Yesterday was announced that Rocket League is coming on Nintendo Switch later this year, so i want to write a small list of all things that we currently know, and maybe some questions that developers might answer.
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Exclusive Battle-Cars.
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Exclusive customization items.
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Cross-Network (PC/Xbox/Switch).
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Release date: Holiday 2017.
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Local Multiplayer (with 2 (or more?) Switch).
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Prize: 19.99$ USD (non-sale prize).
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Resolution: we don't know so much about this but was confirmed that Rocket League will support docked and portable mode (maybe different resolution, 720p portable mode and 1080 docked ?).
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FPS: Was confirmed by the developers that the plan is 60 fps.
I know it might be early to ask these questions but I want to try the same.
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Can we have some hint about the resolution of the game ? (1080p docked, 720p portable mode or they are different ?).
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Epic (creators of Unreal Engine) introduced the partial-support to Nintendo Switch with the Unreal Engine 4.15 and the full-support with 4.16. We know that Rocket League was developed with Unreal Engine 3, we should expect a new Rocket League with Unreal Engine 4 ? Or some other engine ? Or some type of backport ?
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Some hint for the exclusive battle-cars (ok, sorry, i'm asking too much :) )
Pysonix thanks for bringing the game to Nintendo Switch :D
Ps: if you have some other questions or info feel free to leave a comment below.
Submitted by Smart9777 | #Specialdealer Special Offer Online Shopping Store 2016
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