I bought DOOM originally for Xbox One, and I loved every second of it. I had some major concerns with the Switch port. Primarily:
- Dropping from 60FPS to 30FPS.
I am generally not a huge snob when it comes to framerates, but due to the extremely fast nature of DOOM, and the amount of enemies you have to deal with in mobs (especially gore nests), I had some concerns in terms of reaction time. What a lot of people don't seem to realize is that framerate doesn't just control how the game displays; it's also the rate at which the game runs calculations, including those from inputs. So in theory, it's detecting inputs at half the speed as the original version.
I can safely say, after playing it for the last few days, that it feels fine (after tweaking the control sensitivity a bit). There hasn't been a single moment where I feel like the game suffers from being 30FPS. Sure, 60FPS is better, but this still feels like DOOM.
- No SnapMap editor
This is probably mostly just me, but I love level editors. I was hyped when they announced DOOM, and was fantasizing about the portable nature integrating with the SnapMap editor. I thought it would be awesome to make levels and share them with friends. Unfortunately, this one is still not there.
- Resolution
I'm gonna be honest, I don't know what resolution it runs in when in handheld mode, but it's sub-720p, definitely. I'm guessing more like 540p. But it uses a lot of visual effects so that it doesn't look like complete garbage. You're not missing out on super important details, and things like details on monitors (like when characters are talking to you) it seems that the game prioritizes them, and they come in super crisp so you can see it.
- That they would cut corners elsewhere
This is a AAA FPS game that was designed to be played on hardware distinctly more powerful than the Switch. I was super worried that they would have to make some major compromises to get this thing running on Switch, like maybe segmenting levels more, and adding more loading screens. Like, it's basically running on a beefy tablet now.
But no, the core experience feels intact. Everything I love about DOOM is there - the fast-paced action, the demons, the boss battles, the exploration, the huge guns, the double-jumping, the melee action. It's all there, and it all plays fantastically, and I have fucking DOOM running on a device that I can take with me. That is mindblowing to me. Everything I was worried about detracting from the experience does not do so in any significant manner.
And additionally - important detail - levels load way faster on Switch than Xbox. It's likely due to cartridge-based storage vs disc and install, combined with presumably much larger textures and stuff on Xbox. I didn't think it was super slow on Xbox, but it's definitely faster here on Switch.
Also if any Id/Panic Button/Bethesda employees are reading this, please add motion control aiming, because, like, everybody totally wants it.
Submitted by tovivify | #Specialdealer Special Offer Online Shopping Store 2016
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