From TIME http://time.com/4775563/minecraft-nintendo-switch-review/
Update: Microsoft notes that Minecraft‘s 720p docked/undocked resolution isn’t a question of system power, but stems from issues currently experienced shifting from one resolution to the other when docking/undocking. It’s possible, albeit not confirmed, that Minecraft for Switch could hit 1080p docked down the road.
This "issue" could be due to how the console edition's general UI is designed. It's dependent on resolution, and that's why you'll see text getting thinner when playing splitscreen, or the 720x408 Vita version, and slightly thicker when playing the PS4/Xbox One versions. Also, the double buffer v-sync could have caused undesired framerate drops (also not a matter of system power).
The reason why 4J can easily maintain 7 versions and update them all at once is due to their unified code. Platform specifc, and even splitscreen specific settings are possible, but the general game logic and coding is 99% the same, even down to glitches.
If UI and the double buffer v-sync issue can be fixed, Minecraft could be able to have a higher render distance undocked (matching Wii U) and 1080p when docked, with little impact to the core experience.
Submitted by amiibolite | #Specialdealer Special Offer Online Shopping Store 2016
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