Thursday, 19 January 2017

Heads up for OG on 360 players (How to make it SMOOTHER!)

Get an original Xbox! :P

Just kidding, although that will provide a smoother framerate than playing on a 360. Due to the nature of the games being emulated, your beautiful 360 has to work harder than usual to get that game going on your awesome carnage setup. Particularly the worst combination you can find yourself in would be playing PAL Halo at 720p with a wireless controller!

Here's some helpful info I know regarding game performance!

If you have an LCD and/or flatscreen TV that is five or less years old, check around menus for a "Game" display option or mode, which should minimize the impact the TV itself has on the delay that you see frames! If your TV has an intelligent smoothing option, or can interpolate frames (make animations appear smoother), that can also have an effect. Turning them off will help ensure your TV has as minimal an effect on your game as it would allow.

Set your console to 480p (for Halo 2 you may optionally toggle widescreen, but it will be a tad choppier). Sadly even though both games render at 480p regardless of whatever settings you use, the 360 will upscale it if your console is set to display at a higher resolution. The visual impact will be that the image appears slightly smoother, depending on whether your TV has bulit in upscaling, however the actual game rendering image will be identical. This will bring Halo 1's framerate from ~10 to ~20/~30 depending on the game region and number of local players. Halo 2 runs pretty well at any resolution so this is less necessary for the sequel. Changing to 4:3 480p however will change the splitscreen mode for 2 players from side by side to above and below like in CE. This is a preference thing really. The HUD also stretches in Widescreen modes (it always has) so you may prefer 4:3's slight framerate boost and splitscreen mode.

Use a WIRED controller! Wireless controllers bring a slight delay to the table of latency (also on Xbox One) and running wired can give you a slight reflex edge. You may not perceive it initially, but over time, you may notice a very small increase in response time with the controls.

And finally, play an NTSC (North America or Asia) version of either game. Halo 1 wasn't ported to PAL completely accurately and the walking and grenade timer speeds are 17.5% slower. The whole game additionally feels slightly sluggish as the game only renders 20FPS maximum instead of NTSC's 30FPS. It's worth noting however that due to changes in physics, the developers changed the networking ports in the PAL version so that you can only play multiplayer with same-region copies of Halo 1. Additionally certain map exploits such as the bridge shortcuts in Assault On The Control Room are different due to timing differences.

Halo 2 doesn't suffer so much, supporting PAL60 on release. The game will run at an identical framerate, but still displays 20FPS maximum (50Hz) by default on an Xbox 360. You can change this by selecting "No" when asked if 50Hz displays correctly on your console. (If you already set your console to 480p, change back and then select 480p again). This will force the game to run at PAL60 mode, and the game will play identical to an NTSC copy. PAL and NTSC players can also play together in Halo 2.

Sorry if this was a messy and long post, but I found that in Xbox VS Xbox 360 system link matches, these changes help offset the disadvantages bestowed upon Xbox 360 players.

You could always give the 360 player the onhost advantage however...



Submitted by Neoteaika | #Specialdealer Special Offer Online Shopping Store 2016

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