Hi, Since a lot of people report significantly blurrier images when the games are upscaled from 720p or 900p to 1080p screen (e.g. for Bomberman R), this seems to indicate that the scaling in the Nintendo Switch is probably simple bilinear or bicubic scaling. High quality scaling with slight sharpening should result in high image quality even when 720p is scaled to 1080p output.
Both XBO and PS4 use the AMD GPU Scaling, which is pretty powerful. Src: http://www.ign.com/boards/threads/truth-about-the-xbox-one-upcsaler-hana2.453482321/
The question is, does anyone know which scaling technology is used in Nvidia Tegra chips? Due to power constraints (the Switch consumes in total <10W), this could be simpler, than what is employed in (high quality) AVRs, TVs and Projectors, where power does not matter as much.
The following cases for the Switch in TV-Mode exist:
1. 1080p rendering with 1080p output. Here no scaling occurs.
2. 720p rendering with 1080p output. Here the Switch scales.
3. 720p rendering with 720p output. Here the AVR or TV/Projector scales.
Potentially in games like Bomberman R, with 720p rendering, option 3. could be more favorable than 2., depending on the quality of the scaler in the AVR/TV/Projector. Can anyone with Bomberman R. or other confirmed 720p games in TV-Mode compare options 2 and 3?
Sidenote: Does anyone know what happens with a 900p game when the output is set to 720p? Is rendering then reduced to 720p?
PS: This is not meant to be negative, as power constraints are certainly tough. I simply try to neutrally find the best options for non-native 1080p games.
Submitted by syfox117 | #Specialdealer Special Offer Online Shopping Store 2016
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