Friday, 10 April 2020

it's coming out in 2013 for xbox 720!!! :DDD

https://v.redd.it/pqvyha1hrzr41

Submitted by FireNRG | #Specialdealer Special Offer Online Shopping Store 2016

1080p or not

So I stream on Xbox cause I’m poor and my last stream was done in 1080p but instead it was more of an eye sore to look at then 720p. It was normal and ran fine but it was more pixelated like green and pink pixels. Didn’t happen with 720 though. Anyone know why



Submitted by theifcon | #Specialdealer Special Offer Online Shopping Store 2016

Thursday, 9 April 2020

Xbox 720 tf2 edition

https://i.redd.it/z2b9pu7fgnr41.jpg

Submitted by HailFranka | #Specialdealer Special Offer Online Shopping Store 2016

[PSA] Patchnotes April 2020

https://preview.redd.it/hzlyt052wqr41.png?width=870&format=png&auto=webp&s=ec83a1baeb63c673f87dd0367370013ee384e072

Read the patchnotes in your language:

Deutsch
Français
Pусский
日本語

Wach the trailer here:

https://youtu.be/nze6zcm8QCk

Server maintenance will take place on April 13, after which the Update will be pushed to consoles.

Maintenance times:

  • Xbox: 2:00 – 5:00 AM Central Time / 7:00 – 10:00 AM UTC
  • PS4: 2:00 – 5:00 AM Central Time / 7:00 – 10:00 AM UTC

Update size:

  • Xbox ~ TBA
  • PS4 ~ TBA

One Year Strong!

Hey Legends! Our journey in Early Access began on April 12, 2019, so it's time to celebrate an anniversary of sorts!  While we’ve had our ups and downs over this last year, and perhaps sometimes even shook the boat, we've ultimately had fun, and we hope that you did too! We're not going all out with the celebrations on this one, but fear not, August will bring the “real” full release anniversary together with content, deals, and festivities to signify the occasion! But for now, read on, turn the tide and let's shoot some ships!

https://preview.redd.it/r0wacoqewqr41.jpg?width=1920&format=pjpg&auto=webp&s=e5653732757044fc54c636bee6af7710fd5bafa4

We've added a fairly easy mission for you to grab a commemorative "One Year Strong" patch and to provide you with more opportunities to enjoy the ship collection that you've accrued over the past year, we're adding the extra win bonus mechanic that you've gotten to know in the British cruiser update, but for more ships and with different rewards. These can be redeemed once per ship. The exact rewards are as follows:

Researchable ships (tier – reward)

  • Tier IV – Type 1 camo
  • Tier V – Type 2 camo
  • Tier VI – 1x basic container; Type 3 camo
  • Tier VII – 2x basic containers; Type 4 camo 

Premium ships (tier – reward)

  • Tier II – Type 1 camo
  • Tier III – Type 1 camo
  • Tier IV – Type 1 camo
  • Tier V – Type 2 camo
  • Tier VI – 1x basic container; Type 3 camo
  • Tier VII – 2x basic containers; Type 4 camo

The daily first-win XP modifiers will also be increased to x3 from April 16 until April 19!

Please note: these activities will take place from April 16 until April 30, while the win bonus will expire at exactly 6:40 PM Central/11:40 PM UTC

The Heavy Red Artillery Is Here!

Soviet battleships are following their lighter counterparts in this coming Update to offer you a high risk/high reward brawling playstyle. Starting with III Gangut, moving through IV Pyotr Velikiy and V Izmail, and culminating with VI Sinop, you'll enjoy continuous gun caliber and armor upgrades. These ships enjoy respectable HP pools and turrets that traverse pretty quickly. You'll want to stay in somewhat close proximity to the enemy, as Soviet battleships' accuracy is at its best at around 11 kilometers. This means that they excel at brawling and pushing the opposition out of Key Areas. They are also equipped with a special Damage Control Party consumable that has limited uses, but a shorter cooldown—it’s modifiable by Commander skills. Also be wary of the high position of their citadels—angle you ship wisely and never show your broadside unless you’re certain of firing a winning salvo.

https://preview.redd.it/i2cnl05kwqr41.jpg?width=3840&format=pjpg&auto=webp&s=da7dc1b8ea16caf0c32cdd2975583c370fb937c8

These ships will be available through the Early Access mechanic, just as destroyers were before them. Also don't forget that said destroyers, including the peculiar Tier II Derzki and the overgrown Tier VII Tashkent are now yours to research and acquire at your own pace! Tier VII Vladivostok will make her appearance in the next Update, once the Russian and Soviet battleships become researchable. As before, the ships have better chances of dropping from Big Soviet containers that are available for doubloons, while regular Soviet crates offer smaller chances, but are more readily available. Any of the Soviet Battleships you obtain from crates can be used to complete their respective missions, which provide you with some extra goodies. Be aware, however, that these missions only come together with ships. 

Please note: if you have any unopened Soviet containers from the previous Update, they will still drop destroyers if you get lucky with a ship.

New Campaigns and the Imperial Currency

This Update contains two easier Campaigns. "To Tame A Dreadnought" features Mikhail Kedrov—the man who commanded Russian battleship Gangut—as its ultimate prize, and his skills will certainly help you tame the red beasts. The Campaign runs for 3 weeks: from April 13 until May 4. The Admiralty Backing for either of the new Campaigns costs 1,250 doubloons. For those Captains who like to complete the Campaigns right away, we've also added such an option to the Admiralty Backing purchase window, removing the need to scroll through the whole thing.

https://preview.redd.it/uecrx0ipwqr41.jpg?width=1920&format=pjpg&auto=webp&s=010f5dbe4989a86783157449622356ee8bed0931

Take note that the missions will appear differently this time, you have the 1st set of missions, available from the beginning until the end of the Campaign; then there's the 2nd set, which goes live during the second week and can also be finished within two full weeks; and last, the 3rd set of missions, which appears on week 3 of the Update and has to be completed before the end of May 4. Keep in mind, however, that every next set of tasks requires the previous set to have been completed. While you can cram it all into 1 week, we advise that you spread it out over the entire duration of the Campaign. The full list of rewards is as follows:

https://preview.redd.it/1qesmwmvwqr41.jpg?width=1920&format=pjpg&auto=webp&s=bad76cb01d9ffb2adcfa60a6c008d7ad0df7563b

Without Admiralty Backing:

  • 10x common boosters
  • 10x rare boosters
  • 8x Victory camouflages
  • 140,000 Commander XP
  • 500 Imperials
  • 2 days of Premium Account
  • 125 doubloons
  • 5x Promotion Orders
  • 1x Insignia
  • 3x Soviet crates
  • 1x Big Soviet crate
  • 1 x Soviet Commander crate
  • 1 x Patch background

Value of the rewards without the Admiralty Backing: 12,185 doubloons

With Admiralty Backing

  • 20x rare boosters
  • 10x epic boosters
  • 12x Victory camouflages
  • 1,500 Global XP
  • 82,500 Commander XP
  • 150,000 credits
  • 750 Imperials
  • 250 doubloons
  • 9x Promotion Orders
  • 3x Insignias
  • 3x Soviet crates
  • 2x Big Soviet crates
  • Russian Commander Mikhail Kedrov

Total value of the rewards including the Admiralty Backing: 34,860 doubloons

The Heroic Oleg is a Campaign about the eponymous Russian cruiser that survived the battle of Tsushima along with cruiser Aurora. Oleg is a Tier II Premium cruiser that offers a very straightforward style of point'n'shoot gameplay. She shoots in style, having a very handsome presentation thanks to her black-ish camo with yellow funnels. The Campaign runs from May 4 until May 18, and the two weekly sets of missions will be the same. The full list of rewards is as follows:

https://preview.redd.it/fjr4jt4xwqr41.jpg?width=1920&format=pjpg&auto=webp&s=25103c3dceb9b146484565dea997fa949c146cab

Without Admiralty Backing: 

  • 10x common boosters
  • 10x rare boosters
  • 10x Victory camouflages
  • 87,000 Commander XP
  • 3x Promotion Orders
  • 400 Imperials
  • 2 days of Premium Account
  • 125 doubloons
  • 1x Commendation
  • 2x Soviet crates
  • 1x Big Soviet crates
  • 1 x Soviet Commander crate
  • 1 x Patch Emblem

Value of the rewards without the Admiralty Backing: 9,620 doubloons

With Admiralty Backing

  • 10x rare boosters
  • 10x epic boosters
  • 10x Victory camouflages
  • 6,000 Global XP
  • 43,500 Commander XP
  • 150,000 credits
  • 600 Imperials
  • 250 doubloons
  • 7x Promotion Orders
  • 3x Commendations
  • 2x Soviet crates
  • 2x Big Soviet crates
  • Russian Tier II Cruiser Oleg

Total value of the rewards including the Admiralty Backing: 22,720 doubloons

Imperials (which, incidentally, weren’t a real currency) are earned while progressing through Campaign milestones and completing regular missions. They offer a way to grab some cool and/or useful stuff from the Admiralty, such as permanent camouflages for the new ships, Commander items, or Soviet crates. Rubles are still going to be usable in this Update, but the only items you can exchange them for are standard Soviet crates. You won't be able to collect everything from Admiralty, so be sure to choose wisely. 

Ranked Battles Seasons 4 and 5

Ranked battles make a return for two more Sprints with a breather between them! Based on your feedback, we've gone back to the short format, as the longer season format had more detractors than we expected. You'll be able to earn some boosters, camouflages, Commander items, doubloons, and seasonal patches.

https://preview.redd.it/39ui652cxqr41.jpg?width=3840&format=pjpg&auto=webp&s=1198e25e9b6c7df6fd253bb12f2bc021b385f30e

The map pool for both seasons consists of the following locales with adjusted spawn points:

  • The Atlantic
  • Trident
  • Ring
  • Fault Line

Season 4 rules

  • Tier V ships
  • 7 vs. 7
  • The Season runs from April 13 until April 27
  • 13 ranks
  • Irrevocable ranks: 13, 12, 10, 8, 6, and 1
  • League 2 matchmaking at ranks 13–6; League 1 matchmaking at ranks 5–1
  • No more than three destroyers per team
  • No more than two players per Division
  • Mirror-class matchmaking
  • The number of ranks you climbed in Season 3 will carry over as the number of Stars you receive at the start of Season 4
  • If a battle ends in a draw, it counts as a loss for both teams
  • The top-1 player from the losing team retains a Star
  • After reaching Rank 1, players no longer can participate in the ongoing Season

Season 4 rewards:

- 500,000 Credits
- 25x assorted rare boosters
- 25x assorted epic boosters
- 5x Victory camouflages
- 25,000 Commander XP
- 2,500 Global XP
- 3 days of Premium Account
- 5 common containers
- 1x Big Crate
- 5x Soviet crates
- 2x Big Soviet crates
- 10x Promotion Orders
- 1x Commendation
- 450 doubloons
- Season 4 participant patch background (for reaching Rank 7—awarded AFTER the season)
- Season 4 winner patch symbol (for reaching Rank 1)

Season 5 rules:

  • Tier VI ships
  • 7 vs. 7
  • The Season runs from May 4 until May 18
  • 10 ranks
  • Irrevocable ranks: 10, 9, 6, 3, and 1
  • League 2 matchmaking at ranks 10–6; League 1 matchmaking at ranks 5–1
  • No more than three destroyers per team
  • No more than two players per Division
  • Mirror-class matchmaking
  • The number of ranks you climbed in Season 3 will carry over as the number of Stars you receive at the start of Season 4
  • If a battle ends in a draw, it counts as a loss for both teams
  • The top-1 player from the losing team retains a Star
  • After reaching Rank 1, players no longer can participate in the ongoing Season

Season 5 rewards:

- 250,000 Credits
- 25x assorted rare boosters
- 5x Victory camouflages
- 25,000 Commander XP
- 2,500 Global XP
- 3 days of Premium Account
- 2x common containers
- 1x Big Crate
- 2x Soviet crates
- 2x Big Soviet crates
- 10x Promotion Orders
- 1x Commendation
- 450 doubloons
- Season 5 participant patch background (for reaching Rank 7—awarded AFTER the season)
- Season 5 winner patch symbol (for reaching Rank 1)

Photo Mode in the Port

In response to popular demand, we're adding a photo mode for use in your Ports. Grabbing those beauty shots of your favorite ships will now be all that much easier! Simply press the left trigger on either console controller to hide the interface, and then take an ultimate picture that’s worthy of the best museums*.

https://preview.redd.it/53qqk1enxqr41.jpg?width=3840&format=pjpg&auto=webp&s=c720209583845b7c164682b6aed4a887e1731d6a

*This statement is not verified by any artists.

HUD Scaling

The heads-up display interface now has an extra scaling option that you may find helpful when playing on smaller displays. You might even prefer your UI to be bigger—this can also be selected in the Settings menu.

National Voiceovers

Another feature that you have asked for repeatedly is to have Commanders speak the language of the nation the ship belongs to. Well, we’ve done it! Feel free to select the “National” setting in audio options, and no matter what your client language is, your Commanders will speak the same language of the ship's crew. This includes Jerzy Świrski. Please note: this setting overrides the Azur Lane voiceovers, so keep the setting as it is if you enjoy hearing your Azur Lane Commanders. Your quick commands will also be sent to the team in the language of your Commander if you have the National setting activated.

https://preview.redd.it/g2jpnmmrxqr41.jpg?width=3840&format=pjpg&auto=webp&s=4f5c5575f1f7ef43035a72468cc345a335b20841

Ship Spotting Changes 

A small, albeit significant, change to the spotting mechanics has been made in the game. The gist is that, starting with this Update, any ship that fires her main battery will remain visible to any ships that would spot her at that distance for 3 full seconds, even if said ship moves behind cover or outside of the Radar detection zone. Think of it as a "visibility trail," which should help deal with the issues that caused any ships that ride the edge of the visibility radius to "flicker" in and out of view. At the same time, if a ship fires a salvo from her main battery and there's no one to spot said ship, her increased visibility radius will last only for 2 seconds. Otherwise, the increased spotting range after firing the main battery is valid for 20 seconds. 

New Premium Goods

Several new Premium ships are making their debut in this Update, including the Main Battery Reload Booster-equipped German cruiser, Prinz Eugen! The ship will be available for 750,000 Global XP. Some new permanent camouflages will also be offered in honor of Victory day and our mini-anniversary. The full list is as follows:

  • One Year Strong Boise
  • Tier V German Battleship Prinz Eitel Friedrich
  • Tier VI Soviet destroyer Leningrad
  • Tier VI British destroyer Cossack 
  • VE day permanent camouflages for:
    • Minsk
    • Alabama
    • New Orleans
    • Texas and Texas Alpha
    • Aigle

You'll be able to find out the sale start dates by visiting any of our info channels, such as Facebook, Discord, or reddit. Also, whenever you launch the game, new content is displayed within the slides on the right.

Miscellaneous

  • There will be more goods on offer for credits in the Store, but no containers this time.
  • Radar-equipped Tier VII cruisers (Baltimore, Chapayev, Edinburgh) have received an animation for the consumable. Take note that this animation is only enabled on PS4 Pro/Xbox One X. Consider this a test run for the effect.
  • Any experience that you've earned on your Ultra cruisers has been moved to USS Albany.
  • Cap had to leave town, and he said that it's not you, it's him. He might be back at some point, but there’s some Fishy business to attend to!
  • The order of Commanders when choosing inspirations now goes from the oldest to the newest nations.
  • Commemorative flags are now sorted chronologically from oldest to newest.
  • Rubles can be still spent on a small Soviet crate that has a chance of dropping a Russian battleship.

Bug fixes

  • A rare bug that led to a ship other than the currently chosen one being displayed in Port.
  • Russian Commanders' bio texts overlapping with their portraits.
  • Animation of post-battle statistics tabs sometimes being delayed.
  • Ishizuchi not showing all of the fire sources correctly.
  • Missing splash screen when purchasing Commanders from the Store.


Submitted by TheSailingRobin | #Specialdealer Special Offer Online Shopping Store 2016

Wednesday, 8 April 2020

Is 1440p the holy grail in gaming resolution screens the great uniter?

With the upcoming OSSC pro and MiSTer pushing up to 3K resolution the question is what is the best resolution monitor for all your games. Integer scaling is the standard for scaling to get that ultra crisp look, having non integer scaling introduces either blurring or other scaling artifacts including shimmer during scrolling content. People might say well 4K it is divisible by 240, 720 and 1080 and while for HD video and HD games that may be fine gaming wise it misses some of the most important resolutions 480. 480i /p was the the mainstay of gaming from the Dreamcast to OG XBox it was the resolution of the VGA standard for PC gaming and has it's importance in both console, computer and arcade!

So what resolution would unite all the main resolutions? ... The answer is 1440p. 1440p can integer scale from 120p, 160p, 240p, 360p, 480p and HD 720p. This will cover you from the Atari 2600 to the XBox 360/PS3 era where most of the games were designed for 720p native. What about the modern consoles you ask, well The XBox One X has the majority of games outputting to 1440 native or can downsample from 4K. The PS4 pro has many games rendering at 1440p native but they don't natively support this resolution output but this can be fixed with a software update or possibly the PS5. PC Gaming currently has 1440p as the sweet spot as it is the resolution that can target higher FPS / refresh rates above 60hz while giving you a noticeable increase in resolution without being too taxing on your GPU.

So how do you get 1440p with classic games, the answer so far is target 720p and hope the screen has a decent integer scale aware scaler. That being said the upcoming OSSC pro will have the power to target native 1440p as well as the MiSTer FPGA system can output to even higher resolutions though you might have to put in custom video modes in it's settings file.

What about 1080 you may ask? What about 1080, in console use by the time it was relevant and supported people moved on to higher resolutions it wasn't till the current console generation that 1080 was even decently supported. Before then only 1080i was supported and who really wants a degenerate interlaced signal anyway. Most people will not even notice any real difference between 720p and 1080i besides the lack of interlacing artifacts. Given the support and target towards 1440p on modern pro version systems it seems to be the ideal gaming resolution. Now movie wise 4K monitors all the way but gaming wise from PC to Arcade to Retro 1440p will be the holy grail of gaming resolutions.

What are your thoughts on this? Comment with your thoughts and suggestions and what do you think?



Submitted by redsteakraw | #Specialdealer Special Offer Online Shopping Store 2016

Is 1440p the best gaming resolution for both classic and modern gaming?

With the upcoming XBox Series X and PS5 the question is what is the best resolution monitor for all your games. Integer scaling is the standard for scaling to get that ultra crisp look, having non integer scaling introduces either blurring or other scaling artifacts including shimmer during scrolling content. People might say well 4K it is divisible by 240, 720 and 1080 and while for HD video and HD games that may be fine gaming wise it misses some of the most important resolutions 480. 480i /p was the the mainstay of gaming from the Dreamcast to OG XBox it was the resolution of the VGA standard for PC gaming and has it's importance in both console, computer and arcade!

So what resolution would unite all the main resolutions? ... The answer is 1440p. 1440p can integer scale from 120p, 160p, 240p, 360p, 480p and HD 720p. This will cover you from the Atari 2600 to the XBox 360/PS3 era where most of the games were designed for 720p native. What about the modern consoles you ask, well The XBox One X has the majority of games outputting to 1440 native or can downsample from 4K. The PS4 pro has many games rendering at 1440p native but they don't natively support this resolution output but this can be fixed with a software update or possibly the PS5. PC Gaming currently has 1440p as the sweet spot as it is the resolution that can target higher FPS / refresh rates above 60hz while giving you a noticeable increase in resolution without being too taxing on your GPU.

So how do you get 1440p with classic games, the answer so far is target 720p and hope the screen has a decent integer scale aware scaler. That being said the upcoming OSSC pro will have the power to target native 1440p as well as the MiSTer FPGA system can output to even higher resolutions though you might have to put in custom video modes in it's settings file.

What about 1080 you may ask? What about 1080, in console use by the time it was relevant and supported people moved on to higher resolutions it wasn't till the current console generation that 1080 was even decently supported. Before then only 1080i was supported and who really wants a degenerate interlaced signal anyway. Most people will not even notice any real difference between 720p and 1080i besides the lack of interlacing artifacts. Given the support and target towards 1440p on modern pro version systems it seems to be the ideal gaming resolution. Now movie wise 4K monitors all the way but gaming wise from PC to Arcade to Retro 1440p will be the holy grail of gaming resolutions.

What are your thoughts on this? Comment with your thoughts and suggestions and what do you think?



Submitted by redsteakraw | #Specialdealer Special Offer Online Shopping Store 2016

this is the next generation console (xbox 720)

https://i.redd.it/vxns62kn0mr41.jpg

Submitted by Roflmao_in_steam | #Specialdealer Special Offer Online Shopping Store 2016