to have a balance between your caused and people. Tommy cared more for himself and his community, he didn't thinked about others around the world or stop the infection. Same with the hunters or David or bill or the Fireflies - who cared so much for their cause they only thought about making a cure at all costs.

Joel took in consideration not only the fact he wouldn't e enable to handle a lost of another daughrer, but thstellie needed to develop her humanity even more. He knew that after what happened with David, she was listing her humanity and he couldn't let that happened. Joel understood the best thing he could do to the world was keep her alive.

Does the lives he took along his path was something fair or good? I don't know, that's up to all of us to know, deep down.

Is it right to kill to save someone more important to you or should we take in consideration others feelings? Should we care Moe a out causes or people? Again, that's up to us to understand and take our conclusions.

• Epilogue - The Begging I'd The End is The Beginning

Like I said, the first game leads with a lot of themes and the characters presented have all diferentd opinions and points about them. Some themes were implied and others explicitly explored and answers were given to all sides in many directiins.

But one thing is for sure: the cure wasn't a immunity to a fungus but the ability to keep a childish like Peaceful Innocence, that resembles not only the childs or animals, but humans.

https://preview.redd.it/5cuzts0oofz41.jpg?width=720&format=pjpg&auto=webp&s=25a5fb772d965e318dba30da0e39cbe89a6427d3

But in part 2 we will kill animals, 5he ones used to represent humanity. And Ellie, the last of us, the last one to expresses humanity, is getting full of rage and hate and the felling of vengenace. Does that means she is listing her humanity? Probably, but will need to wait to see how the game will reflect and represent that and develop that theme.



Submitted by The8BitShow | #Specialdealer Special Offer Online Shopping Store 2016

Sunday, 17 May 2020

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4

Other Releases:


Changelog: v3.4FX for RCA (NTSC Only) 5/11/2020

  • Added Pi4 config block with optional overclock values to /boot/config.txt
  • Installed Rpi4-CRT pyscript by u/b0xspread to enforce resolution mode switching on Pi4
  • Removed Kodi (configuration still in place) to fit to SD card
  • Recompiled MUNT for Pi4/Buster 10 architecture
  • Added Dreamcast 240p Test Suite (forcing in 240p launch mode via Sakitoshi script)
  • Removed PAL files from Pi4 build -- unable to get PAL signal out of SDTV Port?

Changelog: v3.0F for RCA 5/11/2020

  • Reimaged with fresh Retropie 4.6 install image (4/28/20)
  • Updated base config to Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Updated Retroarch to v1.8.5
  • Return of the 4GB Image! (3872256KB, 886769KB-NTSC/868059KB-PAL Compressed)
  • Added PAL Image (576i/288p@50hz) alongside NTSC Image (480i/240p@60hz)
  • Updated common lr- emulator configs for the correct PAL refresh rate per system. (SNES/NES/SGB2/GBA = 50.007000, ATARI2600/COLECO/MSX/SMS/MD/GG = 49.701459, Default = 50.000000)
  • Removed Arcade Configs (now a separate pack) to bring image down to 4GB
  • Minor fixes and clarifications to runcommand scripting
  • Created all-new runcommand launching images based on Ruckage's SNES-Mini icons and blurred_shots backgrounds

Changelog: v2.0F for RCA 4/1/2020

  • Updated base config to Retropie 4.5.18 (build d737e15a commit 03/24/20)
  • Updated Retroarch to v1.8.4
  • Runahead now stable enough for most emulators on a stock-clocked Pi3B
  • Disabled Runahead for lr-snes9x (current fork)
  • Disabled Threaded Video in Retroarch
  • Enabled 4:3 aspect with horizontal overscan crop enabled for lr-FCEUUM and removed bilinear filtering
  • Removed all enhanced resolution and interlacing modes from lr-PCSXReARMed and removed bilinear filtering
  • Fixed issue where GB/GBC overlay was stuck at 640x480 instead of 720x480 and corrected resolution to 2X integer scale (320x288)
  • Included new metadata images for the 240p Test Suite roms from /u/chipsnblip
  • Added 160p Test Suite for mGBA along side the original mGBA Test Suite
  • Set default theme to SNES-Mini

Changelog: v1.1FX 12/20/2019

  • Applied Sakitoshi's TVout-Tweaks-Smart shader across all lr- emulators to fix artifacting issues
  • Enabled runahead (1 frame, 2nd instance) for all available 8-bit and 16-bit retroarch cores.
  • Added (optional) Pi3B+ overclock values.
  • Extended arcade rom configs for /roms/arcade/ to include FB Neo, FB Alpha 2012, Mame 2003, Mame 2003-Plus, Mame 2010, and Mame 2000.
  • Extended arcade rom configs for /roms/fba/ to include FB Neo and FB Alpha 2012.
  • Extended arcade rom configs for /roms/mame-libretro/ to include Mame 2003, Mame 2003-Plus, Mame 2010, and Mame 2000.
  • Installed additional arcade emulator lr-mame2003-plus.
  • Changed emulators.cfg to switch all roms set for lr-mame2003 to lr-mame2003-plus.
  • Fixed issue where GBC configs were pointing to GB directory.
  • Fixed issue with notification message location in GBA, GB, and GBC emulators.
  • Changed lr-fceumm options to disable horizontal overscan, go back to 8:7 PAR aspect ratio, and changed palette to composite-direct-fbx. (these settings closest matched a real Famicom AV over composite)
  • Updated common lr- emulator configs for the correct refresh rate per system. (SNES/NES/SGB2 = 60.098801, GBA Player = 60.002220, ATARI2600/COLECO/MSX/SMS/MD/GG = 59.922741, Default = 60.000000)
  • Installed additional lightweight 4:3 ES themes: 240p-Honey, Art-Book 4-3, Art-Book Pocket, Retrowave 4-3, Super Retroboy, Pixel, and Pixel-Metadata.

Changelog: v1.0F Hotfix 10/31/2019

  • Fixed issue with hotkeys, removed keyboard F-key hotkeys from build entirely. Hotkeys are now default per the retroarch distro.
  • Fixed issue where the mastersystem emulator got set to lx-genesis-gx-plus instead of lr-picodrive.
  • Fixed issue where lr-mame2003 was displaying nag screens by default.
  • Redumped and uploaded the image file, URL has not changed.
  • New MD5: b6a5f65c97afe09f13c7373a27332df7
  • Created hotfix pack to unzip into already-flashed images from the 10/29/19 build. See this post.

Changelog: v1.0F 10/29/2019

  • CRTPi-RCA: Version v1.0 Final Public Release.
  • Hybrid Resolution -- Boots in 480i and plays games in 240p!
  • Implimented heavily modified version of the Sakitoshi CRT-TVout scripts, removing all shaders and sticking to a more standard integer scale image.
  • Kodi 18.2 set up for 480i with NO SLOWDOWN!
  • Set major hotkeys for lr- emulators on keyboard to F-keys.
  • Custom config files to allow certain Arcade and PSX games to run in 480i/240p
  • Completely overhauled all libretro emulators for 240p output where applicable
  • Configured Atari Lynx, Sega Gamegear, NeoGeo Pocket/Color, and Wonderswan Pocket/Color with overlays and optimized (not pixel-perfect) wide resolution
  • Overhauled GB/GBC/GBA to have correct integer scale 2X output with SGB2 and GBP overlays

Changelog: v0.4 10/22/2019

  • Second release of CRTPi-RCA, fourth releae of the CRTPi-Project.
  • CRTPi-RCA: Version v0.4 Final Beta Release. (Final Public release will be released once I have a working 480i/240p hybrid configuration using a heavily modified Sakitoshi script.)
  • Switched to 8GB disk image to accommodate disk-based system test suites and more ports
  • Updated all installed packages to 4.5.1 (231b13ab) - 10/20/19
  • Switched N64 default emulator to mupen64plus-auto @ 320x240 for speed and compatibility (lr-mupen64plus still set up)
  • Graphics Tweaks for lr-PCSX-ReARMed (disabled vibration + lowered frame clock to 55 + enabled interlacing modes, enhanced resolution, speedhack, and bilinear filtering)
  • Added optional overclock values in boot config (disabled by default)
  • Added another theme optimized for low resolution: CRT-Bubblegum
  • Preloaded Kodi 18.2 with Convergence theme (Large Font) @ 480i [ISSUE: Reboot Required after Kodi to play any games -- massive slowdown after exit]
  • Preloaded and set up Quake shareware port (lr-tyrquake)

Changelog: v0.3 10/2/2019

  • Initial release of CRTPi-RCA, third release of the CRTPi-Project.
  • New Config Fork: CRTPi-RCA, an image for use with the 3.5mm composite out on the Pi board utilizing the Raspberry Pi's SDTV16 mode for 640x480 Progressive Scan (240 Lines).

How does this even work!?

The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."


What Does That Look Like?

Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.


What is Different?

  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers

What is Run-Ahead?

The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.

I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.

lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 

Runahead Tested ~60FPS Stable:

  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES

Runahead Tested < 50FPS Unstable:

  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP

Runahead Untested:

  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX

What Does This NOT Have?

This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.


Where Can I Get It?

You can download a premade image from Drive:

NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!

CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz

MD5: 7df8453c2e8029b06def7864351ec768 

How do I install the Arcade Configuration Pack?

These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.

  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:

    sudo wget https://github.com/crtpi/CRTPi-Project/raw/master/CRTPi-RCA_ArcadePack.zip

  • Unzip and overwrite files with the command:

    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip

  • Remove the zip with the command

    sudo rm CRTPi-RCA_ArcadePack.zip

  • Restore read/write access to the files you have overwritten with the command:

    sudo chmod a+rw -R /opt/retropie/configs/

How can I take full advantage of the 480i/240p Switching?

To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.

If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.

Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.

You can read more about the script functionality here.

Example:

/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 

I have X Issue! Help?

Why isn't there a Pi4 PAL version?

Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!

I only have like 500mb of free space on my XXgb SD card!

You need to expand your file system via Raspi-Config. Follow these steps.

I want to switch back to lr-mupen64plus!

  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution

What A/V cable should I use for 3.5mm Composite?

I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.

Samba Share won't work after I set up Wi-Fi!

Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.

USB-Romservice and/or Retropie-Mount don't work!

Follow this guide, but follow these steps before plugging in your thumb drive:

  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)



Submitted by ErantyInt | #Specialdealer Special Offer Online Shopping Store 2016

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4

Other Releases:


Changelog: v3.4FX for RCA (NTSC Only) 5/11/2020

  • Added Pi4 config block with optional overclock values to /boot/config.txt
  • Installed Rpi4-CRT pyscript by u/b0xspread to enforce resolution mode switching on Pi4
  • Removed Kodi (configuration still in place) to fit to SD card
  • Recompiled MUNT for Pi4/Buster 10 architecture
  • Added Dreamcast 240p Test Suite (forcing in 240p launch mode via Sakitoshi script)
  • Removed PAL files from Pi4 build -- unable to get PAL signal out of SDTV Port?

Changelog: v3.0F for RCA 5/11/2020

  • Reimaged with fresh Retropie 4.6 install image (4/28/20)
  • Updated base config to Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Updated Retroarch to v1.8.5
  • Return of the 4GB Image! (3872256KB, 886769KB-NTSC/868059KB-PAL Compressed)
  • Added PAL Image (576i/288p@50hz) alongside NTSC Image (480i/240p@60hz)
  • Updated common lr- emulator configs for the correct PAL refresh rate per system. (SNES/NES/SGB2/GBA = 50.007000, ATARI2600/COLECO/MSX/SMS/MD/GG = 49.701459, Default = 50.000000)
  • Removed Arcade Configs (now a separate pack) to bring image down to 4GB
  • Minor fixes and clarifications to runcommand scripting
  • Created all-new runcommand launching images based on Ruckage's SNES-Mini icons and blurred_shots backgrounds

Changelog: v2.0F for RCA 4/1/2020

  • Updated base config to Retropie 4.5.18 (build d737e15a commit 03/24/20)
  • Updated Retroarch to v1.8.4
  • Runahead now stable enough for most emulators on a stock-clocked Pi3B
  • Disabled Runahead for lr-snes9x (current fork)
  • Disabled Threaded Video in Retroarch
  • Enabled 4:3 aspect with horizontal overscan crop enabled for lr-FCEUUM and removed bilinear filtering
  • Removed all enhanced resolution and interlacing modes from lr-PCSXReARMed and removed bilinear filtering
  • Fixed issue where GB/GBC overlay was stuck at 640x480 instead of 720x480 and corrected resolution to 2X integer scale (320x288)
  • Included new metadata images for the 240p Test Suite roms from /u/chipsnblip
  • Added 160p Test Suite for mGBA along side the original mGBA Test Suite
  • Set default theme to SNES-Mini

Changelog: v1.1FX 12/20/2019

  • Applied Sakitoshi's TVout-Tweaks-Smart shader across all lr- emulators to fix artifacting issues
  • Enabled runahead (1 frame, 2nd instance) for all available 8-bit and 16-bit retroarch cores.
  • Added (optional) Pi3B+ overclock values.
  • Extended arcade rom configs for /roms/arcade/ to include FB Neo, FB Alpha 2012, Mame 2003, Mame 2003-Plus, Mame 2010, and Mame 2000.
  • Extended arcade rom configs for /roms/fba/ to include FB Neo and FB Alpha 2012.
  • Extended arcade rom configs for /roms/mame-libretro/ to include Mame 2003, Mame 2003-Plus, Mame 2010, and Mame 2000.
  • Installed additional arcade emulator lr-mame2003-plus.
  • Changed emulators.cfg to switch all roms set for lr-mame2003 to lr-mame2003-plus.
  • Fixed issue where GBC configs were pointing to GB directory.
  • Fixed issue with notification message location in GBA, GB, and GBC emulators.
  • Changed lr-fceumm options to disable horizontal overscan, go back to 8:7 PAR aspect ratio, and changed palette to composite-direct-fbx. (these settings closest matched a real Famicom AV over composite)
  • Updated common lr- emulator configs for the correct refresh rate per system. (SNES/NES/SGB2 = 60.098801, GBA Player = 60.002220, ATARI2600/COLECO/MSX/SMS/MD/GG = 59.922741, Default = 60.000000)
  • Installed additional lightweight 4:3 ES themes: 240p-Honey, Art-Book 4-3, Art-Book Pocket, Retrowave 4-3, Super Retroboy, Pixel, and Pixel-Metadata.

Changelog: v1.0F Hotfix 10/31/2019

  • Fixed issue with hotkeys, removed keyboard F-key hotkeys from build entirely. Hotkeys are now default per the retroarch distro.
  • Fixed issue where the mastersystem emulator got set to lx-genesis-gx-plus instead of lr-picodrive.
  • Fixed issue where lr-mame2003 was displaying nag screens by default.
  • Redumped and uploaded the image file, URL has not changed.
  • New MD5: b6a5f65c97afe09f13c7373a27332df7
  • Created hotfix pack to unzip into already-flashed images from the 10/29/19 build. See this post.

Changelog: v1.0F 10/29/2019

  • CRTPi-RCA: Version v1.0 Final Public Release.
  • Hybrid Resolution -- Boots in 480i and plays games in 240p!
  • Implimented heavily modified version of the Sakitoshi CRT-TVout scripts, removing all shaders and sticking to a more standard integer scale image.
  • Kodi 18.2 set up for 480i with NO SLOWDOWN!
  • Set major hotkeys for lr- emulators on keyboard to F-keys.
  • Custom config files to allow certain Arcade and PSX games to run in 480i/240p
  • Completely overhauled all libretro emulators for 240p output where applicable
  • Configured Atari Lynx, Sega Gamegear, NeoGeo Pocket/Color, and Wonderswan Pocket/Color with overlays and optimized (not pixel-perfect) wide resolution
  • Overhauled GB/GBC/GBA to have correct integer scale 2X output with SGB2 and GBP overlays

Changelog: v0.4 10/22/2019

  • Second release of CRTPi-RCA, fourth releae of the CRTPi-Project.
  • CRTPi-RCA: Version v0.4 Final Beta Release. (Final Public release will be released once I have a working 480i/240p hybrid configuration using a heavily modified Sakitoshi script.)
  • Switched to 8GB disk image to accommodate disk-based system test suites and more ports
  • Updated all installed packages to 4.5.1 (231b13ab) - 10/20/19
  • Switched N64 default emulator to mupen64plus-auto @ 320x240 for speed and compatibility (lr-mupen64plus still set up)
  • Graphics Tweaks for lr-PCSX-ReARMed (disabled vibration + lowered frame clock to 55 + enabled interlacing modes, enhanced resolution, speedhack, and bilinear filtering)
  • Added optional overclock values in boot config (disabled by default)
  • Added another theme optimized for low resolution: CRT-Bubblegum
  • Preloaded Kodi 18.2 with Convergence theme (Large Font) @ 480i [ISSUE: Reboot Required after Kodi to play any games -- massive slowdown after exit]
  • Preloaded and set up Quake shareware port (lr-tyrquake)

Changelog: v0.3 10/2/2019

  • Initial release of CRTPi-RCA, third release of the CRTPi-Project.
  • New Config Fork: CRTPi-RCA, an image for use with the 3.5mm composite out on the Pi board utilizing the Raspberry Pi's SDTV16 mode for 640x480 Progressive Scan (240 Lines).

How does this even work!?

The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."


What Does That Look Like?

Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.


What is Different?

  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers

What is Run-Ahead?

The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.

I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.

lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 

Runahead Tested ~60FPS Stable:

  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES

Runahead Tested < 50FPS Unstable:

  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP

Runahead Untested:

  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX

What Does This NOT Have?

This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.


Where Can I Get It?

You can download a premade image from Drive:

NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!

CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz

MD5: 7df8453c2e8029b06def7864351ec768 

How do I install the Arcade Configuration Pack?

These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.

  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:

    sudo wget https://github.com/crtpi/CRTPi-Project/raw/master/CRTPi-RCA_ArcadePack.zip

  • Unzip and overwrite files with the command:

    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip

  • Remove the zip with the command

    sudo rm CRTPi-RCA_ArcadePack.zip

  • Restore read/write access to the files you have overwritten with the command:

    sudo chmod a+rw -R /opt/retropie/configs/

How can I take full advantage of the 480i/240p Switching?

To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.

If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.

Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.

You can read more about the script functionality here.

Example:

/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 

I have X Issue! Help?

Why isn't there a Pi4 PAL version?

Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!

I only have like 500mb of free space on my XXgb SD card!

You need to expand your file system via Raspi-Config. Follow these steps.

I want to switch back to lr-mupen64plus!

  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution

What A/V cable should I use for 3.5mm Composite?

I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.

Samba Share won't work after I set up Wi-Fi!

Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.

USB-Romservice and/or Retropie-Mount don't work!

Follow this guide, but follow these steps before plugging in your thumb drive:

  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)



Submitted by ErantyInt | #Specialdealer Special Offer Online Shopping Store 2016

Friday, 15 May 2020

Thursday, 14 May 2020

[Fo4] 1080p mod for Xbox one x?

Is there a mod that could basically put fallout 4s graphical settings back to how they were pre-patch for the Xbox one x ? Game is unplayable on that console.

I've seen mods that change godrays,resolution, textures, etc but they don't do so much. Someone made a 720 60 fps mod and was wondering if they can make a 1080p one for the Xbox one x. Game basically runs in 4k all the time even when on a 1080p display.



Submitted by ENCLAVE_NAVARRO | #Specialdealer Special Offer Online Shopping Store 2016

Wednesday, 13 May 2020

[USA-CA][H]Various PC parts[W]PayPal, Local Cash, maybe trade for a older (2011-2012) MBA or MBP for little sister, Xbox 360/PS3

Local to 92656

Edit #1 Please do not start chats with me, I hate it, you hate it, it sucks, its annoying, just Dm please.

Edit #2 fixed grammar errors.

So basically, I've collected a lot of stuff over the years, and it pains me greatly to see the parts rot on a shelf or a box or the multidimensional void my little brother calls the garage. TLDR: I have it, you (hopefully) want it!

Right, so, uh........

Timestamps ofc^^^Explanation for why these are a couple weeks old, I took them thinking I could post to HWS but I didn't meet the 50 day/100 upvote limit they required, which is completely understandable!

Explaining what I want:

-Xbox 360/PS3

Looking to get back into playing some old games, my 360's disc drive is long gone, and my PS3 has been claimed by gamestop long ago, hoping somebody here has a a phat/slim they'd be able to negotiate just shipping cost and say $10 for one of these, I already have the controllers, games, and cables, just need the consoles themselves. PS3 will take priority over a 360, but I will happily take either

I am not looking to pay more than 30-40 shipped, all I want is just the console. I understand this may sound unreasonable, but I don't have much nor do I NEED one.

**-Macbook (Pro/Air)**I want to get my sister a laptop for school, and she's been using my mom's work MBP 2015, and she's loving it. However I have about $1 to my name as it stands, so I'm hoping some lucky soul would consider trading some of my junk for maybe a 2011 or 2012 13", a 2010 15", or a 2011 MBA+. No 2011 15" or 17" unless you can confirm it hasn't committed seppuku please. At a minimum, I'm hoping for a 2011 MBA or MBP 13". I will consider a MBP 2010 13" or MBA 2010 but these machines are a decade old a C2D just isn't fast enough for her having a ton of tabs open.I I'm not looking to pay more than $70 for one**, and I would much prefer local trading for one.**

Onto selling;

-Intel DZ68BC, i5 2500K, 8GB DDR3, $70 +Shipping or Local

Board has been finicky with RAM in the past, but seems to work as it stands. I want to sell this as-is, but I can take pictures of it booted in windows. I don't know too much about OCing so I kept the 2500K at about ~4.4Ghz at 1.32v. RAM is a mix of random junk I found from school machines (I help with IT sometimes). The cooler is a abomination made out of a fused intel stock cooler to a dell optiplex cooler with thermal paste in between (the intel one has a copper core). Safe to say, it does keep the 2500K cool, but I'd prefer to keep it with me to keep shipping costs down (weight saved).

-Sapphire Z87, G3420 (2c/2t Haswell Pentium), 2x4GB DDR3 $20+ship

Bought to use a HTPC (yes I know its full ATX, laugh at me) from taobao, also to use a hackintosh, TLDR I haven't touched it in months and honestly don't know if it works. I can try and see if I have a PSU around to test, but the only one I have is dead I believe. I can try and find the I/O shield but its likely a lost cause. RAM is also a mystery to me, its a pull from a old X58 gaming rig that was rusting if you can believe it. Board power cycles with my PSU, but the PSU is some ancient OEM meme. AS-IS

-i7 4700MQ maybe working? $30+ship

Doesn't seem to have any pins bent, don't have a laptop to test with it working. This is the green PCB CPU in the photos.

-i7 4980HQ BGA to PGA adaption $40+shipNeeds to be re-soldered onto a new PGA adapter or have the pins re-added, cannot guarantee it works as I don't have a M6800 or T440P etc to test it with. This is the black PCB CPU in the photos.

-HD 5770 Sapphire
I think its a 1GB, used for a light Half Life PC for a nephew. Sweet anime chic on the front.

-7750 Low Profile: will throw in with anything if I can fit it, otherwise up to you to pay shipping

Didn't work but the only machine I had to test was a old ass HP, so wouldn't be surprised if it did. I think one of the caps on the front is falling off.

-R5 240 2GB : will throw in with anything if I can fit it, otherwise up to you to pay shipping

-GT 720: $10 and shipping

Not worth much and I understand that, just want it gone. Will try to find full height I/O bracket and VGA cable.

-HDD's $Price depends

500GB WD Blue (2), $10 per, $17 for both +ship

I believe these are both in the clear, but these were dusty school pulls

250GB WD Blue (2), will chuck in for anything above/below as long as you pay shipping. I believe one of them is in the yellow (CDI) but I will try and go back and add CDI's for all of these. Someone remind me or PM if I don't

GTX 460 EVGA Blower $27 + ship

bought off a friend from here, missing I/O bracket. recently repasted, but not cleaned. It is not delidded or anything crazy.

-Phones:-Rose Gold 6s 16GB Verizon (needs a new screen) $35 and $7 shipping.

Was little sisters phone, she got a SE 2020 last week. Needs a new screen (current one works fine but you need a swap for the home button to register). Should be verizon locked, iOS 13.x

-6s 32GB (unlocked, needs a new screen ASAP) $60 and $7 shipping.

Cracked and black lines through the screen, works fine. I'm unsure if its unlocked but can check. iCloud unlocked+can provide IMEI but its non blacklisted. I've been the sole owner of this device. iOS 13.3

-6s 64GB Space Gray (no screen, comes with touchID button, ICL locked) $37 shipped.

Got in a parts lot, doesnt work, includes a spare 64GB 6s board that wont display video. Can be used with checkra1n. Research before asking, do not comment about checkra1n here.

SOLD but in timestamps.

-GTX 960 PNY Blower $60 + ship

Traded sold

-2TB Toshiba

**SOLD**

-Rose Gold iP8

SOLD

-Gold iP7+

SOLD



Submitted by GourMuum | #Specialdealer Special Offer Online Shopping Store 2016

Destiny: A Look Back at the Major Leaks

The third game to come under the scope and examine the leaks and rumours is Bungie’s first venture since departing the Halo franchise, the sci-fi, space themed, first person shooter, Halo Destiny.

In this post, I will share with you some of the biggest and most popular leaks leading up to the launch of Destiny in 2014. I cannot include every single obscure leak and rumour as everyone reading this can easily create a rumour, but I do try and include all the reputable leaks, or leaks that gained substantial publicity. This range of sources of leaks for Destiny (bizarrely) range from developers, to leaks from a lawsuit, and a USB in a coffee-shop.

Let’s jump in.


Context

Months prior to the release of Halo: Reach in 2010, Bungie had signed a deal with Activision, a multi-game contract for 10 years. They left Microsoft to gain creative freedom, as they had ambitions that stretched further than being limited to Halo. This also allowed them to go multiplatform, as previously they had been restricted to the Xbox family.


February 17, 2011 – ‘Destiny’ name outed, “World of Warcraft in space”

Kotaku provides gamers with our first real tease of what Bungie’s first game since Halo is, and in a shock to everyone, it’s another first-person shooter. Our first leak comes from Kotaku’s source, who is a recently terminated contractor (allegedly of a group of roughly 30), and as a result, wants to spoil Bungie’s fun. The shooter is based in a science fiction world, and is a massive multiplayer online game, with the current name Destiny (currently being referred to inhouse as Tiger). What is interesting, is that Bungie responded to the leak saying that any claims of Bungie releasing a large group of contractors is false, and that these unsubstantiated rumours aren’t in line with Bungie’s corporate culture.

The claims of the game being an MMO shooter goes in lines with a hint that Bungie creative director Joseph Staten alluded to the year before at a Game’s Developers Conference, in which he pondered to the crowd “Wouldn’t it be great if we could make a world that was always there for you”.

Outcome? As we know, Destiny is the name, sci-fi shooter is the game. There is a constant online debate as to whether this game is actually an MMO game, or if it was the first of this pseudo-genre, the “looter shooter”. Regardless, I think it is safe to say that our first leak for Bungie’s new original IP, is a genuine, accurate leak.


May 19, 2011 – Destiny logo revealed through trademark

Our theory that the next game by Bungie is called ‘Destiny’ is given in more credibility based on some research done by Halo and Bungie fansite, HBO, to which they discovered a trademark for the name and logo. The site managed to follow a paper trail from Bungie employees using a dummy corporation founded by Bungie president Harold Ryan, and composer Marty O’Donnell, to which they discovered the trademark for Destiny.

What is interesting, is that this actually matches a logo that on a shirt worn by a Bungie employee at a PAX event a week prior, discovered by NeoGAF member, Willeth.

A second trademark is also registered with the tagline “Be Brave”. While this did not end up being a tagline for the game, it is in the game as an earnable item, and is a part of the sequel’s (Destiny 2) OST.

Outcome? Another confirmed leak, not much more to say.


22 May, 2012 – Lawsuit confirms Destiny for 2013, first of 4 games, Xbox 360 exclusive

May continues to be a wet time of the year at Bungie as another leak comes to light, however at least this time there was not much they could do about this one, as it came from the infamous lawsuit between Jason West and Vince Zampella against Activision. So what does the 27-page contract entail?

For those that do not want to read, LA Times sum it up pretty effectively in the above article;

The 27-page agreement calls for Bungie to develop four “sci-fantasy, action shooter games,” code-named “Destiny,” released every other year, beginning in the fall of 2013. Bungie also agreed to put out four downloadable expansion packs code-named “Comet,” every other year beginning in the fall of 2014. Activision has never disclosed release plans for Bungie’s titles.

The first Destiny game will initially only be available on Microsoft’s Xbox 360 consoles, as well as its potential successor, which the contract refers to as the “Xbox 720.” Later games would be made for Xbox consoles as well as Sony Corp.'s expected successor to the PlayStation 3, and on personal computers.

There is some more boring financial talk, and talks of a Marathon sequel, but that isn’t why we are here. Also, for those who did not read the actual document, you bet your bottom dollar that the contract mentions the words “Xbox 720”.

So, even though that this was a version of a contract that Bungie had with Activision, in reality how did this turn out?

Well, going through the summary in order, instead of having four games released every other year, starting in 2013, we have only had two game releases since 2014. If this contract were to be followed strictly, right now we should all be playing “Destiny 4”. There was also an agreement to put out a downloadable expansion every other year, which so far we have had 4 major expansions – The Taken King and Rise of Iron for Destiny 1, Foresaken, and Shadowkeep (so far) for Destiny 2. It is possible that instead of having 4 games, that we instead got larger expansions, as well as the smaller expansions such as The Dark Below and House of Wolves to better make up for not having four major game releases.

Next, the first Destiny game was planned to only launch on the Xbox 360, and the “Xbox 720”. After this first game, the sequels would all be made available for the now named Playstation 4, and for PCs. What is interesting about this agreement, is that it we went from Microsoft managing to score exclusivity for a whole game, to something happening between this agreement and the game’s release which resulted in Sony somehow scoring timed exclusive downloadable content and strikes for a year, as well as the game’s marketing rights. Who knows what business decisions influenced this, certainly not I.

Outcome? While it is most definitely a leak, business decisions have obviously influenced most of these agreed terms to not come to fruition. We have not had four games in the ten-year period, we did not get Destiny in 2013, and Destiny did not launch as an Xbox 360 exclusive. So while the leak was of course, a genuine release of information, the information has since changed and is not factually correct.


November 6, 2012 – Demonware blog leaks gameplay details, “a lot like Halo

Yet another big leak, this time detailing what the game actually is, how it plays, and what is involved. This leak comes from DemonWare, which is a subsidiary of Activision-Blizzard and specialise in online software and services related to video games. As it turns out, they had been working with Bungie on Destiny, and were invited to a Bungie Day (7th day of the 7th month) in July of 2012, to which they experienced and blogged their experiences. Since then, the blog has been removed. The blog does have lots of information that revolve around the day in general, but the stuff of interest to gamers and how it relates to Destiny is as follows. First, DemonWare were presented with presentations that went for a few hours, which detailed;

game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression UI, and web and mobile apps

An interesting piece of information here is that we now find out that Bungie are working with Paul McCartney to produce the score for the game. There are no game details as of yet, apart from an impressive walk through where they witnessed;

lots of atmospherics, huge amounts of trees and foliage (SpeedTree), particle effects, dynamic lighting, and dynamic time of day ending in a sun set

Obviously this stuff made it into the game, with the impressive detail the art team and world builders have put into the game, something that has always been a strong suit for Destiny. After this presentation, they were then treated with some hands-on time with the game, to which the blog then goes on to say

[played] in a team of three, we did manage to experience entering a zone to find other players already taking on the bad guys, it’s cooperative so we helped out …before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world

Everyone who is familiar with Destiny knows that this is a pretty fair representation of how the game plays nowadays, and is truly an impressive sight to behold that first time you come across other players. The blog writer then explains;

At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I’m not fully sold on the appeal of being able to change the color of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game

As we know, customisation definitely plays a part in Destiny, with the hundreds of shaders for weapons, armour, and the myriad of ships and sparrows available, it is interesting to see how the game managed to stick to the themes of teamwork, exploration, and customisation and how these are all visible in the final product. Finally, the blogger finishes with;

It’s still quite like Halo, there is a lot of work still to be done.

Which of course isn’t a bad thing, probably the universal praise that the game got was how well the game actually played, the gameplay itself was fantastically well received. Of course this was to be expected from Bungie’s next IP, given the success of their work on Halo and how well those games played.

For those who want to read more, here is the confidential blog post, and full credit goes to VG24/7 for finding this post.

Outcome? Another genuine leak, this time from an Activision subsidiary. Most of what is explored in this blog post still holds true in Destiny, and Destiny 2.


To summarise the story so far, before the game has been officially announced by Bungie, we have the name, the logo, how it plays, the type of game to expect, sequels, expansions, and that it supposed to be a hybrid between World of Warcraft and Halo. Colour the world curious.


November 27, 2012 – Story details and concept art sent to IGN and Kotaku

Leaked advertising materials produced by an advertising agency made their way to both IGN and Kotaku which details many story details and concept art. However, what is even more interesting is that Kotaku had previously been sent some of the concept art before publishing this article, after a reader sent them a file with art found from a USB stick left behind in a coffee shop. At the time, Kotaku didn’t post these due to doubts in their authenticity, but as it turns out, it was much of the same concept art they had been sent now.

In regard to the actual details that leaked, we learn a few different pieces of information from what is safe to say, leaked marketing material, such as the game being set on the “Last City of Earth, in a Solar System littered with the ruins of man’s Golden Age”. The material also states that the game wants to create a “universe as deep, tangible, and relatable as that of the Star Wars franchise. The game also seems to emphasise that adventure and fun is the main focus, and that it encourages a social experience in the explorable world. These photos explore the themes of the game, the story of the game, and just what it is in more detail;

Further, courtesy of IGN, here is the concept art that was provided to both websites.

After this leak had been made public, Bungie confirmed the leak on their own site saying;

Go ahead. Take a peek. It’s alright. We weren’t quite ready, but we will be soon, and we can’t wait to finally show you what we’ve really been up to.

Stick around, we haven’t even started yet.”

I cannot provide the actual link of the post since the post had been removed, but courtesy to Kotaku for sharing it in the above article. As well as being confirmed on bungie.net in a blog post, Bungie co-founder Jason Jones also confirmed the leak, saying

Destiny is designed for your inner seven year old. We want to make it feel like a mythic adventure

Not much to speculate about this leak, and no way of telling why it was sent out. However, it is everyone’s first real look at the game, and a glimpse at Bungie’s incredible vision that they want to take their new franchise. It was also arguably the first highly-reported leak for the game and drew the most attention, especially as we got closer to the 2013 release date outlined in the above contract.

Outcome? Confirmed leak, as per Bungie.


February 11, 2013 – Destiny Announced by Bungie

Bungie finally announces that the game that they have been working on, is indeed, Destiny.


February 15, 2013 – Preorder poster and game information leaks

Bungie just cannot reveal the game on themselves, as a GameStop source sent Joystiq photos of the poster that was a pre-order incentive. While I cannot link the Joystiq article, here is a GameZone article about it.

Front of the poster, and the back of the poster. Similarly on this same day, a French gaming website had leaked the preorder information, with a release date of October 6, 2013. The website, of course, is in French but courtesy to the Destiny fandom site which translates it here, and includes a short description about the game.

Outcome? Genuine leaks that contain some new game information before Bungie’s reveal.


February 17, 2013 – IGN leaks character classes, locations, and more concept art

Courtesy of NeoGAF who extract information from a since taken down video, we learn a few new pieces of information about the game.

The leak states that the game is actually going to release on the PS3 as well as the Xbox 360, and “future generation technology”, referencing to the unannounced next-gen systems. It is a first-person shooter, and is ‘always connected’, but does not feature a subscription fee. The leak outlines the three classes being the hunter, warlock, and the titan, and that the game features a social hub on a city on Earth. Further, it appears that the Earth’s moon, and Mars are visitable locations in the game, and that the game features…”space zombies”. For those who like to treat their eyes, here is an album of more concept art.

Outcome? Another reputable leak as they correctly identified the classes in the game, some of the games locations, and the first revelation that the game is coming to Playstation 3. Leak confirmed.


February 17, 2013 – Reveal Trailer

The world’s first official look at Bungie’s Destiny.


December 6, 2013 – Destiny release date announced

We finally get a release date as Bungie announces that their big budget new franchise Destiny, launches (HA! Space!) September 9, 2014.


June 7, 2014 – Ubisoft developer leaks Destiny Alpha Gameplay

Not who you would expect to leak an Activision game, but a Ubisoft employee had streamed himself playing the game on his Playstation 4, which led to some details about the game being made public. The videos are not able to be accessible anywhere online as Activision were working hard to get them all taken down. Of course, if anyone knows where to find working links of these videos, I will happily edit them in.

Outcome? Another genuine leak, and our last one before Destiny’s release in September.


So there we have it. What a ride of stories behind the leaks there, it makes you wonder what much else Bungie had to reveal themselves when it came to it. Of course these leaks don’t even touch on the mess that was the development of the actual game, but that of course is a different story, and not the story I wanted to tell with this post. Of course, as it seems to be with this game, there are a slew of leaks that actually occurred after the game’s release, hinting at hidden content for DLC, abandoned plotlines, expansion roadmaps, and more. Of course, I will be happy to explore that in a different post, assuming people want to hear more about Destiny.

Thank you for taking the time to read this mammoth post. I debated whether to split this post into two, but if you think I should have gone that route please do not hesitate to let me know. I welcome any and all feedback, and again, appreciate you taking the time to read this post. If you made it this far, I assume you are as interested in exploring this topic as much as I am, and I would love to discuss it with you in any capacity in the comments.

Cheers.



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