I'm seeing a LOT of stuff about the tablet being 720p, but I always argued that it's not a bad thing.
Going a little off topic but I think it's important enough to think about during this: I'm going to be a little optimistic and say it's around the Xbox One in realtime performance, since Nvidia can squeeze out more performance per... "flop", than AMD does, as 390X vs the GTX 970 share very similar realtime performance in games (Not computation, which seems to be AMD's strength, like bitcoin mining for example) with the 970 at 3.9TFLOPS and the 390X at nearly 6.
Proof: http://gpuboss.com/gpus/Radeon-R9-390X-vs-GeForce-GTX-970
So about the screen on the console itself and transitioning from that to the TV, and vice versa.
Nvidia said that this is a scalable SoC and had spent half a millennium of man-time developing it with it's own exclusive architecture based on (Assuming based on blog) Pascal, API and development tools. The key word is scalable.
We can assume this thing is made to dynamically change its clock speeds and rendering resolution in realtime based on power situation, this practice has been used in games like DOOM to maintain 60fps in consoles. I'm willing to bet you can't notice this when you're not trying to catch it since your time is spent enjoying the game for what it is.
This is all speculation of course since we don't know much more than the name of the system and the concept of it. Seeing the trailer, it does look like there are vents in it, but it's not that the device has active cooling, but the dock could. So the tablet could act as a full console, rendering games at 900/1080p like normal when being actively cooled by the dock while also supplying efficient power without it losing charge from running the chip at the best it can. Now when it's undocked. It's easy to say only the framebuffer can just switch to 720p to fit the tablet, but that also means the battery life could be poor and the device would run hot. I'm against that idea because it simply doesn't make sense and it's too simple for Nvidia to invest all that research and development into.
This could also be Nintendo's choice of using 720p for the screen. An important thing to point out is Pixels Per Inch. 720p is perfectly fine for gaming on a screen that small. People will argue about the fact that 1080p should have been used, blah blah blah, my phone has this, my tablet has that. Phones and tablets are made for reading text, yes you can play games on them, but that's not their only specific purpose. Plus, a higher PPI simply means a clearer and sharper image at lower resolutions for smaller screens. That's why the iPhone 5/5S/SE look perfectly clear at 1136x640, because of the PPI, and yes, I've owned phones with much higher PPI, one being the LG G3 what rendered in 2K. The SE still looks clear.
So I'm thinking the device like I said will operate as what we're used to when docked, when you were to take it out of the dock, the tablet will change to a portable mode. This will likely switch rendering resolution to 720p maximum, and will scale as far down as 854x480, though I'm hoping for Vita's resolution of 960x540 as the absolute minimum. I know that sounds horrible, but again, look at the screen size. Games will still perform just as well as they do docked, and going down to 720p alone will save a lot of power so 540p will probably be rare. A LOT of past gen games rendered at 1024x600, Call of Duty, and even Halo 3 rendered in 540p, but you're looking at a very small screen, not a 60 inch 1080p display. You can underclock the SoC dynamically as a developer based on the resolution and maintain the same console performance but at a lower image quality to simply save battery life. If you're getting the same console resolution and performance on the go, you might as well never undock the damn thing because you won't be using it for long. If you were to look at a 540p resolution on a native 720p display on a screen that small, that's like looking at a 720p image on a 1080p display. We're okay with playing 3DS games in 240p, so I don't think there's much reason to go off at the resolution of this device.
A little bonus speculation though it doesn't seem likely, I'm hoping the tablet screen will have an evolved and cheaper solution of Gsync, so incase of frame rate drops, the gameplay will always be fluid, but I think the hardware will use battery so if the case is to preserve battery, I don't think it'll happen.
Sorry if this was very rambled and ranty since this was written with not much time on my hands. lol How do you guys think the Switch will handle dock and undocked modes?
EDIT: My only worry is the library getting split, but I think we'll be pleasantly surprised come January with all that third party support. That list I heard was only some of the support. They have to have gone hands on with the dev kits before making their decision, and there are pretty surprising devs supporting like FromSoft.
Submitted by TyMiles2012 | #Specialdealer Special Offer Online Shopping Store 2016
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