- Both games have support for the Vulkan API on PC. The Switch also has support for Vulkan as well, meaning that it was probably easy to port id Tech 6 (the engine that both games use) to the Switch. Also, id Tech 6 is a pretty optimized engine for both PC and consoles (Doom ran with dynamic scaling at 1080p at 60FPS on both the PS4 and Xbox One, so either 900p or 720p with dynamic scaling at 60FPS while docked might happen).
- Doom was over 70GB on PC, almost 60GB on the Xbox One, and almost 50GB on the PS4, so it might be possible that both games will require a microSD card whether you bought a physical copy, or a digital copy.
Submitted by bt1234yt | #Specialdealer Special Offer Online Shopping Store 2016
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